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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#317 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Is it possible to make it so you can get boat upgrades from a VIIB to a VIIC etc...
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#318 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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Downloaded and using this mod for a little while and have a couple of questions.
1st question: when selecting a Type II boat (September 1939), it shows as having the GHG, but when submerged, I can't detect anything, it seems if it is too rough. I hear ownship at 180 degrees, but am not hearing anything else either at the hydrophone station, or with hydro-lines on the nav map. Conditions at the time were rough seas, wind speed 15 m/s and visual targets about 6500 meters away at around 290 degrees relative. Is this expected behavior? 2nd question - how much traffic should I expect to find? Other than in homeport and transiting in friendly waters, there doesn't seem to be much at all. In my first patrol, I saw a single merchant while in the dover strait (couldn't stalk it since it was too shallow to pursue while submerged). 2nd patrol, two small steam trawlers (the above-mentioned targets not detectable via GHG) in AM55, and 2 aircraft. Saw nothing in the Skaggerak on the return to Kiel. Max TC while patrolling was 128. |
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#319 |
Navy Seal
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You may have to dive deeper when 15m/s on surface to hear something.
Nevertheless it is known that in OM, if the ship is going very slow, nothing can be heard in hydrophone (but hydro man can hear it). As for traffic, i never had problem finding ships everywhere. Maybe not as much as in LSH3 for instance...
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#320 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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As to traffic - maybe instead of x128, I can try x32 TC. |
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#321 |
CTD - it's not just a job
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Had you emptied the Save folder prior to playing Dark Waters, 3catcircus?
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"...and bollocks to the naysayers" - Jimbuna |
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#322 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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I have multiple SH4 installs using MultiSH4, so the save folder for Dark Waters is separate than the one I have for FOTRSU (and separate than the one I have for WDAD)... Hanging out in the area up around Inverness (October 1939) I managed to find one warship on the hydrophones headed NE (that I was too far away to chase, being daytime submerged), and a single merchant on its way in that I managed to sink. |
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#323 |
CTD - it's not just a job
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Early in the war, the traffic is generally light, due to the vagaries of an RGG spawn. I was going to take some of the early "layer" files groups, convert them to scripted, and start them with an "Evolve from entry date" thingie... That way, you would have some singles out roaming around, as would be expected early. They would die-out at termination, and give way to the regular layer files... It will be a while before we get to that though, and would be dependent upon Fifi's "free" time - and if I don't forget about this again
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"...and bollocks to the naysayers" - Jimbuna |
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#324 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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No worries - if that's what it is supposed to do, I'm good with it. |
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#325 |
Watch
![]() Join Date: Feb 2013
Posts: 17
Downloads: 121
Uploads: 0
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Are you planning on modifying the player's crew ai sight map contact updating through the periscope when under water because even under decent conditions (ie not total fog) and during the day. I still have to get somewhat close even though I can see it clearly myself when my crew still havent been able to see it.
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#326 |
Watch Officer
![]() Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
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I just wanted to say that I love this mod, i tried SH4 many years ago and just couldn't take to it but after finding this mod on Youtube during the lockdown period i love it.
Well done to Fifi and anyone else involved in making this mod you really are a gifted bunch of talented modders. Stay Safe ![]() |
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#327 |
Stowaway
Posts: n/a
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Hi! I love this mod, especially the sounds, and the interiors, but I just wanted to report 2 bugs, that I encountered.
Type IXD2 has a little texture bug. In the Lorient harbor, my submarine (IXD2) is shaking, and it won't move, unless im using time compression. (I think it's an OM bug, but I'm not sure.) Anyhow, It's a great mod and I appreciate your work! ![]() |
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#328 |
Gefallen Engel U-666
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_rtndrs_,
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#329 | ||
Navy Seal
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![]() Never heard about this IX D2 issue... ![]() Did you try to exit and reload save? Still there? Have you installed the LAA (Large Adress Aware) application for more RAM?
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#330 | |
Stowaway
Posts: n/a
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Thank you!
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Yes, I have installed LAA, gave the sh4.exe more than 2 GB. I tried to save, reload. Tried the submarine in different campaigns, still have this little bug. Maybe it's just for me only? Other submarines I have tried, dont have any kind of issue. I did the tweaks in the profile inspector, the Nvida control panel, and in the game. About the shaking sub bug, i tried it out in "stock" OM, and it's still there. Thank you in advance! ![]() |
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