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Old 02-03-08, 03:13 PM   #46
LGN1
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Quote:
Originally Posted by LGN1
Hi Stiebler,

thanks for all your efforts concerning the weather . I have one question. Is it possible to change the windspeed in the Campaign_*.mis files after applying the weather fix without breaking anything? I ask because I prefer to start my patrols with less wind because it looks silly how much the sub/ships are shaken inside the harbor by the waves. Thanks in advance for any comments.

Best, LGN1
Hi Stiebler and Subtype Zero,

could you please comment on the above question? I guess I am not the only one who thinks about changing the initial windspeed. Anyway, thanks for the great mod.

Best, LGN1
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Old 02-03-08, 03:15 PM   #47
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@Global Explorer:

Not a Visual C++ runtime error (I think). Certainly the run-time library is installed in RealWeatherFix2.exe and was checked here on a computer without any form of C++ on it before being zipped up.

Progrocker has made a double post, and I've answered it in his other thread.

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Old 02-03-08, 03:21 PM   #48
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@LGN1:

Yes, it is safe to change the initial wind speed (and initial wind heading) in the campaign files. Be sure to change all three and make the weather headers identical

However - if you set the initial wind speed too high, you are increasing the chance of relentless strong winds for a significant period thereafter. You should be completely safe with less wind than the starting wind speed.

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Old 02-03-08, 03:27 PM   #49
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LGN1--You can change the starting wind speed without harm to RWF. However, setting the initial wind speed to zero is not recommended since we have found that the wind tends to "stick" at either 0 or 15 m/sec. In fact, at starting wind speeds of less than 5 m/sec there is a roughly 50% likelihood that your wind will change to 0 at your first weather change.
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Old 02-03-08, 03:33 PM   #50
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Looking at Stiebler's last post, I agree that setting the starting wind to a lower speed is always preferable to a higher speed because the adverse effects are less severe. However, I don't know if i would call it "completely safe," for the reasons in my last post. Let's just say it is "relatively harmless."
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Old 02-03-08, 03:56 PM   #51
LGN1
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Thanks, Stiebler and Subtype Zero, for the quick reply I prefer around 2 or 3 m/s so that the waves in the port/dock are not too high. For me the high waves in the harbor seem to be unrealistic. I am always afraid my little sub is thrown against the pier
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Old 02-03-08, 04:46 PM   #52
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Quote:
Originally Posted by Stiebler
@Global Explorer:

Not a Visual C++ runtime error (I think). Certainly the run-time library is installed in RealWeatherFix2.exe and was checked here on a computer without any form of C++ on it before being zipped up.

Progrocker has made a double post, and I've answered it in his other thread.

Stiebler.
Do you use Visual C++ Express?

"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

When this error appears nomrally you need to install the Visual C++ runtime. Happens only if a program was compiled with Visual C++ Express.
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Old 02-03-08, 05:04 PM   #53
Erich Topp
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Great mod. Thanks a lot for completing this hard job. Always thought, that england must be covered with water, if such a heavy rain continues for 30 days))) Kaleun Topp salutes you, Stiebler and Subtype Zero))
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Old 02-04-08, 08:09 AM   #54
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Excellent job Stiebler and SubType Zero!
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Old 02-04-08, 12:56 PM   #55
Konovalov
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This is fantastic. No more 24/7 rain and zero visibility for days on end without a break. An absolute must have with GWX 2.0 and SHIII Commander.
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Old 02-04-08, 01:41 PM   #56
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But this mod adds more weather variability or only minimizes heavy storms or both?
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Old 02-04-08, 01:45 PM   #57
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Stiebler and Subtype Zero: "Keep up the good Work."
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Old 02-04-08, 01:47 PM   #58
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Quote:
Originally Posted by Kumando
But this mod adds more weather variability or only minimizes heavy storms or both?
None of said, this mod simply makes sinking convoys not possible.

I've just started my first patrol with this mod. Amazing, the weather is still clear, no storm and no rain and I've been spotted from 6 km by an escort! Amazing, I can't remember approaching a convoy for years, that wouldn't be covered with mist and rain...

Thank you for that!
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Old 02-04-08, 08:44 PM   #59
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Well I have just finished my second patrol with this mod and I'm disabling it, every day over both patrols the weather was fine, no clouds, the only thing that changed sometimes was the wind, morning fog & lumpy seas. Too calm overall for me.
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Old 02-04-08, 08:47 PM   #60
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Mod do not cause CTD, when enabling in the middle of patrol, as I could notice. So you can play with stock weather, and turn the mod on, if storm continues more than 3 days, for example.
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