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Old 12-05-08, 04:39 AM   #721
themadhatterxxx
Bilge Rat
 
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Default I lost the arrow that indicates the direction of my sub :(

I lost the arrow that indicates the direction of my sub in the external camera after installing the mod how do i fix this?
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Old 12-09-08, 07:40 AM   #722
kriller2
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Quote:
Originally Posted by themadhatterxxx
I lost the arrow that indicates the direction of my sub in the external camera after installing the mod how do i fix this?
Hi, Try disable "#1 PE4 Install main" in JSGME.

1. find this file in the folder: "#1 PE4 Install main\Data\Misc\UMark.dds" and delete the file "Umark.dds"

2. enable "#1 PE4 Install main" again and play the game you should have your cursor of the location of the sub back
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Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 12-09-08 at 07:40 AM.
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Old 12-11-08, 11:05 PM   #723
Overboard
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How are things going on this Kriller2, Any thing new to report?
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Old 12-12-08, 03:50 AM   #724
gAiNiAc
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Quote:
Originally Posted by Munchausen

Or examing the inside of a wave. The following link (no pop-ups or porno) takes you to a kazillion snapshots of surfers riding the waves.

http://www.surfing-waves.com/your_wave_pictures.htm

Notice how most of the shots show the surface of the water to be blue? The inside of many of the waves, though, are not blue. Very many of them are green.
Green like that is typically seen in shallow waters where the light can penetrate fully. You won't see that in deep waters...........The Indian Ocean looks purple on a bright 110 degree day..........It's a shame that Kriller can't get the water color to gradiate dependent upon depth, sunlight and wave action..........I heard he tried to....

The Pacific is predominantly a deep blue when you're out to sea in deep waters, I've been out there for very long times.......
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Old 12-12-08, 06:33 AM   #725
kriller2
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Quote:
Originally Posted by Overboard
How are things going on this Kriller2, Any thing new to report?
Hi Overboard, things are progressing very nicely for me and Wclear, but we will try to keep the cards close to our hands untill release, the only thing I can say is if you thought you have seen realistic environmens in either EE5 or PE4, you should be satisfied with the Real environment mod (sound like a pr guy?) . We will make a thread with a preview video when we both are happy with the overall feeling of the mod and watercolours, the problem with keeping away the black water at sunset and still keep the water in a realistic colour is what is keeping us occupied atm.
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Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 12-12-08 at 06:44 AM.
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Old 12-12-08, 01:47 PM   #726
Wilcke
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Overboard
How are things going on this Kriller2, Any thing new to report?
Hi Overboard, things are progressing very nicely for me and Wclear, but we will try to keep the cards close to our hands untill release, the only thing I can say is if you thought you have seen realistic environmens in either EE5 or PE4, you should be satisfied with the Real environment mod (sound like a pr guy?) . We will make a thread with a preview video when we both are happy with the overall feeling of the mod and watercolours, the problem with keeping away the black water at sunset and still keep the water in a realistic colour is what is keeping us occupied atm.
Good to hear from you Kriller2. Remember all work and no play!
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Old 12-12-08, 05:01 PM   #727
Fish40
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Kriller, I'm glad all is going well with the two of you. I'm certainly looking forwards to seeing what you guys have come up with.

I sure hope this will be part of RFB!
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Old 12-12-08, 05:59 PM   #728
Munchausen
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Quote:
Originally Posted by kriller2
We will make a thread with a preview video when we both are happy with the overall feeling of the mod and watercolours....
Thanks. It pays to advertise.
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Old 12-31-08, 10:04 PM   #729
2DarkWolf2
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Hi all,

I'm using this mod with Trigger Maru 155. I'm just wondering, does it effect the detection distances at all? I've heard that can be a concern with some environment mods?

DW
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Old 01-01-09, 02:08 PM   #730
jazzabilly
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Is PE4 compatible with RFB 1.4?
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Old 01-09-09, 07:55 PM   #731
Overboard
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Dam i can't feel a pulse, is this mod still alive? :hmm:
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Old 01-09-09, 11:15 PM   #732
Task Force
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Quote:
Originally Posted by jazzabilly
Is PE4 compatible with RFB 1.4?
Yes it is.

Quote:
Originally Posted by Overboard
Dam i can't feel a pulse, is this mod still alive? :hmm:
I believe so, just not being updated regularly.
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Old 02-03-09, 10:40 PM   #733
Overboard
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Humm, Maby this thread could be merged with a newer one..Cause I don't think its still active
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Old 02-06-09, 12:11 PM   #734
AGOSTINO
Watch
 
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Quote:
Can I use Natural Sinking Mechanics with this mod?
Yes use the included "ROW PE4 Special effects for NSM4"
I must to use "#2b PE4 Special effects Zones for NSM4 Classic" without "NSM4 classic", or "#2b PE4 Special effects Zones for NSM4 Classic" + "NSM4 classic"??

Second question:

If I use "PE4_high quality bow and stern wakes (stock SH4 lower FPS)", I must to use also "#1 PE4 Install main"??

Thanks in advance!!!
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Old 02-06-09, 02:51 PM   #735
kriller2
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Quote:
Originally Posted by AGOSTINO
Quote:
Can I use Natural Sinking Mechanics with this mod?
Yes use the included "ROW PE4 Special effects for NSM4"
I must to use "#2b PE4 Special effects Zones for NSM4 Classic" without "NSM4 classic", or "#2b PE4 Special effects Zones for NSM4 Classic" + "NSM4 classic"??

Second question:

If I use "PE4_high quality bow and stern wakes (stock SH4 lower FPS)", I must to use also "#1 PE4 Install main"??

Thanks in advance!!!
Hi Agostino, you only need the file "PE4 Special effects Zones for NSM4 Classic" and not NSM, NSM4 is a part of that file.

Second: the "#1 PE4 Install main" is the main file for PE4 which contains all the textures that control the sky colour and sunsets/sunrise so it should be used as the first mod in JSGME".

Quote:
Originally Posted by Overboard
Dam i can't feel a pulse, is this mod still alive? :hmm:
This project is not dead, but as I have writed before I have reached a point in developing PE where there aint much more to improve on without runnning into the limits of the SH4 engine, that's why im working with W_clear at the moment to give all the subsimmers the best of both our mods. Development is very close to an end for our "Real Environment", but W_clears brother have been sick and I realy need him to take a look at something before we release the mod.

BTW PE4 now have 6300 downloads on filefront, that's nice I hope people are enjoying the mod and can look through some of the faults/bugs of this mod which will be fixed with the RE mod.
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Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 02-06-09 at 06:36 PM.
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