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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |||||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
I´m off for a day and this thread burst at the seams. Quote:
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Regards, DD
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#107 | |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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BEST REGARDS UBOAT234 |
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#108 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin UBOAT234,
yes, I´ve tried hard to attach more than one external skin set to a vessel. But unfortunately without any access. It doesn´t matter what the node´s name is. When set to use external textures the only fact that matters is the name of the texture, SHIPNAME_T01 / ..._T02 / ..._T??. Regards, DD
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#109 |
Stowaway
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@Ref , I too set all the ID's properly, added a new sdl entry also.
I have something a little wrong in the sdl as I CTD now. ![]() But it's something I need to learn to do correctly so no big deal and can be fixed. Looking at the GWX sdl now as there are quit a few new entries. What I'm not sure about is the bytes before "SoundInfo" Example: 26 01 22 01 00 00 SoundInfo :hmm: Also, anyone have a vanilla SH3.sdl handy? Seems I deleted mine. ![]() Last edited by Madox58; 02-02-07 at 12:25 PM. |
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#110 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
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Just one word : awesome!
Like many aothers before, I had this idea myself .. and I hoped someone would do the hard work!
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#111 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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thanks guys and thanks dd for everything
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#112 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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size, size1, unknown (allways 0?) size1 = block size (including Soundinfo label) size = size1+4 Ref |
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#113 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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im havning trouble exporting the .obj from max. i say to use the material library materials and to create a library, i say to save maps and the program crashes, no explanation and then asks about error reports. man this is starting to annoy me
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#114 | |
Swabbie
![]() Join Date: Feb 2007
Posts: 9
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but really it woudl be cool to see men in a dingy out in the middle of nowhere... |
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#115 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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i have decided that for now i am going to try somthing easyer, i am going to take the inflatable lifeboat that you see on the ships, and put that into the game as a flotsam object, however after looking round for a while i have no idea where it is, is it a seperate file atall or is it part of a ship? any ideas on locations? also what is the location of the crew member file, like the ones from the deckguns and depthcharges
thanks |
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#116 | |
Stowaway
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![]() How could I miss that? ![]() Now that you point it out that is probably the only area I had screwed up. ![]() Thank You Sir! ![]() |
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#117 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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IIRC its called BPNeum or something like that
Did you try to export your obj on its own without mtl ? If that works ok then try with mtl but without the library Last edited by bigboywooly; 02-02-07 at 06:02 PM. |
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#118 |
Stowaway
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Weapon_CREW.dat in the Library folder.
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#119 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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ok cool
im just redoing it texture wise |
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#120 | |
Silent Hunter
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On a side note, I have been interested in releasing all of the game's lifeboats, rafts, and motor launches as small craft separate from their mother ships but I don't know how to edit the ZON files. ![]() |
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