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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13546 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Not possible using your radio beacons, but very possible if landmarks/daymarks are placed around SH5's coasts, and their exact position is marked on map.
Of course, that would only help in daytime and in clear weather. When visibility is low, lighthouses would be of more help. During WWII the Germans blacked out lighthouses in their territory. Nonetheless I know for sure that, in occupied France, "landing" lighthouses close to ports were illuminated (and then immediately switched off again) when Axis shipping was in bound. I don't know if U-boats would have qualified for this additional help, anyway stock lighthouses illuminated by TDW are of little help for two reasons: - they all have the same appearance and they emit the same light, so distinguishing one frome the other is difficult; - their position is not clearly marked on the nav map. Quote:
For me, "exact" means lesser random than position fixes calculated by the navigator by dead reckoning ![]() Quote:
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![]() Last edited by gap; 12-09-20 at 09:36 AM. |
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#13547 | |
Navy Seal
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![]() I'll think about it... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13548 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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So what happens? The nearest radio contact is always detectable, even if it is on the other side of the world, or there is an hardcoded detection limit?
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#13549 |
Navy Seal
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It's limited to something like 1000km...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13550 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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mmm... probably too much to be realistic, but cool anyway
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#13551 | ||
Admiral
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I'll be more watchful of dates, before I dock the next time... Time to go keel haul bernard... ![]() Quote:
![]() ![]() ![]() ![]() ![]() ![]() 1st things 1st, before I get too far ahead, that is.. I am at sea, haven't made it to either area, just having cleared the Skrag inlet area... & into the more open waters where I can decide head for Scapa or the East coast of England. ![]() Hmm.... decisions... decisions... ![]() Thanks for the reply back about that, vdr M. M. ![]()
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#13552 |
Seaman
![]() Join Date: Apr 2009
Posts: 32
Downloads: 78
Uploads: 0
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Hats off to SkyBaron for making Enigma mod. This is just wow.
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#13553 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 401
Uploads: 0
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Is patch 2.2.21 compatible with "The Wolves of Steel v2.2 version - ready for download (Steam v1.2.0 compatible)"?
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#13554 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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@vdr1981:
A little suggestion for aircraft roster: game currently uses Short Sunderland model as proxy for Italian z-501 Gabbiano flying boat. I would suggest changing the proxy to German Bv-138 - while it looks nothing like z-501, at least it's an Axis flying boat so there's no risk of player mistakenly shooting down friendly plane. For a more permanent solution, I'll be adding z-501 to the list of aircraft to model for upcoming unit pack. |
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#13555 | |
Navy Seal
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![]() Quote:
![]() Looking forward to your new units pack... ![]() ![]() ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#13556 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() While you are working on a proper model, the generic three-engined flying boat standing-in for the PBY Catalina in stock game could be used in place of the Italian aircraft, but with the two lateral engines removed. |
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#13557 |
Watch
![]() Join Date: Jan 2012
Posts: 23
Downloads: 56
Uploads: 0
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Silent Hunter 5 is one of those games you come back to, get excited about playing, then stop playing it because you find yourself always making little adjustments and messing about.
I decided to get back into it and did a fresh install and installed TWOS and tweaked everything to my liking. I finished the patrol in Danzig Bay, re bunkered in Kiel and now I'm just exiting the Kiel Canal to head to the British coast. At the exit of the Kiel Canal there are two warships, showing a purple contact on the map. Anyone have a list of what the contact colors mean? Red is enemy shipping, green is neutral, blue is allied.. what is purple?
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Who even uses comic sans ms anymore? ... Join the SUBSIM IRC Channel, I'm the only one who idles in it! |
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#13558 |
Gefallen Engel U-666
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MoldyTyler!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#13559 |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
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First, thank you very much for this most excellent and immersive mod.
![]() 1) Would it be possible to decrease the patrol radius of secondary patrol grids from 120 km to 40-60 km? U-boats were usually requested to patrol a small quadrant, far smaller than 120 km. Also, since it is recommended to complete patrols in a single setting without saving, the area in which the player is unable to save without breaking his patrol mission is quite large. 2) Instead, 120 km radius missions could be integrated with new types of orders, in which BdU requests the u-boat to patrol possible convoy traffic lines between two quadrants back and forth either, North-South or East-West, for a number of hours. These are more compable with larger patrol radius. 3) After firing all their torpedoes, u-boats would often be requested to remain on patrol and serve as weather stations until they could return to base after or around a set date. I propose that after reporting on your status with no torpedoes, you would either receive orders to return to base OR to reach a set patrol grid (usually closer to possible future operations) and send regular weather reports for a number of hours. When you reach the radius and lay inside the radious, you would receive interval blue messages from BdU to report weather, regularly, each 4 and 8 hours. When your time is completed, you'd either be ordered to head to another patrol grid and report weather again, or odds would be increasingly that you'd be ask to return to base to resupply. Of course, you can still decide to return to base nonetheless, but this would impact on your Rating and possible Renown gains. Also, under a set fuel percentage you would always be requested to return to base. What do you think? Would these changes be possible? Thanks! |
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#13560 | |
Grey Wolf
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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