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Old 02-04-08, 08:53 PM   #61
onelifecrisis
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Default Patrol #1 Report :)

I finally finished the patrol I started before. After 4 weeks at sea I can report:

Week 1: Clear skies, variable winds, mostly good visibility with occasional light fog, all except for one day when a full storm (heavy rain, heavy fog, heavy wind) came and was gone very quickly (lasted about a day).
Week 2: Same as week 1 (including another 1 day storm).
Week 3: A third storm appeared and this one lasted a whole week.
Week 4: A slow, gradual improvement in weather. First the rain stopped, then the wind slowly died down a bit and the fog backed down to medium. As days passed the cloud and fog further subsided and, by the last day of the patrol, the wind was fairly low and the clouds and fog were gone.

Doubters: I think you should keep at it with this mod.

Stiebler and SubType Zero and whoever else made the mod: looking good so far.
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Old 02-04-08, 11:15 PM   #62
Dekessey
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Wow. Just wow.
You guys impress me, will have to try that one.

One question: Anyone noticed if rain and high winds are automatically tied together as before?
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Old 02-05-08, 12:47 AM   #63
Subtype Zero
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Glad to hear that most people are enjoying the mod. Although Stiebler is the "brains" of this operation (he is responsible for all of the coding and documentation, both of us are responsible for testing and the suggested new settings), I will attempt to answer a few questions.

The RWF is primarily designed to reduce the unending "sticky storms" that plague most long patrols, so it mostly reduces heavy storms and does not create more variable weather. Personally, I would also prefer more variable weather in RWF, but the weather algorithm in SH3 is mostly borked and there is only so much Stiebler and I can do about that. Tiny changes in one variable often have large effects and SH3 unfortunately defaults to stormy weather at least 65% of the time. Reece, if you are not getting enough wind and rain, you can try editing the campaign_.mis files. RWF sets PrecipRand and WindRand to 0, you can try settings of 1 or 2 to see if that makes a difference. Also, the weather tends to change more in the fall and spring than in summer.

Second, keep in mind that this is an early release. We plan to release updates but want to first get some initial feedback and also take a break from constant testing. Testing a weather mod is not like testing a new skin, as we have to run many sample patrols that last several weeks in game time--exhausting! If enough people feel that the weather has become too sedate we will certainly look into adjusting the settings.

Dekessey--Unfortunately, rain and wind are tied together in SH3 so that rain (especailly heavy rain) automatically produces an increase in wind. However, we think we have been successful in decreasing the rate of wind change so that a rain storm no longer automatically means an increase in your wind to 15 m/sec. I have personally seen rain with wind as little as 7 m/sec. OTOH, heavy rain almost always results in wind of 15 m/sec.

We are also interested in knowing if anyone observes (relatively) gradual wind increases or decreases over a couple of hours of game play. Stock SH3 produces virtually instantaneous wind changes, but my testing with RWF occasionally revealed slower wind changes. However, Stiebler and another tester have not seen this with RWF.

Finally, I want to publicly thank Stiebler for allowing me to help him out with the RWF mod. I believe he has long wanted to do something about the weather in SH3 but could not find anyone else to help him. I also wanted to do something about the weather, but since I had no coding or modding experience I knew I would not be able to do anything about it myself. Stiebler saw one of my posts whining about the weather, mentioned he had looked into it a long time ago, but that no one else seemed to be interested in helping. I volunteered my "services" and away we went!
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Old 02-05-08, 01:32 AM   #64
Erich Topp
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Surely users will try to provide complete report. Perhaps day-to-day weather list will be OK. Like a real "weather stations" did. Will try this on next patrol. Heavy storms during all the august in stock weather system freaked me off sometimes. Summer definately is more friendly in atlantic. And sunny days in winter... Hope this can be fixed.
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Old 02-05-08, 03:22 AM   #65
rowi58
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Quote:
Originally Posted by GlobalExplorer
Quote:
Originally Posted by Stiebler
@Global Explorer:

Not a Visual C++ runtime error (I think). Certainly the run-time library is installed in RealWeatherFix2.exe and was checked here on a computer without any form of C++ on it before being zipped up.

Progrocker has made a double post, and I've answered it in his other thread.

Stiebler.
Do you use Visual C++ Express?

"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

When this error appears nomrally you need to install the Visual C++ runtime. Happens only if a program was compiled with Visual C++ Express.

@ Global Explorer,

Thx for your hind. Got the same problem, downloaded and installed Visual C++ runtime - and now it works fine!!!

@ Stiebler,

great job, it works! But would you please check your uploaded file on Filefront. The EXE is only 7.5 KILOBYTE, so i think the EXE dont have the requested library embedded.

Greets
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Old 02-05-08, 04:57 AM   #66
Stiebler
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@Global Explorer and Rowi58:

I do not use Microsoft Visual C++ Express (TM). I do use Microsoft Visual Studio 2005 (TM).

I have checked the linker information for the release version of the code, and it shows clearly that the necessary run-time libraries are attached. I repeat that I tested the RealWeatherFix2.exe file on a computer which has never had any C++ compiler installed on it, so there can be no C++ standard libraries on it.

I have verified with a file comparison utility that the RealWeatherFix2.zip file downloaded from FileFront is byte-identical to that originally on my computer.

However: It is the *ZIP* file that is 8 Kbytes, not the executable. The unzipped file RealWeatherFix2.exe is 24 KBytes long. Are you trying to run a zip file without WinZip present? If so, install WinZip (or WinRAR or 7-Zip). If not, then you have a corrupt download. Try to download the mod file again.

As an aside, compiled and linked C++ files do not have to be huge. As an example, when I wrote originally NYGM's SH3Patrol, as a console (DOS) file with a command line for user input, it compiled to about 20 KBytes. When I added a proper Windows user interface with MS Visual C++ version 6, the program came to 188 KBytes. When later I compiled almost identical code with MS Visual C++ 8 (= Visual Studio 2005), the program came to 256 KBytes. RealWeatherFix2.exe is a console file, with no Windows graphics.

Stiebler.
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Old 02-05-08, 06:14 AM   #67
rowi58
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Quote:
Originally Posted by Stiebler
@Global Explorer and Rowi58:

I do not use Microsoft Visual C++ Express (TM). I do use Microsoft Visual Studio 2005 (TM).

I have checked the linker information for the release version of the code, and it shows clearly that the necessary run-time libraries are attached. I repeat that I tested the RealWeatherFix2.exe file on a computer which has never had any C++ compiler installed on it, so there can be no C++ standard libraries on it.

I have verified with a file comparison utility that the RealWeatherFix2.zip file downloaded from FileFront is byte-identical to that originally on my computer.

However: It is the *ZIP* file that is 8 Kbytes, not the executable. The unzipped file RealWeatherFix2.exe is 24 KBytes long. Are you trying to run a zip file without WinZip present? If so, install WinZip (or WinRAR or 7-Zip). If not, then you have a corrupt download. Try to download the mod file again.

As an aside, compiled and linked C++ files do not have to be huge. As an example, when I wrote originally NYGM's SH3Patrol, as a console (DOS) file with a command line for user input, it compiled to about 20 KBytes. When I added a proper Windows user interface with MS Visual C++ version 6, the program came to 188 KBytes. When later I compiled almost identical code with MS Visual C++ 8 (= Visual Studio 2005), the program came to 256 KBytes. RealWeatherFix2.exe is a console file, with no Windows graphics.

Stiebler.
Hi Stiebler,

very strange. In office it works as you say (Windows2000 Prof, WINZIP 11.0 Pro), with my private computer (WIN XP Home SP2 up-to-date, MS-Windows-Zip, 7z), i had the problems that i posted above.

Greets
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Old 02-05-08, 06:34 AM   #68
onelifecrisis
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@SubType Zero

So the variable weather in my patrol was just luck?

Well it was nice believing, if only for a minute, that a mod had fixed that problem.

Anyway, even if the only thing RWF does is reduce the length of heavy storms, that still makes it worth having in my book.
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Old 02-05-08, 11:13 AM   #69
Wilcke
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Quote:
Originally Posted by onelifecrisis
@SubType Zero

So the variable weather in my patrol was just luck?

Well it was nice believing, if only for a minute, that a mod had fixed that problem.

Anyway, even if the only thing RWF does is reduce the length of heavy storms, that still makes it worth having in my book.
If so, is there any advantage over Skweetis SH3 Weather? Or is it up to ones "taste".
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Old 02-05-08, 01:48 PM   #70
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IIRC in an old thread once I saw someone note that you can never have "fog" on an otherwise clear and calm day. Now I've seen the "visibility" fluctuate from moderate at night to good during the day, but I haven't actually ever been socked in by fog per se (i.e. without it also being overcast). I couldn't search on this because "fog" is 3 letters long.
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Old 02-05-08, 01:52 PM   #71
onelifecrisis
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Quote:
Originally Posted by difool2
IIRC in an old thread once I saw someone note that you can never have "fog" on an otherwise clear and calm day. Now I've seen the "visibility" fluctuate from moderate at night to good during the day, but I haven't actually ever been socked in by fog per se (i.e. without it also being overcast). I couldn't search on this because "fog" is 3 letters long.
Search for fog*

You can definitely have light fog without clouds, but I've ever seen medium or heavy fog without it being overcast.
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Old 02-05-08, 04:19 PM   #72
Der Teddy Bar
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Here is a sample of one of my patrols with the weather report done every night at dusk.

September - 1939

Date - Wind - Direction - Cloud - Rain - Fog
1 - 5 - 0 - Clear - None - None
2 - 5 - 0 - Clear - None - None
3 - 7 - 84 - Overcast - Heavy - Heavy
4 - 0 - 170 - Partial - None - Light
5 - 0 - 187 - Partial - None - Light
6 - 0 - 310 - Clear - None - None
7 - 10 - 207 - Clear - None - None
8 - 10 - 207 - Clear - None - None
9 - 0 - 332 - Clear - None - None
10 - 0 - 8 - Partial - None - Light
11 - 0 - 8 - Partial - None - Light
12 - 11 - 274 - Overcast - - Light
13 - 7 - 235 - Overcast - Heavy - Heavy
14 - 7 - 326 - Overcast - Heavy - Heavy
15 - 15 - 79 - Clear - None - Light
16 - 15 - 79 - Clear - None - Light
17 - 5 - 335 - Clear - None - None
18 - 2 - 61 - Clear - None - None
19 - 2 - 61 - Clear - None - None
20 - 0 - 231 - Clear - None - None
21 - 0 - 231 - Clear - None - None
22 - 0 - 324 - Clear - None - None
23 - 0 - 324 - Clear - None - None
24 - 0 - 54 - Clear - None - None
25 - 12 - 33 - Overcast - Heavy - Heavy
26 - 12 - 342 - Overcast - Heavy - Heavy
27 - 15 - 319 - Partial - None - Light
28 - 15 - 319 - Partial - None - Light
29 - 10 - 352 - Overcast - None - Medium
30 - 10 - 352 - Overcast - None - Medium


October - 1939 - - - -

Date - Wind - Direction - Cloud - Rain - Fog
1 - 7 - 272 - Overcast - Heavy - Heavy
2 - 7 - 272 - Overcast - Heavy - Heavy
3 - 15 - 130 - Overcast - None - Medium
4 - 15 - 130 - Overcast - None - Medium
5 - 8 - 213 - Overcast - Heavy - Heavy
6 - 8 - 213 - Overcast - Heavy - Heavy
7 - 15 - 220 - Overcast - Heavy - Heavy
8 - 15 - 298 - Overcast - Heavy - Heavy
9 - 15 - 298 - Overcast - Heavy - Heavy
10 - 5 - 295 - Clear - None - None
11 - 5 - 295 - Clear - None - None
12 - 15 - 57 - Clear - None - None
13 - 15 - 57 - Clear - None - None
14 - 0 - 209 - Clear - None - None
15 - 0 - 209 - Clear - None - None
16 - 0 - 209 - Clear - None - None
17 - 0 - 133 - Clear - None - None
18 - 0 - 133 - Clear - None - None
19 - 0 - 133 - Clear - None - None
20 - 3 - 99 - Clear - None - Light
21 - 3 - 99 - Clear - None - Light
22 - 14 - 106 - Clear - None - Light
23 - 14 - 106 - Clear - None - Light
24 - 14 - 106 - Clear - None - Light
25 - 14 - 151 - Overcast - None - Light
26 - 14 - 151 - Overcast - None - Light
27 - 0 - 323 - Partial - None - Light
28 - 0 - 323 - Partial - None - Light
29 - 0 - 323 - Partial - None - Light
30 - 0 - 352 - Clear - None - Light
31 - 0 - 352 - Clear - None - Light
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Old 02-05-08, 04:50 PM   #73
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I solved the installation problem vwith VC++, the mod works good and im really satisfied with it.
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Old 02-05-08, 08:36 PM   #74
Reece
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Quote:
Reece, if you are not getting enough wind and rain, you can try editing the campaign_.mis files. RWF sets PrecipRand and WindRand to 0, you can try settings of 1 or 2 to see if that makes a difference. Also, the weather tends to change more in the fall and spring than in summer.
I did have the mis files modded together with the scene.dat file, I could try with my existing mis files:

MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=1
FogRand=2
Clouds=1
CloudsRand=2
Precip=1
PrecipRand=2
WindHeading=0
WindSpeed=7.000000
WindRand=2
WeatherRndInterval=2
SeaType=0
Briefing=

The funny thing is when I went on the next patrol with mis settings above & unmodded scene.dat file I had a week of heavy rain, fog, & wind, then the rest of the patrol, about a week, was clear skies, strong winds & rough seas, I couldn't use the deck gun for the entire patrol!!
One question comes to mind, do weather alterations of the mis files come into effect at the start of a patrol or a whole new carreer?
Another thing I found using this mod is that almost every day had light fog, also had CTD twice, though this maybe something else, will test again on the next patrol.
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Old 02-06-08, 03:41 AM   #75
Reece
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Well the end of another patrol, March 1940, all conditions taken each day at 10.00 am:
Cloud Rain Fog Wind
Partial None Light 6mps
Partial None Light 6mps
Partial None Light 6mps
Clear None Light 0mps
Clear None Light 0mps
Overcast None Light 10mps
Overcast None Light 10mps
Overcast None Light 10mps
Overcast None Light 15mps
Overcast None Light 15mps
Overcast None Light 15mps
Patrol area was AN51, once again light fog through.
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