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#61 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I finally finished the patrol I started before. After 4 weeks at sea I can report:
Week 1: Clear skies, variable winds, mostly good visibility with occasional light fog, all except for one day when a full storm (heavy rain, heavy fog, heavy wind) came and was gone very quickly (lasted about a day). Week 2: Same as week 1 (including another 1 day storm). Week 3: A third storm appeared and this one lasted a whole week. Week 4: A slow, gradual improvement in weather. First the rain stopped, then the wind slowly died down a bit and the fog backed down to medium. As days passed the cloud and fog further subsided and, by the last day of the patrol, the wind was fairly low and the clouds and fog were gone. Doubters: I think you should keep at it with this mod. ![]() Stiebler and SubType Zero and whoever else made the mod: looking good so far. ![]()
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#62 |
Torpedoman
![]() Join Date: Jun 2004
Posts: 112
Downloads: 7
Uploads: 0
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Wow. Just wow.
You guys impress me, will have to try that one. ![]() One question: Anyone noticed if rain and high winds are automatically tied together as before? |
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#63 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Glad to hear that most people are enjoying the mod. Although Stiebler is the "brains" of this operation (he is responsible for all of the coding and documentation, both of us are responsible for testing and the suggested new settings), I will attempt to answer a few questions.
The RWF is primarily designed to reduce the unending "sticky storms" that plague most long patrols, so it mostly reduces heavy storms and does not create more variable weather. Personally, I would also prefer more variable weather in RWF, but the weather algorithm in SH3 is mostly borked and there is only so much Stiebler and I can do about that. Tiny changes in one variable often have large effects and SH3 unfortunately defaults to stormy weather at least 65% of the time. Reece, if you are not getting enough wind and rain, you can try editing the campaign_.mis files. RWF sets PrecipRand and WindRand to 0, you can try settings of 1 or 2 to see if that makes a difference. Also, the weather tends to change more in the fall and spring than in summer. Second, keep in mind that this is an early release. We plan to release updates but want to first get some initial feedback and also take a break from constant testing. Testing a weather mod is not like testing a new skin, as we have to run many sample patrols that last several weeks in game time--exhausting! If enough people feel that the weather has become too sedate we will certainly look into adjusting the settings. Dekessey--Unfortunately, rain and wind are tied together in SH3 so that rain (especailly heavy rain) automatically produces an increase in wind. However, we think we have been successful in decreasing the rate of wind change so that a rain storm no longer automatically means an increase in your wind to 15 m/sec. I have personally seen rain with wind as little as 7 m/sec. OTOH, heavy rain almost always results in wind of 15 m/sec. ![]() We are also interested in knowing if anyone observes (relatively) gradual wind increases or decreases over a couple of hours of game play. Stock SH3 produces virtually instantaneous wind changes, but my testing with RWF occasionally revealed slower wind changes. However, Stiebler and another tester have not seen this with RWF. Finally, I want to publicly thank Stiebler for allowing me to help him out with the RWF mod. I believe he has long wanted to do something about the weather in SH3 but could not find anyone else to help him. I also wanted to do something about the weather, but since I had no coding or modding experience I knew I would not be able to do anything about it myself. Stiebler saw one of my posts whining about the weather, mentioned he had looked into it a long time ago, but that no one else seemed to be interested in helping. I volunteered my "services" and away we went! |
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#64 |
A-ganger
![]() Join Date: Nov 2007
Posts: 80
Downloads: 0
Uploads: 0
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Surely users will try to provide complete report. Perhaps day-to-day weather list will be OK. Like a real "weather stations" did. Will try this on next patrol. Heavy storms during all the august in stock weather system freaked me off sometimes. Summer definately is more friendly in atlantic. And sunny days in winter... Hope this can be fixed.
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#65 | ||
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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@ Global Explorer, Thx for your hind. Got the same problem, downloaded and installed Visual C++ runtime - and now it works fine!!! @ Stiebler, great job, it works! But would you please check your uploaded file on Filefront. The EXE is only 7.5 KILOBYTE, so i think the EXE dont have the requested library embedded. Greets rowi58 |
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#66 |
Fuel Supplier
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@Global Explorer and Rowi58:
I do not use Microsoft Visual C++ Express (TM). I do use Microsoft Visual Studio 2005 (TM). I have checked the linker information for the release version of the code, and it shows clearly that the necessary run-time libraries are attached. I repeat that I tested the RealWeatherFix2.exe file on a computer which has never had any C++ compiler installed on it, so there can be no C++ standard libraries on it. I have verified with a file comparison utility that the RealWeatherFix2.zip file downloaded from FileFront is byte-identical to that originally on my computer. However: It is the *ZIP* file that is 8 Kbytes, not the executable. The unzipped file RealWeatherFix2.exe is 24 KBytes long. Are you trying to run a zip file without WinZip present? If so, install WinZip (or WinRAR or 7-Zip). If not, then you have a corrupt download. Try to download the mod file again. As an aside, compiled and linked C++ files do not have to be huge. As an example, when I wrote originally NYGM's SH3Patrol, as a console (DOS) file with a command line for user input, it compiled to about 20 KBytes. When I added a proper Windows user interface with MS Visual C++ version 6, the program came to 188 KBytes. When later I compiled almost identical code with MS Visual C++ 8 (= Visual Studio 2005), the program came to 256 KBytes. RealWeatherFix2.exe is a console file, with no Windows graphics. Stiebler.
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#67 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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very strange. In office it works as you say (Windows2000 Prof, WINZIP 11.0 Pro), with my private computer (WIN XP Home SP2 up-to-date, MS-Windows-Zip, 7z), i had the problems that i posted above. Greets rowi58 |
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#68 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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@SubType Zero
So the variable weather in my patrol was just luck? ![]() Well it was nice believing, if only for a minute, that a mod had fixed that problem. ![]() Anyway, even if the only thing RWF does is reduce the length of heavy storms, that still makes it worth having in my book. ![]()
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#69 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#70 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
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IIRC in an old thread once I saw someone note that you can never have "fog" on an otherwise clear and calm day. Now I've seen the "visibility" fluctuate from moderate at night to good during the day, but I haven't actually ever been socked in by fog per se (i.e. without it also being overcast). I couldn't search on this because "fog" is 3 letters long.
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#71 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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You can definitely have light fog without clouds, but I've ever seen medium or heavy fog without it being overcast.
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#72 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Here is a sample of one of my patrols with the weather report done every night at dusk.
September - 1939 Date - Wind - Direction - Cloud - Rain - Fog 1 - 5 - 0 - Clear - None - None 2 - 5 - 0 - Clear - None - None 3 - 7 - 84 - Overcast - Heavy - Heavy 4 - 0 - 170 - Partial - None - Light 5 - 0 - 187 - Partial - None - Light 6 - 0 - 310 - Clear - None - None 7 - 10 - 207 - Clear - None - None 8 - 10 - 207 - Clear - None - None 9 - 0 - 332 - Clear - None - None 10 - 0 - 8 - Partial - None - Light 11 - 0 - 8 - Partial - None - Light 12 - 11 - 274 - Overcast - - Light 13 - 7 - 235 - Overcast - Heavy - Heavy 14 - 7 - 326 - Overcast - Heavy - Heavy 15 - 15 - 79 - Clear - None - Light 16 - 15 - 79 - Clear - None - Light 17 - 5 - 335 - Clear - None - None 18 - 2 - 61 - Clear - None - None 19 - 2 - 61 - Clear - None - None 20 - 0 - 231 - Clear - None - None 21 - 0 - 231 - Clear - None - None 22 - 0 - 324 - Clear - None - None 23 - 0 - 324 - Clear - None - None 24 - 0 - 54 - Clear - None - None 25 - 12 - 33 - Overcast - Heavy - Heavy 26 - 12 - 342 - Overcast - Heavy - Heavy 27 - 15 - 319 - Partial - None - Light 28 - 15 - 319 - Partial - None - Light 29 - 10 - 352 - Overcast - None - Medium 30 - 10 - 352 - Overcast - None - Medium October - 1939 - - - - Date - Wind - Direction - Cloud - Rain - Fog 1 - 7 - 272 - Overcast - Heavy - Heavy 2 - 7 - 272 - Overcast - Heavy - Heavy 3 - 15 - 130 - Overcast - None - Medium 4 - 15 - 130 - Overcast - None - Medium 5 - 8 - 213 - Overcast - Heavy - Heavy 6 - 8 - 213 - Overcast - Heavy - Heavy 7 - 15 - 220 - Overcast - Heavy - Heavy 8 - 15 - 298 - Overcast - Heavy - Heavy 9 - 15 - 298 - Overcast - Heavy - Heavy 10 - 5 - 295 - Clear - None - None 11 - 5 - 295 - Clear - None - None 12 - 15 - 57 - Clear - None - None 13 - 15 - 57 - Clear - None - None 14 - 0 - 209 - Clear - None - None 15 - 0 - 209 - Clear - None - None 16 - 0 - 209 - Clear - None - None 17 - 0 - 133 - Clear - None - None 18 - 0 - 133 - Clear - None - None 19 - 0 - 133 - Clear - None - None 20 - 3 - 99 - Clear - None - Light 21 - 3 - 99 - Clear - None - Light 22 - 14 - 106 - Clear - None - Light 23 - 14 - 106 - Clear - None - Light 24 - 14 - 106 - Clear - None - Light 25 - 14 - 151 - Overcast - None - Light 26 - 14 - 151 - Overcast - None - Light 27 - 0 - 323 - Partial - None - Light 28 - 0 - 323 - Partial - None - Light 29 - 0 - 323 - Partial - None - Light 30 - 0 - 352 - Clear - None - Light 31 - 0 - 352 - Clear - None - Light |
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#73 |
Gunner
![]() Join Date: Feb 2008
Posts: 95
Downloads: 18
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I solved the installation problem vwith VC++, the mod works good and im really satisfied with it.
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#74 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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MissionType=0 MissionDataType=1 Year=1939 Month=1 Day=1 Hour=12 Minute=0 Fog=1 FogRand=2 Clouds=1 CloudsRand=2 Precip=1 PrecipRand=2 WindHeading=0 WindSpeed=7.000000 WindRand=2 WeatherRndInterval=2 SeaType=0 Briefing= The funny thing is when I went on the next patrol with mis settings above & unmodded scene.dat file I had a week of heavy rain, fog, & wind, then the rest of the patrol, about a week, was clear skies, strong winds & rough seas, I couldn't use the deck gun for the entire patrol!! ![]() ![]() One question comes to mind, do weather alterations of the mis files come into effect at the start of a patrol or a whole new carreer? ![]() Another thing I found using this mod is that almost every day had light fog, also had CTD twice, though this maybe something else, will test again on the next patrol. ![]()
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#75 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Well the end of another patrol, March 1940, all conditions taken each day at 10.00 am:
Cloud Rain Fog Wind Partial None Light 6mps Partial None Light 6mps Partial None Light 6mps Clear None Light 0mps Clear None Light 0mps Overcast None Light 10mps Overcast None Light 10mps Overcast None Light 10mps Overcast None Light 15mps Overcast None Light 15mps Overcast None Light 15mps Patrol area was AN51, once again light fog through.
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