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Old 02-02-08, 11:27 PM   #31
GlobalExplorer
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Mod (new version) installed without problems over GWX2.0. No problems.

I did just the most basic testing by cruising about 10 days to the Canary Islands. Weather was only calm when I left port after that 10-15m wind speeds. No precipitation/stroms. During those 10 days visibility has never been a problem. All in all I am quite happy, if the aim of the mod was to remove the storms/ reduced visibility but keep waves it seems to be successful.

One thing that went through my mind is that the higher visibility should also raise the difficulty level of the game. When I still played SHIII I found that the best time to attack was in bad weather. With the improved visibility it should now be much harder to attack convois and stay undetected. Aircraft should also be much more dangerous. Just a thought.
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Old 02-03-08, 04:40 AM   #32
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@Abd_von_Mumit:

The error message shows that RealWeatherFix could not open and fix your campaign files.

This is because you have apparently tried to create a mods folder (as recommended in the readme) for the weather fix, but have not placed either the RealWeatherFix2.exe + scene.dat OR the campaign files in the correct positions in the mods folder.

Re-read the instructions, and try again.

Good luck!

@GlobalExplorer:
Thanks for the feedback. I take your point about changed weather affecting the ability of the U-boat to close on a convoy, due to reduced prospects of storms. In fact Subtype Zero made a similar point during testing. However, this only applies early in the war, when the escorts lack radar. After early 1941, attempting to close a convoy in poor visibility while surfaced is a recipe for suicide. Even in 1940, such a tactic would be extremely dangerous.

@BlackLight:
The short answer is yes, see GlobalExplorer's following post.

@van Zelda:
The weather will be fixed in GWX 2.1, by arrangement with Kpt Lehmann.

Stiebler.
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Old 02-03-08, 04:53 AM   #33
Reece
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Well I have installed into my Modded SHIV Scene.dat for SHIII, I haven't tried it in game yet but it seemed to go through allright! Thanks.
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Old 02-03-08, 04:58 AM   #34
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Quote:
Originally Posted by Stiebler
I take your point about changed weather affecting the ability of the U-boat to close on a convoy, due to reduced prospects of storms. In fact Subtype Zero made a similar point during testing. However, this only applies early in the war, when the escorts lack radar. After early 1941, attempting to close a convoy in poor visibility while surfaced is a recipe for suicide. Even in 1940, such a tactic would be extremely dangerous.
Maybe I did not make this clear but the increased difficulty would be a good thing. After so many years the game can never be hard enough
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Old 02-03-08, 05:09 AM   #35
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After two weeks at sea using this mod I must say that on first impression it seems to be working fantastic! The weather has been mostly clear, but the wind speed has varied constantly, and one night a full blown storm kicked up... but it was gone by morning!

I may be jumping the gun, but I've started stage 1 of the contruction of my Stiebler-worshipping altar.
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Old 02-03-08, 07:37 AM   #36
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Quote:
Originally Posted by Stiebler
@Abd_von_Mumit:

The error message shows that RealWeatherFix could not open and fix your campaign files.

This is because you have apparently tried to create a mods folder (as recommended in the readme) for the weather fix, but have not placed either the RealWeatherFix2.exe + scene.dat OR the campaign files in the correct positions in the mods folder.

Re-read the instructions, and try again.

Good luck!
Thanks.

This is how I did it:





Is the tree flawed? :hmm:
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Old 02-03-08, 08:10 AM   #37
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Quote:
Originally Posted by Abd_von_Mumit
Quote:
Originally Posted by Stiebler
@Abd_von_Mumit:

The error message shows that RealWeatherFix could not open and fix your campaign files.

This is because you have apparently tried to create a mods folder (as recommended in the readme) for the weather fix, but have not placed either the RealWeatherFix2.exe + scene.dat OR the campaign files in the correct positions in the mods folder.

Re-read the instructions, and try again.

Good luck!
Thanks.

This is how I did it:





Is the tree flawed? :hmm:
The campaign folders should be in the data folder.
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Old 02-03-08, 08:36 AM   #38
Abd_von_Mumit
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Quote:
Originally Posted by Samwolf
The campaign folders should be in the data folder.
Thank you, now it works! Going to sea!
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Old 02-03-08, 10:38 AM   #39
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Applied this to my GWX 2.0 installation mid-patrol yesterday (I couldn't wait for it; most of my 27 days at sea were in heavy storms with heavy fog ), and it worked without a problem. The storm cleared after about 46 hours from loading my save - which sounds about right with the '36+n hours' theory given my time at sea already and the number of previous weather changes - and it got better still during the next 2 days as I sailed home, ending up with 6m/s wind.


Looking forward to going out on patrol again with less storms. Thanks for the effort, Stiebler and Subtype Zero Also, good job on the document detailing what's known about the workings of the weather system
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Old 02-03-08, 10:44 AM   #40
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When reading the installation instructions in the readme I did find something that could cause confussion or problems for those that are not familiar with the use of JSGME.

In line 3 and 5 you mention the folder path: \mods\data

This should actually be \mods\RealWeatherFixMod\data . Or JSGME will think you installed the mod named 'data' and puts the scene.dat and campaign folder in the Sh3 base folder. That's going to create a mess. (although easily solveable by disabling)
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Old 02-03-08, 11:04 AM   #41
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I need further clarification; I believe this MOD stands alone correct, do not use with SH3 Commander and Skweetis Weather Program?

Let me know.
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Old 02-03-08, 11:12 AM   #42
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Wilcke, it is recommended that you do not use any other program or mod that affects the weather, such as SH3 Weather, along with RealWeatherFix.

Stiebler, I have to agree with OLC on this. Fixing the weather in SH3 has secured your place in the pantheon of SH3 Uber-modders.

How many candles are standard with that altar, OLC? I'll need a copy of the blueprints to build my own when you're done.

I'm sure glad I finished my eighth patrol just in time to install the fixed version of your mod, Stiebler!
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Old 02-03-08, 01:33 PM   #43
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Tried to run the RealWeatherFix2.exe, but became this message :

"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

What should i do?
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Old 02-03-08, 02:28 PM   #44
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This is an installation problem. Did you use JGSME or manually install? If JGSME, create a folder in the Ubisoft/SilentHunterIII/Mods folder and name it RealWeatherFix or something similar. In the RWF folder, create a data folder. Copy your current scene.dat file into this folder. Copy the campaigns/campaign folder to the data folder. Finally, copy RealWeatherFix2.exe to the data folder where you put a copy of scene.dat. Run RWF 2.0. Viola! (I hope)!
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Old 02-03-08, 02:28 PM   #45
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Visual C++ runtime?
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