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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3136 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3137 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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What do you think about the following models:
https://3dwarehouse.sketchup.com/sea...ndClass=entity I think they reflect the kind of gunnery bunker devs wanted to mimic with LCD_Bunker_Large. I have 3d Warehouse models on my hd, already converted into obj format, and they look outstanding. They are free. Should I import one of them rather than the SHIV bunker? ![]() |
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#3138 | |
Argentinian Skipper
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The keys work, but the buttons/arrows for gradual up/down in the GUI don´t work; only work in obs scope. Many thanks!! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3139 | |
Navy Seal
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![]() The models look great, no doubt about it, but please try to keep thing as simple as possible...I've learned so far that objects with large number of nodes/bones ( or whatever...) have ugly habit to largely destabilize the game (aka CTD when you're approaching enemy or home bases). In any case, I would really appreciated first simple models to test the concept and then we can make them to look really nice... Now, when I know how to properly add the platforms and set it's height with TE, even they can have somewhat complicated appearance, but again, nothing extra complicated I hope... ![]() EDIT ![]() ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 11-23-15 at 03:50 PM. |
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#3140 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() we only need for a slightly wider platform then If I can, I would suggest raising the platform a little more though. It should be more or less as high as a docking pier, and by the way, have you tried restoring all the sim file controllers except StaticObject. Water reflections and winter (snowy) textures are a cool feature which I don't think will affect gun's fucntionality. ![]() Quote:
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#3141 | ||
Navy Seal
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From some reason SH5 engine just doesn't like them. Why is that so, I really cant tell... This is the exact reason why I'm asking first simple models with only few necessary nodes . After that, if everything is OK, 3D models could be improved. Do you see my point here? Did you find your GR2 bunkers? Can you upload them maybe?
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3142 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Short OT: talking about sub flags, the other day I was wondering if the problem was in having two different flag models (the stock one and the one from TDW's mod) rendered at the same time. We ccould try copying TDW's flag entries into stock flags.dat, and making sub flags to be rendered on top of the same weaving model as used by AI-controlled units ![]() ![]() Didn't I post a link here? I thought I did... EDIT: Here ![]() Last edited by gap; 11-23-15 at 07:25 PM. |
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#3143 | |
Navy Seal
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![]() ![]() ![]() Can I hide rocks with goblin, just for testing? ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3144 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Initially I had conceived it not as gunnery bunker but as a land unit for use as coastal surveillance post, hence the radio and the rock/bush camoufflage. I used as inspiration many similar bunkers which are still spread along the coasts of my island (Sicily) ![]() ![]() |
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#3145 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Wow. I've been gone for quite some time, forgot how much I enjoyed this game back in the day and I'm so glad to see so many of the Old Guard still around, not to mention all of the new faces who've joined us since then (welcome to all!!!), and I know that I'm rusty when it comes to my elite Kaleun skills, don't even get me started on how rusty or you'll be laughing yourselves to death.
![]() Anyway. I just want to start out by thanking everybody who's had a part in this MegaMod. It made it so much easier for me to "jump back in." Actually, it made it possible for me to jump back in, because I wasn't about to spend the months of tweaking of my mod soup that I did back then to make it all work again. I just couldn't have. But you guys made a package of just about every single one of my favorite mods from back then with quite a few new ones too and made it dead easy to install. I can't thank you enough. As I said years ago: Without modding, Silent Hunter V would have been the worst fiasco in gaming history. With modding, it's become the ultimate U-Boat simulator. Sure, I've had to do some tweaking, for instance I don't like the default SH3 interface but that wasn't too hard to fix once my memory got jogged enough to remember how I used TDW's second to none options modifier and I had to throw in a few of my old personal tweaks as well, but as a packaged standard solution, this is one HECK of a job! ![]() One question, though: Am I really supposed to be going 9 kts on ahead third in a VIIA??? I mean, it's not that I don't like it, I can pretty much circumnavigate the world three times on a tank of gas that way, but I'm beginning to think that I did something wrong here. I mean, my boat is going 7 kts on Ahead Slow. That used to be a pretty good speed for me.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU Last edited by misha1967; 11-24-15 at 03:19 AM. |
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#3146 | |
Navy Seal
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Don't worry , I can assure you that those are realistic type VII U-boat speeds taken from Type VIIC manual ![]() Submarine surface range has nothing to do with telegraph, ahead slow , 1/3 ect. The range depends of engine RPM...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 11-24-15 at 05:06 AM. |
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#3147 |
Navy Seal
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Gap, can you upload increased platform and some gr2 bunker (SH4 or that freeware maybe) for this afternoon?
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3148 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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vdr1981,
I just saw that a new patch has been released and that's cool. However i would like to ask you what is the correct procedure to update an already mod installation. Should i revert the snapshot, "remove" the old patch, add the new one and re-apply the generic exe mod ? |
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#3149 | |
Navy Seal
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![]() It is not necessary to restore snapshot again but it wont hurt if you do so...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3150 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() EDIT: Should I replace the old (70m radius) platform with the new wider one, or you will need for both platforms? Last edited by gap; 11-24-15 at 11:44 AM. |
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