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View Poll Results: Is this application usefull?
Yes 187 94.44%
No 11 5.56%
Voters: 198. You may not vote on this poll

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Old 05-29-07, 12:21 AM   #31
SirHendrik
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Quote:
Originally Posted by doc1133
in the pdf file for activation
I'll correct it, as soon, as I am back from work and publish a new version of the documentation.

Thanks for your feedback!
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Old 05-29-07, 04:45 AM   #32
vindex
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The poll asks "is this mod useful?" My answer:

1) YES, vital.

2) It shouldn't be, if the damage screen worked the way it should!
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Old 05-29-07, 08:57 AM   #33
SirHendrik
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Quote:
Originally Posted by vindex
The poll asks "is this mod useful?" My answer:

1) YES, vital.

2) It shouldn't be, if the damage screen worked the way it should!
Nice point, but I think, the damage screen is hardcoded, so I have no idea, how to improve the ingame display :-(
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Old 05-30-07, 10:12 PM   #34
vindex
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No, my comment wasn't a criticism of the mod, it was a plea for a patch fix.
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Old 05-31-07, 01:07 AM   #35
SirHendrik
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Quote:
Originally Posted by vindex
No, my comment wasn't a criticism of the mod, it was a plea for a patch fix.
I did not understand it as criticism - just pointing out, a mod is not enough but a patch is needed.
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Old 06-02-07, 10:10 AM   #36
czACha
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SirHedrik can you tell me short what have you change in newest version of this mod?
Thank you for your job, very hendy stuff
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Old 06-02-07, 10:25 AM   #37
SirHendrik
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Quote:
Originally Posted by czACha
SirHedrik can you tell me short what have you change in newest version of this mod?
Thank you for your job, very hendy stuff
have a look at the webesite on the page changelog ;-)

Last edited by SirHendrik; 06-02-07 at 11:00 AM.
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Old 06-02-07, 12:18 PM   #38
SirHendrik
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Default Damage-Analyzer-II online licensing

The online license generation now works!

See new documentation or simply go to http://dhg684.dyndns.org/license to generate your license. (You must trust this applet, otherwise the filewriting to your local harddisk is not possible!)
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Old 06-05-07, 01:13 AM   #39
SirHendrik
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Default Version 2.0.5 online

New features:
+ added some new damage descriptions instead of the simple "medium damage" etc.
* fixed some small bugs
* corrected licensing for nicks with a blank inside

....

As there seem to be only 100 users, I'll stop the development of this tool in the next days. If there are no further bugreports I will release the final version (without beta tag) together with the source and a generic license.

Thanks to all users for feedback and feature requests.
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Old 06-22-07, 03:39 AM   #40
maikarant
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Quote:
Originally Posted by SirHendrik
New features:
+ added some new damage descriptions instead of the simple "medium damage" etc.
* fixed some small bugs
* corrected licensing for nicks with a blank inside

....

As there seem to be only 100 users, I'll stop the development of this tool in the next days. If there are no further bugreports I will release the final version (without beta tag) together with the source and a generic license.

Thanks to all users for feedback and feature requests.
101

Very nice tool, thanks a bunch. Now I can guesstimate better how much time to spend on those letters to the relatives, hehe.

I have also registered in your forum. The one thing I'm looking for currently is a tool to 'repair' damage in the save games. By now I have accumulated some which leave the boat either unsteerable - without a rudder - or dead in the water, because after repairing the dynamic engine damage to the diesels, they won't start anymore. At all. And they neither charge the battery. :P

I have tried to edit the ActiveUserPlayerUnits.upc but so far it all has been for naught. I think that the actual information is being stored in the SaveFile.rep fiile and the text files are just a remainder of SH3 code. But then, I'm not a programmer, just a delusional project manager. So what do I know.
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Old 06-22-07, 08:35 AM   #41
ReallyDedPoet
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Welcome maikarant

RDP
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Back in the Day



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Old 06-22-07, 04:35 PM   #42
maikarant
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Quote:
Originally Posted by reallydedpoet
Welcome maikarant

RDP
Thanks! Now that I've broached, the quiet time of lurking is over.
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Old 06-23-07, 08:32 AM   #43
SirHendrik
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Quote:
Originally Posted by maikarant
Quote:
Originally Posted by SirHendrik
New features:
+ added some new damage descriptions instead of the simple "medium damage" etc.
* fixed some small bugs
* corrected licensing for nicks with a blank inside

....

As there seem to be only 100 users, I'll stop the development of this tool in the next days. If there are no further bugreports I will release the final version (without beta tag) together with the source and a generic license.

Thanks to all users for feedback and feature requests.
101

Very nice tool, thanks a bunch. Now I can guesstimate better how much time to spend on those letters to the relatives, hehe.

I have also registered in your forum. The one thing I'm looking for currently is a tool to 'repair' damage in the save games. By now I have accumulated some which leave the boat either unsteerable - without a rudder - or dead in the water, because after repairing the dynamic engine damage to the diesels, they won't start anymore. At all. And they neither charge the battery. :P

I have tried to edit the ActiveUserPlayerUnits.upc but so far it all has been for naught. I think that the actual information is being stored in the SaveFile.rep fiile and the text files are just a remainder of SH3 code. But then, I'm not a programmer, just a delusional project manager. So what do I know.
I also tried the modification of the ActiveUserPlayerUnits.upc. but it didn't work. The replay file might be the hint, but it's just a binary code, so I have no idea, what to modify. If you have any ideas, I can implement them in the code - a so called emergency repair for the main parts is still required: engine, rudder, hull to 1% health ...

... you are the first registered user in the forum ;-)
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Old 06-23-07, 09:30 AM   #44
thasaint
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nice mod
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Old 06-23-07, 03:12 PM   #45
maikarant
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Quote:
Originally Posted by SirHendrik
... you are the first registered user in the forum ;-)
Woot, I rock!

Actually, I was guessing that the savefile.rep is the current savefile after I heard that the previous SH3 code is still in game. So I believed my tummy-intuition and predicted that the actual text in the save directory is just that - information.

What I actually would like to see is a mod, but do not know at all if it would be possible to implement:

1) Enforce ability to simulate steering by engines to get around the missing rudder bug. I think it would be sufficient to have something like 5 degrees starboard/port rudder max with missing rudder.

2) ... and I know this is very far-fetched: Even if the static damage to the boat is overwhelming and the crew cannot jury-rig a rudder made of teaspoons or toilet seats, there always is the option to call in a rescue mission. Just for those Nothing-Goes-At-All-Anymore cases. It has been done in earlier sims, and in WW2 too. :P A perfect solution would be a direct transport either to imprisonment or back to the base, in tow, depending on distance, damage and luck. I think it has been in the game in SH1.

But any of those two would get us around the issues with broken subs. My last career driving an S-class sub got stuck when the battery wouldn't recharge anymore, and the diesel engines did not work anymore after being repaired.

I have fiddled with the ActiveUserPlayerUnits.upc file but did not get any result with it, except for finding the problem in the saved values. Editing them away did not result in restored power or rudder. :P
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