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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2581 | |
Swabbie
![]() Join Date: Aug 2015
Posts: 8
Downloads: 19
Uploads: 0
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And with the Charts...don't forget to scroll, even though you maximised the window. And now have fun with a polished and stable Megamod. Last edited by jim_nihilist; 09-10-15 at 03:49 PM. |
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#2582 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Wiskimike
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#2583 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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I put "the wolves of steel 1.04 patch 7" into the MODS folder in the main sh5 directory? Correct?
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#2584 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2585 | |
Argentinian Skipper
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I did a trip for ALL the Kiel canal without savings, without reloading game, between 1 TC to 64 TC, more than two hours of game time, of course, and no CTDs, I spent three hours in Kiel with all the TWoS traffic, seeing they and changing cameras, and no CTDs. Best regards and thanks for a Commander for SH5 (a must have...). Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2586 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Vecko,
Thanks for the answer. I just want to let you know your mega mod collection is the one that has convinced me to try sh5. I am an old school sh3 NYGM guy and now I am taking the leap of faith. I am going slow and trying to learn as much as I can before first campaign so I am playing around in the "missions" right now to try to learn what all the sh5 buttons do (travel mode?????). This will take awhile because there is not much documentation for original sh5 buttons. Anyway, thanks a million for what you have done here. TDW too and all the other modders that made this game playable and now sim like. I am excited for the future as it seems you are,still at work! I have watched some videos and I have to ask.... Is the burning effect when you torpedo a ship something you can adjust? Most ships (like 98%) never burned when hit. Keep up the stellar work!!! ![]() ![]() ![]() |
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#2587 | ||
Navy Seal
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![]() Travel mod (as set in WoS) will only prevent TC to drop to x1 in coast proximity. Very useful for Kiel kanal for example... Quote:
![]() Although, this may depends of hit location, internal cargo, ship type, taken damage ect ect...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2588 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Sorry I read my post and it was not clear. What I mean to say is that historically ship do NOT burn in real life from a torpedo hit. Just wrecked decks and flooding. In the videos I have seen of this mega mod it seems they always burn. I wonder if that can be toned down?
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#2589 |
Mate
![]() Join Date: May 2008
Location: Porto-Portugal
Posts: 52
Downloads: 38
Uploads: 0
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still a fantastic Mod
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#2590 | |
Navy Seal
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![]() Anyway, ship fires have important effect on damage model in SH5 because they'll cause additional and postponed damage. If you go through FX Update readme documentation carefully, maybe you'll find there what you are looking for... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2591 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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I'll check it out when I get time. Thanks!
![]() I know that one of the fixes in NYGM was lowering the chance of fire to keep in check with reality. Most torpedoed allied ships just report a dull thud and flooding. Plus a wrecked deck usually. The detonation was enough to compromise watertight barriers so it was just a matter of time until sinking. Fire was very rare and, like you said, had a much higher chance if it was a tanker. Cheers ![]() Edit: is there a trick to setting precise headings? The stock blow up compass is not good for this. Last edited by Lanzfeld; 09-12-15 at 11:59 AM. |
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#2592 |
Navy Seal
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If you switch to SH5 Enhanced UI with Options File Editor then you'll be able to set heading precisely with heading bar (plus classic compass will also be available). This type of interface is a bit too "laptopish" for me though... You can also set magnification percentage of compass dial ect...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2593 |
Nub
![]() Join Date: Feb 2014
Location: Near Kiel Harbour
Posts: 4
Downloads: 6
Uploads: 0
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Now, after I was able to sunk some polish ships in the first mission I run out of Torpedos.
Okay I thought, go back to a German harbour and fill up Diesel and Torpedos - but there was no anchor sign like in the orignial game. Okay, I thought, maybe Königsberg isn't able to give me some Torpedes so I went back to Memel harbour where I start the mission. But also there - no torpedos, no Diesel Fuel. Am I doing something wrong or is it not possible anymore to fill up Torpedos and Diesel during a mission? Have a nice Sunday! |
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#2594 | |
Navy Seal
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Did you receive "move to Kiel on patrol end " message? Maybe you should follow your orders? ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2595 |
Seaman
![]() Join Date: Jun 2015
Posts: 42
Downloads: 51
Uploads: 0
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I'm just curious, is instability and periodic crashing something unavoidable with SH5 or have I actually messed up the installation here? I've come to just get used to it but it is very annoying. You even mention in the FAQ to restart every time you go back near your home port to avoid a rendering shock, and I can report that not doing this invariably makes the game crash. It crashes when you use high TC for too long, crashes when you play too long in general, crashes when you insult it's mother, crashes when it stubs its toe, etc.
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