![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Moin,
for all the mission designers amongst us Iīve uploaded part 1 of my flotsam package. This barrel is the first unit and Iīd like to know whether itīs worth to continue creating other pieces of debris/flotsam. So, feel free to comment! ![]() ![]() The barrel comes with multiple skins and works fine with NYGM and GWX. It may be installed easily using JSGME. Since it is defined as environmental unit you canīt eye it up in the museum. Thatīs why the download contains a tiny mission just for testing, without any objectives. -------------------------------------------------------------------------------- UPDATE: 15-Feb-2007 The package (DD_Debris_V1_1.rar) is ready for download. (ca 13.8MB) it contains: +wooden barrel (reworked version) +oildrum +3 crates (same model, different rotating angles) +lifebelt +destroyed rowboat +test mission The mod was tested with GWX and NYGM2.2, worked fine with both. ![]() ![]() ![]() -------------------------------------------------------------------------------- UPDATE: 16-May-2007 Moin, V1.2 is ready for d/l. Iīve added a floating mine. Unfortunately I didnīt manage to make it explode when hit, until now. Thatīs why it is dud. But who wants to risk live just to test? ![]() ![]() The test mission has been updated too. Full version: DD_Debris_V1.2.rar (ca 13.83MB) Update version : DD_Debris_V1.2_Update.rar (ca 450KB) Activate via JSGME. Regards, DD
__________________
Last edited by DivingDuck; 05-17-07 at 02:30 AM. Reason: V1.2 for d/l |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
|
![]()
I for one think this is cool. It's the small details such as this that adds so much to the game.
__________________
Nuke 'em till they glow! |
![]() |
![]() |
![]() |
#3 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
![]() Quote:
![]() "It's the small things that make a world look big!" ![]()
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
|
![]() |
![]() |
![]() |
#4 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
![]()
You have got to be joking , this is totally awsome ! how far can this game go ? I order you not to stop, the list could be endless !
Floating birds, Floating navigation bouy's, Floating survivor, Floating dead body, ![]() |
![]() |
![]() |
![]() |
#5 |
Torpedoman
![]() Join Date: Apr 2005
Location: Wales U.K.
Posts: 119
Downloads: 304
Uploads: 0
|
![]()
Great idea Diving Duck.Please continue with it.
![]() |
![]() |
![]() |
![]() |
#6 |
Bosun
![]() Join Date: Jan 2006
Location: Minnesota
Posts: 68
Downloads: 2
Uploads: 0
|
![]()
Great idea! I love all of the details as well. But what kind of a toll will this be graphically? Will this mod slow things things down at all?
|
![]() |
![]() |
![]() |
#7 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Moin,
Quote:
![]() Regards, DD
__________________
|
|
![]() |
![]() |
![]() |
#8 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
Diving Duck: Great addition. Please Keep going.
__________________
Irish1958 ![]() |
![]() |
![]() |
![]() |
#9 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
|
![]() Quote:
![]() Floating birds = Ducks [pun ?] and Swans [usually get 2 of them, Male and Female] around Harbour area's. PS Is requesting the Loch Ness Monster too extreme ? :rotfl: |
|
![]() |
![]() |
![]() |
#10 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]()
How about Bernard in a life raft?
![]()
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
![]() |
![]() |
![]() |
#11 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
Keep it up, DivingDuck.
__________________
|
![]() |
![]() |
![]() |
#12 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
|
![]()
A Pelican would be a good bird, may an albertross??:hmm:
A floating mine would be fun ![]() |
![]() |
![]() |
![]() |
#13 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]()
logs and planks are common item that floats around in a harbour. Packs of seaweed as well.
Would be cool to have 2 flags whit a fishnet between them in shore areas. darn you have much work to do if you gona try and implant all the request ![]() |
![]() |
![]() |
![]() |
#14 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
|
![]()
If you can spawn these when ships sink you could make some nice lifeboats
![]() Nice work !
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
![]() |
![]() |
![]() |
#15 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
|
![]()
What happens when you run into it? Does it reduce hull integrity? Would be cool to make some floating mines.
|
![]() |
![]() |
![]() |
|
|