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Old 02-06-08, 05:42 AM   #76
Stiebler
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@Reece:

You are judging (adversely) RealWeatherFix mod on the basis of very short patrols.

Your last patrol comprised just 11 days, and the weather would not have changed at all for the first three days. (So how did you start with wind at 6 m/s? You must be using some other starting mod or changed campaign files also).

Reinstall the full RealWeatherFix2 mod, together with its original campaign files, and take a IXD2 down to Cape Town and back. Then let us know how you are getting on. After you have done it three times!

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Old 02-06-08, 07:36 AM   #77
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I used the mis settings as mentioned in post #75 with the modded scene.dat, and in post #60 was 2 patrols with modded mis files and scene.dat, all three patrols the fog was light every day, will keep trying though, next I'll patrol an area way out!
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Old 02-06-08, 04:46 PM   #78
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Default RWF vs SH3 Weather

Quote:
Originally Posted by Wilcke
If so, is there any advantage over Skweetis SH3 Weather? Or is it up to ones "taste".
While SH3 Weather is a very nice program, it does not deal with the same problems that RWF does. SH3 Weather provides a nice graphical interface which allows you to set the weather conditions at the start of your patrol and to randomize the settings in the campaign.mis files, so that you get different randomization settings for the wind, clouds, rain, and fog variables at the beginning of your patrol. All weather changes after that are handled primarily by the stock weather settings in the scene.dat file.

RWF is more sophisticated because it re-writes the values in scene.dat that have a more direct influence over the weather than the values in the .mis files, based on many hours of observation and testing by Stiebler, myself, and another well-known modder who wishes to remain anonymous at the present time. In essence, we have been able to alter the weather in the stock game and reduce the frequency of the "sticky storms" which seem to increase over time and over the length of a patrol. SH3 Weather only alters how radically the weather shifts from time to time but not the frequency of stormy weather. RWF does.

That is not to say that you cannot use both at the same time. However, using SH3 Weather and RWF at the same time will cause unpredictable (and likely undesirable) results.
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Old 02-07-08, 05:51 AM   #79
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After a number of CTD's I removed the mod then reinstalled manually, now all seems to go ok & no CTD's, could be some quirk with SH4 Scene.dat but not sure, I probably stuffed it somewhere, I decided to go to AE47 Date: April 1940, via SH3 Commander, on the way back I just decided to "Return to base"! These are the weather details, the jammed "Light Fog" is gone btw. All readings at 10.30am game start at 11.00pm.
Cloud - Rain - Fog - Wind
Clear - None - None - 6mps
Clear - None - None - 6mps
Partial - None - None - 2mps
Clear - None - None - 8mps
Clear - None - None - 8mps
Clear - None - Light - 5mps
Partial - None - Light - 5mps
Partial - None - None - 7mps
Clear - None - None - 7mps
Clear - None - None - 7mps
Clear - None - Light - 7mps
Clear - None - Light - 7mps
Clear - None - Light - 7mps
Clear - None - Light - 7mps
Clear - None - Light - 13mps
Clear - None - Light - 13mps
Very good overall, had plenty of rough seas without the heavy fog and rain!
Thanks Stiebler & SubType Zero, came down a little heavy, especially since it was a problem my end, sorry about that chief!
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Old 02-07-08, 09:42 AM   #80
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After returning from a weeks long patrol with 15m/s from start to finish, I decided to try the RealWeatherFix. I followed the instructions and the installation of the executable went flawlessly. I have three separate SH3 installs (vanilla, GWX 1.03 for multiplayer, and GWX 2.0) and installed it in the GWX 2.0 version. My problem is in the tidying-up phase. I've perused the folders, but can't locate the " the back-up files sceneoriginal.dat, campaign_LND.bak, campaign_RND.bak and campaign_SCR.bak" to move them to a safe place away from their original folders. Can someone please provide directions?
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Old 02-08-08, 12:41 AM   #81
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I can't check right this moment, as it it past my bunktime, but I believe those backup files are located in the same place as the original files, that is the Ubisoft/Silent Hunter III/data/campaigns/campaign folder.
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Old 02-08-08, 08:38 AM   #82
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There are Campaign_LND.bak, Campaign_RND.bak, Campaign_SCR.bak and various language text files in my newly created MODS\RealWatherFix\data\Campaigns\Campaign folder. I also see a sceneoriginal.dat file in the MODS/!BACKUP\data\Campaigns\ folder. I have not activated the RealWeatherFix in JSGME as yet. Are the aforementioned files the ones you're talking about tidying-up in the ReadMe? Where would be a good place to move them?
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Old 02-09-08, 08:12 PM   #83
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Default Where's the sky?

I'm just added this mod to GWX 2.0 and I'm seeing this:

[img=http://img214.imageshack.us/img214/3962/nosky1ne3.th.jpg]

[img=http://img405.imageshack.us/img405/3926/nosky2wu0.th.jpg]

These shots were taken about halfway between Bergen and Scapa Flow at noon. Oddly enough, the nighttime sky seems to be normal.
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Old 02-09-08, 08:55 PM   #84
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That's unusual, this problem can happen with mixing up 16k & 8k atmosphere's and or Scene.dat. I had an issue with the installation of this mod so I restored my old files & redone the mod, now it works fine, not to say this has happened with yours but you could give it a go, also did you start a new patrol, always advisable with any new mod installed.
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Old 02-09-08, 09:01 PM   #85
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I tested it several times by restarting the patrol and the results are reproduced every time. I do use the 16k atmosphere mod, so that my be the culprit. I just restarted the patrol again without the WeatherFix and the sky is normal. I'll have to test it again with the WeatherFix but no 16k and see what happens...
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Old 02-09-08, 09:12 PM   #86
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GWX2 - Well, I have not done any scientific testing. On the other hand, I can clearly see a difference. The weather seems to be changing much more frequently and it isn't 15m/sec wind and rain all the time either. A really appreciated improvment. Thanks!
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Old 02-09-08, 10:16 PM   #87
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Problem solved!

I narrowed it down to a conflict with the 16km atmosphere mod which also mods the scene.dat file. Much thanks to Reece for pointing me in the right direction!

To fix it, I created a second JSGME folder called 16km RealWeatherFix and copied the necessary files into it except for the scene.dat file. Instead, I copied scene.dat from the 16km Atmosphere mod folder. After running the RealWeather .exe on this folder, I now have 16km atmosphere and RealWeather.

After renaming my original attempt to 8km RealWeatherFix, I now have RealWeather for either atmosphere.

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Old 02-09-08, 10:27 PM   #88
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Is there a conflict with RealWeatherFix and the GWX 2.0 native 16Km visibility?
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Old 02-10-08, 01:19 AM   #89
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I'd like to try out this mod as I'm having horrid weather non stop. I'm following the readme but I can't find the scene.dat. I found a scene, scene.sim, and scene.dsd files but no scene.dat. Can anyone help me?

Also what does it mean by "Tidy up the new entries"?
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Old 02-10-08, 01:31 AM   #90
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Scene.dat is found in the data folder, with the other scene files, otherwise you have a problem!
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