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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Stiebler,
thanks for all your efforts concerning the weather ![]() Best, LGN1 |
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#17 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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FF simply doesn't work for me, no matter if I use IE instead of my Firefox.
It's not the only mod I had to ask for this.
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#18 | ||
Chief of the Boat
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[quote=difool2]
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#19 |
Fuel Supplier
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Jimbuna was right, FileFront has been down most of the day.
However, I have managed to upload 'RealWeatherFix2.zip' mod to the Teddy Bar site on File Front - finally. http://hosted.filefront.com/TeddyBar/ I've tested this with GWX-2 and NYGM, and completed a single patrol with both uneventfully. Problem solved! (I hope). Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#20 |
GWX Project Director
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Thank you very much, Kpt. Stiebler. Have DL'd the new files. Will PM you if anything unusual seems to arise during our next testing evolution with the 2.1 file build.
Good show... Tackling the SH3 weather problems was a tall order beyond any doubt. ![]() ![]() ![]() |
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#21 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 630
Uploads: 0
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Just installed and now the sim loads fine. Haven't had a chance to try a patrol yet.
Thanks again for the fix. |
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#22 |
Chief of the Boat
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FF IS NOW BACK UP
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#23 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Yeah I know
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#24 | |
Stowaway
Posts: n/a
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You made and vigorously tested a mod before release. You thought it worked. You missed something. People posted the problem, you immediately looked into it and solicited help. You immediately posted that there was a problem and removed the mod so that people wouldn't accidentally d/l and run it. You kept all of us updated on the problem and as to what the problem was. You worked hard to correct it. *I* sure as Hell see no reason for an apology for that! |
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#25 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Totally spot on. I myself have done similar things and when you find out that there is an error in your mod which is now being used by several members you tend to feel like a dork. I know how he feels and you are right there is no need to apologise mate, that was a textbook fault finding display. But; If I was in the same boat I would have apologised as well [and I dare say I will do it again], this tells you a lot about the person [the modder himself], I thank you for your hard work and appreciate your time in faulting the problem so all members can use this awesome mod. Ven ![]() Last edited by Venatore; 02-02-08 at 06:17 PM. |
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#26 |
Eternal Patrol
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Bee-yoo-tee-ful!
![]() Thanks, Stiebler. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#27 | |
Stowaway
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#28 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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For a long time I have been hoping for someone to change the weather through the binaries. Attempts to cure the problem via the campaign header were fruitless as we all know.
Now I have just downloaded your fix and will try to run a patrol with it (the first in months). Hopefully I can report back soon. Lets see what you could accomplish. Excellent job Stiebler and SubType Zero! Also thanks for making the mod available with the auto patcher.
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#29 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I got some strange warnings when trying to install, this is the command line log:
Code:
RealWeatherFix mod. By Stiebler and SubType Zero. 2/Feb./2008. Correction of Weather parameters in SH3. (data\scene.dat and data\campaigns\campaign\campaign_SCR/__RND/_LND.mis) Condition WindHeadingChangeSpeed found. And fixed. (Was 0.0100, now 0.0100) Condition WindSpeedChangeSpeed found. And fixed. (Was 0.0100, now 0.0015) Condition ChangeTimeMin found. And fixed. (Was 3.0000, now 2.0000) Condition ChangeTimeMax found. And fixed. (Was 5.0000, now 5.0000) Condition RandomWindSpeedMax found. And fixed. (Was 0.0100, now 0.0050) Condition RandomWindSpeedVariationSpeed found. And fixed. (Was 0.0050, now 0.0070) Condition RandomWindHeadingVariationSpeed found. And fixed. (Was 0.0050, now 0.0070) Condition RainIntensityChangeSpeed found. And fixed. (Was 0.0100, now 0.0170) Now writing the revised file 'scene.dat' Now rewriting the campaign files... Cannot open the input file C:\Program Files\SHIII\MODS\RealWeatherFixMod\data\ca mpaigns\campaign\campaign_LND.mis Cannot open the input file C:\Program Files\SHIII\MODS\RealWeatherFixMod\data\ca mpaigns\campaign\campaign_RND.mis Cannot open the input file C:\Program Files\SHIII\MODS\RealWeatherFixMod\data\ca mpaigns\campaign\campaign_SCR.mis Job done. Now you might enjoy the cruise! Press 'Enter' (<CR>) to exit. mpaigns\campaign\campaign_SCR.mis) and what I actually have on my disk (data\Ca mpaigns\Campaign\Campaign_SCR.mis - note the big letters). But changing letter to small didn't help at all and I get these "Can't open" messages. Any tips?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#30 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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So does this mean that Realweatherfix now works fine with GWX 2.0 and SHIII Commander and it's all ready to go ?
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