Moin,
I´m off for a day and this thread burst at the seams.
Quote:
Originally Posted by ref
It's referenced by id/parent, the sounds must be linked by it's parent to an existing id in the dat file.
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I did so. I used my barrel´s object id as parent. But without any success. Might be I have to go to the doctor to get my ears checked.
Quote:
Originally Posted by thefretmaster
what about textures how do i go about setting them up? i have all the files, just where to put them and that?
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It depends. You can use internal textures that will be imported to the *.dat or an external one.
Internal:
- You´ll have to create the appropriate number of nodes in the *.dat
- Import your texture files (*.tga) to *.dat using Pack3D
- Make sure all polys using the same texture have the same id
- Adjust or create the data block in the *.dat that controls the texture-poly correlation
External
- put all textures together in one
- rework the uvw mapping to deal with one texture file
- name the texture SHIPNAME_T01 / SHIPNAME_T02 / SHIPNAME_T??
- place the texture in the vessels folder
- be sure to have a vessel cloned that uses external skins (e.g. my barrel) or create a node that references external textures
If you need help, just ask.
Quote:
Originally Posted by thefretmaster
i did have a thaught, scale. would it be best to import the say submarine model next to the life boat and then scale the life boat down roughly to
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Check my filefront site and download
Skalenwand.rar. You can use it for correct scaling.
Quote:
Originally Posted by uboat234
Someone has tried to add an object with Smooth? Perhaps adding an other equal object only with the channel smooth?
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Not possible. The 3d program´s smoothing groups will be ignored. In case you apply smoothing to your object, SHIII skips it and even stops smoothing it by making all edges angular.
Quote:
Originally Posted by u-snafu
DD, just curious did you ever get your marina docks worked out??
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It´s in the pipeline. The *.zon is still waiting for adjustment.
Regards,
DD