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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13666 | |
Navy Seal
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Download links in my signature... ![]() ![]() ![]() Happy hunting!
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13667 |
Samurai Navy
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Wow, congratulation on the update!
Now all the game needs is my opinion this: 1: Better AI for planes. For example, planes should drop their bombs on the position where the submarine submerged. Now you are safe once you get below the surface. Planes on a bomb run will immediately abort the run once the submarine has submerged. 2. Better AI for ships. While I was still playing my campaign I noticed that convoys almost always travel in a straight line. There is no zig zag movement, unless you have been detected. This makes it very easy to set up near perfect shots. Also Destroyers stay within the formation as long as you have not been detected. They do not sweep ahead or to the sides. Unfortunately this makes most engagements play the same way. Predictable Id say these points are the main reasons preventing me from starting a new campaign in SH5 at the moment. I know, doing something about the AI is very difficult, but it has been done in the past. SH3 with GWX unfortunately has better AI than what we see now in SH5 + TWOS. |
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#13668 |
Planesman
![]() Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
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Good day
thank you for updating. It's great that you repaired US Navy ships in the Mediterranean. ![]() I have a question about the port of Toulon. To one of my questions, he answered that it should not be a problem to entrust port security to the French Navy. Will you consider this for some next update? Thank you for answer. ![]() |
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#13669 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Thanks for the update! (and thanks to Alpheratz and YellowSubmarine for sextant addon - I'm totally gonna get lost at sea until I learn celestial navigation on my next playthrough).
One small question: did you change anything in cfg files for airbases between 2.2.22 and 2.2.23? |
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#13670 |
Argentinian Skipper
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Many thanks for the new update!
First I need to end my actual patrol for see the changes. Now in the South Atlantic... Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#13671 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13672 | |||||
Navy Seal
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![]() ![]() ![]() ![]() As you can see, I wouldn't call it a straight line exactly... Quote:
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13673 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13674 | |||
Samurai Navy
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Even if you attack a convoy, they will go back to their previous movement pattern after some time. Quote:
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#13675 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#13676 |
Samurai Navy
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Just a very wild idea here. Would it be possible to create a invisible dummy target on the surface at the players position once he gets detected by airplanes? And then the planes could drop on that?
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#13677 | |
Planesman
![]() Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
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Thank you for answer. At what time period would you like the composition of the French fleet in the Mediterranean? I could look in my books and write the different types and names of French ships. Would November 1942, for example, suffice? |
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#13678 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
Uploads: 0
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Thanks for the update Vecko
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#13679 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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- One or more "dummy units" would spawn every time the U-boat submerges. After a while the ocean would be full them. What would be their destiny? - When you think you are invisible under the water surface, those units might give up our position not only to aircraft but also to surface eneny units. - Due to AI limitations, any unit can only have one enemy target at any given time. When an enemy aircraft is on an attack run against us, it has our boat as its target. If we submerge and another unit spawns in place of our boat, the switch of target might not be immediate. The aircraft might abort its initial dive, re-align and the attack the enemy unit, giving us the time to dive anyway. With the above considerations in mind, I am not saying that your idea is totally unfeasible, but its implementation might be (much) more complicated than you can think ![]() |
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#13680 |
Seaman
![]() Join Date: Dec 2012
Location: Canada
Posts: 37
Downloads: 125
Uploads: 0
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Hey everyone! Love the mod, but I was wondering if there is a way to make the UI larger? I play on a 65 inch 4k tv and the UI is so small it's basically un readable. I did do some searching and couldn't find anything. Thanks guys!
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