![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#9616 |
Growing Old Disgracefully
|
![]()
Hi fitz
Does the Antilag application not give you the option to run it as an administrator? Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#9617 |
Argentinian Skipper
|
![]() |
![]() |
![]() |
![]() |
#9618 |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
|
![]()
Hello there))
Can somebody tell me how can i make an auto recognition of the ships? I have switched on auto targeting system but i can't see in my book of the ships (type, tonnage, etc.) a highlighted ship. |
![]() |
![]() |
![]() |
#9619 | |
Argentinian Skipper
|
![]() Quote:
Search it in the Vecko MF page, post 1 of this thread. You have diverse addon mods for TWoS. https://m.mediafire.com/folder/6xdh6...ods_and_Addons Regards Fitzcarraldo ![]() |
|
![]() |
![]() |
![]() |
#9620 | |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#9621 |
Sea Lord
![]() |
![]()
I don;t know if this was discussed already but anyway to increase tc past 64 its really anoying getting out of ports.
|
![]() |
![]() |
![]() |
#9622 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]() Quote:
But when using Automation for port traffic, you can increase the sub speed to middle/full speed, it won't confuse the script and you go out of port pretty fast with TC 64. |
|
![]() |
![]() |
![]() |
#9623 |
Sea Lord
![]() |
![]()
I can choose more than 512x tc is it normal?
|
![]() |
![]() |
![]() |
#9624 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]() |
![]() |
![]() |
![]() |
#9625 | |
Growing Old Disgracefully
|
![]()
High Guys
Quote:
Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
|
![]() |
![]() |
![]() |
#9626 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
|
![]()
I still have a question about the Ship's Journal and Destroyed marks.
A. Is there a difference between activating your Ships Journal via the Main Menu before loading your game .... or B. just leaving the Main Menu Journal to none and loading the Journal once the game starts? I find that if I load the Journal AFTER I load the game (option B) the time it takes to load is a lot less. Also, if I did Option A I would STILL have to load the journal once the game starts to get my Nav and Supermarks. Only difference is I would have to Uncheck "Read Journal Entries" because those were already loaded. Also when I leave the game...if I'm using option B....I can just Save the Journal manually.....before Manually saving game and and exit to Windows if I want to. So my question is ....is there a right and wrong way to use the Journal? Is there anything wrong with Manually loading and saving it? Lastly, ever since starting to use the Journal....Destroyed marks haven't appeared at all. The only caveat being that i've only suck 4 ships from 2 different convoys in the game and NO marks appeared when they were sunk. After researching a little bit...it seems Destroyed marks are buggy to say the least...as there are known issues of them loading at 0 N, 0 W or not appearing at all. Half the reason I wanted to use the Journal was to make a journal specificly to track my destroyed marks through a career. I guess this just isn't possible.
__________________
Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
![]() |
![]() |
![]() |
#9627 | |
Argentinian Skipper
|
![]() Quote:
Regards and good hunt! ![]() Fitzcarraldo ![]() |
|
![]() |
![]() |
![]() |
#9628 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]()
Hi guys,
I want to re-open the questions about the bad position of the deck gun once the crew is leaving it. I have read the sticky tutorial post and usually I make all the right steps to unman the deckgun, problem is: this time I used the Trevally script for zig-zaging and using the deck gun automatically. After deactivating the script, the deck gun is in bad position (don't know if this matters for sub operation, I guess yes.) I have redone all steps to re-man the deck gun and unman it, but it vain. What I did: 1. Tell WO to man the deck gun 2. Go to Battlestations Level 2 3. The other deck gun icons are already in right position (man deck gun; stop firing) I then exactly revert the steps above, still the deckgun is not aligned. Any idea? Thanks! |
![]() |
![]() |
![]() |
#9629 |
Growing Old Disgracefully
|
![]()
Hi XS
The deck gun position is an easy one to answer. You must always go to Battle Stations before using the deck gun from the Watch Officer icon Battle Stations which will turn yellow. When you have finished with the deck gun click on the icon again and the deck gun will correctly go back to the forward position. I have 2 tutorials which show the difference with and without the icon. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#9630 | |
Mate
![]() Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
|
![]() Quote:
Our Lord Poseidon, I mean. |
|
![]() |
![]() |
![]() |
|
|