![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#331 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
|
![]()
Ignore me
|
![]() |
![]() |
![]() |
#332 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#333 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
|
![]()
Vdr..I have managed now to get the speed to work, it required a fresh career start { even though I had already done this }
I have another small issue that is driving me mad lol...do you or anyone else have the issue of the heading/course altering by a few degrees on its own accord? It moves and when I'm using time compression I notice drifting from the plotted course, check the heading and find its had moved by one or two degs from the initial course I had set. I may have to bench the real nav for now, its very difficult to play when your boats rudder moves on its own, one deg isn't much but over distance its a very large discrepency and without the alt controls/mouse wheel scrolling working for the heading, its a pain to try and correct with using the large compass/heading dial Kev EDIT: Found the culprit to the alt control/scroll wheel not working in the game, its due to the The Wolves of Steel 1.01 - TDW Real Navigation_7_4_2 patch, I disabled this to fix the above issue and the scroll wheel now works on the heading bar to change course. Last edited by 602Sqn_Puff; 02-22-14 at 11:13 AM. |
![]() |
![]() |
![]() |
#334 | |||
Navy Seal
![]() |
![]() Quote:
![]() Quote:
![]() Quote:
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 02-22-14 at 12:59 PM. |
|||
![]() |
![]() |
![]() |
#335 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
Vdr, one question. If we don't want to use *The Wolves of Steel 1.01 - TDW Real Navigation_7_4_2, can it be left out of the installation?
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#336 |
Navy Seal
![]() |
![]()
Sure...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#337 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
Great!
![]() ![]() Now to get the WoS mega mod installed. ![]()
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#338 |
Bilge Rat
![]() Join Date: Feb 2014
Posts: 1
Downloads: 4
Uploads: 0
|
![]()
Hey there first thanks for the great mod but i have a little problmen
the sonar guy ist spamming with new contact but its allways the same ship/ships can i turn him down somehow? That guy just wont shut up! |
![]() |
![]() |
![]() |
#339 | |
Navy Seal
![]() |
![]() Quote:
Just remove The Wolves of Steel 1.01 - Tscharlii's Realistic_Hydrophone_1_1 _7_4_2 if you can't stand it...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 02-25-14 at 12:21 PM. |
|
![]() |
![]() |
![]() |
#340 | |
Seaman
![]() Join Date: Mar 2009
Location: Berlin
Posts: 32
Downloads: 305
Uploads: 0
|
![]() Quote:
This sonarmen annoying me to, so I removed Tscharlii's Realistic Hydrophone. But now,this happens: Bridgecrew reports Smoke on Horizon. Ok, I'm going down to verify is it a Frighter or a warship, at Periscopedeep nothing to hear with Kdb-Hydrophone, going down to 50 meters, stop the Engine - nothing to hear. Go back to Perideep, check the target: its a passenger steamer, not a sailboat. This case happen's only sometimes , in the most case's, hydrophone works fine. Question: Are there any Ship's modelled , wich are not connect with the Sh5- soundfile or the sdl? ![]() |
|
![]() |
![]() |
![]() |
#341 |
Watch
![]() Join Date: Feb 2014
Posts: 17
Downloads: 89
Uploads: 0
|
![]()
Awesome modpack, loving it!
![]() Just one question... is it ok to load Manos Scope Mod of top of this or will that mess something up, given that there already is a scope mod in the pack? Edit: Having a repeatable CTD with it now though, started a new campaign. If I choose to approach the destroyers from the first mission "Investigate / Report on Task Force" once they get within 10km or so the game will crash every time, without fail. Last edited by Tindahbawx; 02-23-14 at 07:28 PM. |
![]() |
![]() |
![]() |
#342 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
Uploads: 0
|
![]()
nice !
![]() |
![]() |
![]() |
![]() |
#343 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
|
![]()
How much of the mod is it feasible for a user to edit? There are a few dynamic environment mods I would like to add.
|
![]() |
![]() |
![]() |
#344 |
Navy Seal
![]() |
![]()
Which one?
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#345 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
|
![]()
Sorry about that my original post..I was confused for a second about your question (in class).
I use the dynamic Env. main mod w/ high resolution sea bottom, Atlantic kelp, realistic colors, sleet for winter campaigns. I also use TDW's exhaust smoke, the better sea foam mod that is compatible w/ dynamic env., and the more realistic shadow's fix/mod. I also use SteelVinking's interior 1.2 mod coupled with another mod (forgot the name of it and I cant seem to find it in a quick forum search) which adds details like hanging meat and boxes of produce about the sub's interior. I also like Stormmy's sound packs. I don't mind doing the work myself, maybe if you could guide me a bit? Last edited by RushTheBus; 02-24-14 at 07:12 PM. |
![]() |
![]() |
![]() |
|
|