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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Mod (new version) installed without problems over GWX2.0. No problems.
I did just the most basic testing by cruising about 10 days to the Canary Islands. Weather was only calm when I left port after that 10-15m wind speeds. No precipitation/stroms. During those 10 days visibility has never been a problem. All in all I am quite happy, if the aim of the mod was to remove the storms/ reduced visibility but keep waves it seems to be successful. One thing that went through my mind is that the higher visibility should also raise the difficulty level of the game. When I still played SHIII I found that the best time to attack was in bad weather. With the improved visibility it should now be much harder to attack convois and stay undetected. Aircraft should also be much more dangerous. Just a thought.
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#32 |
Fuel Supplier
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@Abd_von_Mumit:
The error message shows that RealWeatherFix could not open and fix your campaign files. This is because you have apparently tried to create a mods folder (as recommended in the readme) for the weather fix, but have not placed either the RealWeatherFix2.exe + scene.dat OR the campaign files in the correct positions in the mods folder. Re-read the instructions, and try again. Good luck! @GlobalExplorer: Thanks for the feedback. I take your point about changed weather affecting the ability of the U-boat to close on a convoy, due to reduced prospects of storms. In fact Subtype Zero made a similar point during testing. However, this only applies early in the war, when the escorts lack radar. After early 1941, attempting to close a convoy in poor visibility while surfaced is a recipe for suicide. Even in 1940, such a tactic would be extremely dangerous. @BlackLight: The short answer is yes, see GlobalExplorer's following post. @van Zelda: The weather will be fixed in GWX 2.1, by arrangement with Kpt Lehmann. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#33 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Well I have installed into my Modded SHIV Scene.dat for SHIII, I haven't tried it in game yet but it seemed to go through allright! Thanks.
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Sub captains go down with their ship! Last edited by Reece; 02-03-08 at 05:08 AM. |
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#34 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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#35 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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After two weeks at sea using this mod I must say that on first impression it seems to be working fantastic! The weather has been mostly clear, but the wind speed has varied constantly, and one night a full blown storm kicked up... but it was gone by morning!
I may be jumping the gun, but I've started stage 1 of the contruction of my Stiebler-worshipping altar. ![]()
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#36 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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This is how I did it: ![]() ![]() Is the tree flawed? :hmm:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#37 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#38 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#39 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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Applied this to my GWX 2.0 installation mid-patrol yesterday (I couldn't wait for it; most of my 27 days at sea were in heavy storms with heavy fog
![]() Looking forward to going out on patrol again with less storms. Thanks for the effort, Stiebler and Subtype Zero ![]() ![]() ![]() |
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#40 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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When reading the installation instructions in the readme I did find something that could cause confussion or problems for those that are not familiar with the use of JSGME.
In line 3 and 5 you mention the folder path: \mods\data This should actually be \mods\RealWeatherFixMod\data . Or JSGME will think you installed the mod named 'data' and puts the scene.dat and campaign folder in the Sh3 base folder. That's going to create a mess. (although easily solveable by disabling) |
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#41 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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I need further clarification; I believe this MOD stands alone correct, do not use with SH3 Commander and Skweetis Weather Program?
Let me know.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#42 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Wilcke, it is recommended that you do not use any other program or mod that affects the weather, such as SH3 Weather, along with RealWeatherFix.
Stiebler, I have to agree with OLC on this. Fixing the weather in SH3 has secured your place in the pantheon of SH3 Uber-modders. ![]() How many candles are standard with that altar, OLC? I'll need a copy of the blueprints to build my own when you're done. ![]() I'm sure glad I finished my eighth patrol just in time to install the fixed version of your mod, Stiebler! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#43 |
Gunner
![]() Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
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Tried to run the RealWeatherFix2.exe, but became this message
![]() "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem." What should i do? |
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#44 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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This is an installation problem. Did you use JGSME or manually install? If JGSME, create a folder in the Ubisoft/SilentHunterIII/Mods folder and name it RealWeatherFix or something similar. In the RWF folder, create a data folder. Copy your current scene.dat file into this folder. Copy the campaigns/campaign folder to the data folder. Finally, copy RealWeatherFix2.exe to the data folder where you put a copy of scene.dat. Run RWF 2.0. Viola! (I hope)!
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#45 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Visual C++ runtime?
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