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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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#152 |
Seaman
![]() Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
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#153 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#154 |
Seaman
![]() Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
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#155 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Regarding your other issue, there is also a patch by Vecko which should fix the plotting tool offset, but some other user reported that it didn't work for him. Should you opt for my alternative fix, let me know if you need for any further elucidation about it ![]() |
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#156 | |
Seaman
![]() Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
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#157 |
Navy Seal
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Yes, TAI map is disabled with TDW options file editor. You can use same application to enable it again...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#158 |
Seaman
![]() Join Date: Jan 2014
Location: Poland
Posts: 34
Downloads: 197
Uploads: 0
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#159 |
Navy Seal
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You'll see "TAI map" tab when you open the application, although you'll never see any use from TAI map, if you play on realistic settings of course...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#160 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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yep, always hated that odd map: it is always on the way. On the other hand I never disabled it, because it is very useful for testing purposes, when other units are involved.
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#161 |
Watch
![]() Join Date: Jan 2006
Location: N Ireland
Posts: 26
Downloads: 136
Uploads: 0
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I'm having trouble with the engine telegraph using SH3 style UI. When I click ahead 1/3 the telegraph goes to slow, click ahead standard and it goes to 1/3 and so on, this only happens when submerged.
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#162 |
Watch
![]() Join Date: Jun 2005
Posts: 18
Downloads: 35
Uploads: 0
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I just download off steam and it seems to have patch itself to ver. 1.2
My questions are does the steam version work with JSGME? Basically what I'm asking is will it install correctly using the original directions, if not, how do I go about installing this mod? Also what part of the process do you install the mods 1.01 patch? Thank you. |
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#163 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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yes ![]() Quote:
The mod installation process (with JSGME) is identical for both versions of the game, but having the Steam version of SH5, you won't be able to use TDW's patcher for applying the required hardcoded patches. This would turn in lack of some features, unfixed bugs from stock game, and other adverse effects. ![]() Quote:
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#164 |
Watch
![]() Join Date: Jun 2005
Posts: 18
Downloads: 35
Uploads: 0
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How do I know it installed correctly? Everything looks the same as before, menus, version number, etc?
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#165 | |
Ace of the deep .
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