![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#121 | |
Fuel Supplier
|
![]()
@Von Hesse:
Quote:
The weather meter: you must toggle ON the following: 1. The 'Noise Meter' (also sometimes called the 'Stealth Meter') in the original list of SH3 Options (that is, the options that you can pick when you start a new patrol in the original game of Silent Hunter III.) 2. The 'Weather Meter' option must also be ticked ON in the Hsie/Stiebler Options Selector. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
|
![]() |
![]() |
![]() |
#122 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() ![]() ![]() |
|
![]() |
![]() |
#123 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
|
![]()
Up and running fine
![]() and this one ![]() Thank you Stiebler and H.sie! |
![]() |
![]() |
![]() |
#124 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Please help if you can. I'm going insane and my head is splitting. I know what's 'wrong', and I know what's needed to fix it. And (worse) I used to be able to fix things like this, but my mind no longer is up to it.
Below is the list of my current mods. I know there are some minor conflicts (notably with sh3.sdl) due to what they are and the order they're installed. For the most part, though, it all runs extremely well. Except . . . Except for the conflict with the FM30_UpDown_final / FM_NewInterior_V1.0 / FM_NI_Fix_for_Anvart_FM30_UpDown mods with the GWX3_Stiebler4B_Addon_for_V16B1 mod. I'm virtually positive it comes down to the en_menu.txt and menu_1024_768.ini files. Would anyone, please, help me with a compatibility patch so that I can run the FM mods along with the GWX3_Stiebler4B_Addon_for_V16B1? And also help me figure out why F9 and F10 no longer work, too? GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 LifeBoats&Debris_v4 Wac Animated Sub Pens interior start for GWX GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 FM_NI_Fix_for_Anvart_FM30_UpDown Combined SH3.SDL LB&D+FM_NI+SubPens Waterstream+Exhaust Combi V2.3 for GWX3 Urfischs_ModStrike_Beta1 New Uboat Guns 1.2 GWX3.0 Additional_Ammo GWX Gold restricted Bino Mod Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam Combat Radio Frequency Flags_enlighten Pascal_portpeople Rapt0r's Instruments V3.5 [Without Red Circle] Rapt0r's Das Boot Skin Sobers 3D waves Officer symbol Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] Q Ship mod GWX3.0 b25_ConningTower_Mid B25_Deck_Crew_Ambient B25_SeaFloorV.1.0_Full b25_SF_Grass_Full_V2 hydrophone depth charge Ambient Hydrophone Sound Ambient Underwater Sound Extreme Wet Weather Gear Mod Haunting Atlantic Wind Kaleun's Cap KJF_Moon_v1.1 RL_E v2 Daily Double 0600_2300 Ricks_GWX_Rec_Man_Final Wooden_Lifeboats_Mod_1.1 Aces' Radio Room Postcards Aces' Modified Headphones DD_VisibleMines_V1.0 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX WB's Decks Awash + Fuel Economy GWX - 16km Atmosphere LRT v2.04 Full Merchant_Fleet_Mod_3.2 TeifeMkI(German) Tikigod's - Engine Order Telegraph (German) Torpedo Hydrophone Sound b25_Louder_Diesels_Louder Air Torpedo_mod_v2.0 O2-Gauges v2 Supplement to V16B1 (JSGME) GWX3_Stiebler4B_Addon_for_V16B1 Last edited by Albrecht Von Hesse; 11-30-12 at 04:48 PM. |
![]() |
![]() |
#125 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
|
![]()
Albrecht Von Hesse
Please help if you can. I'm going insane and my head is splitting. I know what's 'wrong', and I know what's needed to fix it. And (worse) I used to be able to fix things like this, but my mind no longer is up to it. Below is the list of my current mods. I know there are some minor conflicts (notably with sh3.sdl) due to what they are and the order they're installed. For the most part, though, it all runs extremely well. Except . . . Except for the conflict with the FM30_UpDown_final / FM_NewInterior_V1.0 / FM_NI_Fix_for_Anvart_FM30_UpDown mods with the GWX3_Stiebler4B_Addon_for_V16B1 mod. I'm virtually positive it comes down to the en_menu.txt and menu_1024_768.ini files. Would anyone, please, help me with a compatibility patch so that I can run the FM mods along with the GWX3_Stiebler4B_Addon_for_V16B1? And also help me figure out why F9 and F10 no longer work, too? SSS You need to use for editing Aces Combined SH3 SDL Files http://www.subsim.com/radioroom//sho...d.php?t=165142 http://www.gamefront.com/files/15856...L_Files_v2_rar & dx9res10 http://www.subsim.com/radioroom/show...light=dx9res10 http://www.mediafire.com/?2onggydyiku |
![]() |
![]() |
![]() |
#126 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hi Anvart!
Thanks for the quick response. It's not the sound issue, though, that is frustrating me. To the best of my knowledge what the issue is, is that the GWX3_Stiebler4B_Addon_for_V16B1 mod has it's own, specific en_menu.txt and menu_1024_768.ini files that render inoperable the commands contained in the en_menu.txt and menu_1024_768.ini files of the FM30_UpDown_final / FM_NewInterior_V1.0 / FM_NI_Fix_for_Anvart_FM30_UpDown mods. Once I activate the GWX3_Stiebler4B_Addon_for_V16B1 mod (which is absolutely necessary in order to have Stielbler's hardcode patch to correctly operate) all the commands used by the FM30_UpDown_final / FM_NewInterior_V1.0 / FM_NI_Fix_for_Anvart_FM30_UpDown mods no longer work. Quote:
|
|
![]() |
![]() |
#127 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
|
![]() Quote:
compare the files from both mods and see what the differences are. Comparing txt or ini files with Winmerge is a piece of cake. Then merge for example merge your en_menu with the en_menu from a mod , a little renumbering might be neccesary and you are ready to go. Check also the en_commands files of the mods to see what changes they do. IMO , this is neccesary if you have a heavily modded en_txt or menu_1024 files , as I have. Hope I helped Gute Jadg Herr Kaleun |
|
![]() |
![]() |
![]() |
#128 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
|
![]()
SSS
Compare Yours Commands_хх.cfg files! |
![]() |
![]() |
![]() |
#129 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
|
![]()
Just to clarify:
Using the Fido mod, From the readme: 1) Every aircraft that would drop depth bombs will now also drop a FIDO (after Fido is available)? 2) Fido will only be used on submerged/periscope depth U-boat? 3) Fido will also be used even if u-boat is very near convoy or under attack by surface vessels? Thanks Vermin |
![]() |
![]() |
![]() |
#130 | |||
Fuel Supplier
|
![]()
@Vermin:
Quote:
Quote:
Quote:
One more item concerning Fido and U-boat operation in SH3: Just recently, I discovered for the first time that, if the U-boat is nearly stationary underwater and you click on 'resume course', the U-boat speed jumps up to medium speed. A Fido sunk me as a result; I thought I was still drifting slowly round at <1 kt - until I got hit. That was a dirty trick by the devs - when I say 'resume course', I mean 'turn to set heading'. I do not mean 'turn to set heading at medium speed'. I hope all is clear now. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
|||
![]() |
![]() |
![]() |
#131 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
|
![]()
Thanks Stiebler!
The resume course = medium speed bug is a real PITA! Regards Vermin |
![]() |
![]() |
![]() |
#132 |
Fuel Supplier
|
![]()
I just noticed that an entry has to be added to en_menu.txt and de_menu.txt, otherwise the BdU message to return to base after you have suffered heavy damage gives only a blank screen:
The entries to add are: (for en_menu.txt) ; Low on fuel: 4834=Severe damages! Return to base as ordered! (for de_menu.txt) ; Low on fuel: 4834=Schwere Schäden! Rückmarsch antreten! Einlaufhafen wie befohlen! You can place these entries at the beginning of the extra lines that H.sie added to en_menu.txt and de_menu.txt. This message will be activated when you send a status report to BdU, after your U-boat hull integrity is below 50%. (There is a random effect in the messages; sometimes you will get a message to repeat the last message, or similar, so just keep sending messages until you are told to return to base.) Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! Last edited by Stiebler; 02-14-13 at 06:41 AM. Reason: Change to the German as recommended by La Vache and SSB. |
![]() |
![]() |
![]() |
#133 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Stiebler, do you have a stable game with all of your current mod lists? And if so could you please upload your .mip or whatever file it is JSGME creates when you save a mod profile?? I have a ton of my old mods but cannot get them stable like I once had them
![]() ![]() ![]() |
![]() |
![]() |
#134 |
Soundman
![]() Join Date: Nov 2012
Posts: 142
Downloads: 205
Uploads: 0
|
![]()
Hallo Stiebler
Am a big fan of their patch. Recommending: (for de_menu.txt) ; Low on fuel: 4834=Schwere Schäden! Rückmarsch antreten! Einlaufhafen wie befohlen! It suffices to attach the line to the xx_menu.txt? |
![]() |
![]() |
![]() |
#135 | |
Fuel Supplier
|
![]()
@CaseySmith:
This is my mod order, activated with JSGME, and installed in the order shown: 1. NYGM 2.5 2. NYGM 3_New 3. NYGM3_6B 4. HsieV16B1 5. Stiebler4B Addon 6. AllAirTorpedoes (found in the documentation for NYGM3_6B) 7. Hitman Optics3.3 (Fixed) (found in the documentation for NYGM3_6B) 8. MFM-Interim-Beta (IABL) (I have reduced this somewhat from the original huge size, and all clashes of American ships with British ships (eg M18A, M18B) have been separated randomly - so I have M18B, not M18A, but elsewhere I might have T18A but not T18B. 9. MFM-Interim-Beta_NYGM That is all - CTDs and bad game save/reloads are virtually unknown. Note that items (8) and (9) can be replaced by IABLshipsforNYGM_New, a smaller but well tested selection. Apart from items (4) and (8), all can be downloaded from the NYGM web-site by clicking on my logo below. @La Vache: Quote:
Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
|
![]() |
![]() |
![]() |
|
|