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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#721 |
Bilge Rat
![]() Join Date: Dec 2008
Posts: 1
Downloads: 0
Uploads: 0
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I lost the arrow that indicates the direction of my sub in the external camera after installing the mod how do i fix this?
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#722 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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1. find this file in the folder: "#1 PE4 Install main\Data\Misc\UMark.dds" and delete the file "Umark.dds" 2. enable "#1 PE4 Install main" again and play the game you should have your cursor of the location of the sub back ![]() Last edited by kriller2; 12-09-08 at 07:40 AM. |
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#723 |
Medic
![]() Join Date: Oct 2007
Posts: 164
Downloads: 124
Uploads: 0
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How are things going on this Kriller2, Any thing new to report?
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#724 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Quote:
The Pacific is predominantly a deep blue when you're out to sea in deep waters, I've been out there for very long times.......
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#725 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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![]() Last edited by kriller2; 12-12-08 at 06:44 AM. |
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#726 | ||
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#727 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Kriller, I'm glad all is going well with the two of you. I'm certainly looking forwards to seeing what you guys have come up with.
I sure hope this will be part of RFB! |
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#728 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#729 |
Swabbie
![]() Join Date: Jun 2007
Posts: 14
Downloads: 39
Uploads: 0
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Hi all,
I'm using this mod with Trigger Maru 155. I'm just wondering, does it effect the detection distances at all? I've heard that can be a concern with some environment mods? DW |
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#730 |
Planesman
![]() Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
Downloads: 11
Uploads: 0
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Is PE4 compatible with RFB 1.4?
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If it's a fair fight, then you didn't plan it properly. ==================================== |
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#731 |
Medic
![]() Join Date: Oct 2007
Posts: 164
Downloads: 124
Uploads: 0
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Dam i can't feel a pulse, is this mod still alive? :hmm:
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#732 | ||
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Quote:
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Task Force industries "Taking control of the world, one mind at a time" |
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#733 |
Medic
![]() Join Date: Oct 2007
Posts: 164
Downloads: 124
Uploads: 0
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Humm, Maby this thread could be merged with a newer one..Cause I don't think its still active
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#734 | |
Watch
![]() Join Date: Feb 2009
Location: Rome, ITALY
Posts: 15
Downloads: 20
Uploads: 0
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Quote:
![]() Second question: If I use "PE4_high quality bow and stern wakes (stock SH4 lower FPS)", I must to use also "#1 PE4 Install main"?? ![]() Thanks in advance!!! ![]() |
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#735 | |||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Second: the "#1 PE4 Install main" is the main file for PE4 which contains all the textures that control the sky colour and sunsets/sunrise so it should be used as the first mod in JSGME". Quote:
BTW PE4 now have 6300 downloads on filefront, that's nice I hope people are enjoying the mod ![]() Last edited by kriller2; 02-06-09 at 06:36 PM. |
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