![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
I shall look these pictures, but i must first to buy magnifying glass ... ![]()
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-24-07 at 06:52 AM. |
||
![]() |
![]() |
![]() |
#62 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
![]()
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
|||
![]() |
![]() |
![]() |
#63 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() Sadly my pc skills prohibits me from putting pictures here, but if you click the link you go straight to the pictures that blows full screen if you click them. http://gallery.filefront.com/Mav87th//578375/1/ http://gallery.filefront.com/Mav87th//578374/1/ http://gallery.filefront.com/Mav87th//578373/1/ http://gallery.filefront.com/Mav87th//578372/1/ |
|
![]() |
![]() |
#64 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
You are mistaken ... Only 1024x768 and higher looks good ...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
||
![]() |
![]() |
![]() |
#65 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
I just use
http://photobucket.com/ Sign up and just start uploading. When done you will get 3 different choices of code to use. For this forum I use "URL LINK", hit that button and it will be copied(cache), back in your "reply to thread" window hit the icon that looks like a "mountain with a sun" (insert image) and paste that URL and away you go! You might know this but...there it is :p |
![]() |
![]() |
![]() |
#66 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
|
![]()
I was just playing SH4 and I must say that this mod presents the best looking periscope screen in a subsim i have ever seen. I have to post my thanks to the author...I'm using the 1.2 version with worn view. I feel like I am looking through a real scope...bravo and thanks. Now I wish something like this were done for SH3...but its not that big a deal. It adds so much though.
any plans on an updated TBT screen? Last edited by supposedtobeworking; 05-27-07 at 04:32 PM. |
![]() |
![]() |
![]() |
#67 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
|
![]()
Question guys...
When the JSGME notifies of a conflict, continuing to enable the second mod overwrites the conflicted file entirely, not just adds the second set of changes, is this correct? Meaning the first mod changes are lost, not added to, yes? With the Better scopes mod, it conflicts the menu.ini from the Imperial Nomograph mod. Can someone tell me the exact changes to the menu.ini from either mod, so I can manually edit the ini to combine both sets of changes into one? Please and Thank you. EDIT: Same issue with Mavs Camera and Beery's camera 4 mod with the cameras.dat.
__________________
![]() |
![]() |
![]() |
![]() |
#68 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
|
![]()
Not sure where your conflict is, but...
Here the list of INI changes to run the betterscopes mod.... [G26 I134]: old: Zone= 422 604 180 16 0 1 0x26000002 0.5 -0.5 0x26000004 -0.5 0.5 0 0 Mat 0=data/menu/gui/bearing.tga new: Zone= 310 104 404 128 0 1 0x26000002 0.5 1.5 0x26000004 -0.5 0.5 0 0 Mat 0=data/menu/gui/bearing_big.tga [G26 I137]: old: Mat 0=data/menu/gui/layout/periscope_mask_1024.tga new: Mat 0=data/menu/gui/layout/betterscopes_attack.tga [G26 I144]: old: Zone= 217 827 590 885 2 1 0x26060000 0.5 -0.5 0x26140000 -0.5 0.5 0 0 new: Zone= 0 1536 1024 2304 2 1 0x26060000 0.5 -0.5 0x26140000 -0.5 0.5 0 0 [G26 I145]: old: Zone= 217 533 590 590 2 1 0x26140000 0 -0.332203 0x26140001 0 0 0 0 new: Zone= 0 768 1024 1408 2 1 0x26140000 0 -0.11 0x26140001 0 0 0 0 [G26 I146]: old: Zone= 217 828 590 295 2 1 0x26140000 0 0.00112994 0x26140002 0 0 0 0 new: Zone= 0 0 1024 400 2 1 0x26140000 0 0.05 0x26140002 0 0 0 0 [G2B I133]: old: Zone= 422 604 180 16 0 1 0x2B000002 0.5 -0.5 0x2B000004 -0.5 0.5 0 0 Mat 0=data/menu/gui/bearing.tga new: Zone= 212 104 600 128 0 1 0x2B000002 0.5 1.8 0x2B000004 -0.5 0.5 0 0 Mat 0=data/menu/gui/bearing_big.tga [G2B I136]: old: Mat 0=data/menu/gui/layout/periscope_mask_1024.tga new: Mat 0=data/menu/gui/layout/betterscopes_observation.tga [G2B I143]: old: Zone= 217 827 590 885 2 1 0x2B060000 0.5 -0.5 0x2B140000 -0.5 0.5 0 0 new: Zone= 0 1536 1024 2304 2 1 0x2B060000 0.5 -0.5 0x2B140000 -0.5 0.5 0 0 [G2B I144]: old: Zone= 217 533 590 590 2 1 0x2B140000 0 -0.332203 0x2B140001 0 0 0 0 new: Zone= 0 768 1024 1408 2 1 0x2B140000 0 -0.11 0x2B140001 0 0 0 0 [G2B I145]: old: Zone= 217 828 590 295 2 1 0x2B140000 0 0.00112994 0x2B140002 0 0 0 0 new: Zone= 0 0 1024 400 2 1 0x2B140000 0 0.05 0x2B140002 0 0 0 0 And the added INI entry to use the nomograph.... [G31 I28] Name=Nomograph Type=1030;Static bmp ItemID=0x3100000f ParentID=0x31000000 Pos=0,0,200,720 Zone=0 768 200 720 2 1 0x31000000 0.76 -0.02 0x3100000f 0 0 0 0 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/nomograph.tga MatFlags=0x9 TexFmt=0x0 Hope this helps you. ![]() Last edited by Canonicus; 05-28-07 at 07:11 PM. |
![]() |
![]() |
![]() |
#69 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
|
![]() Quote:
To have both the nomograph and Mav's camera changes, you have to manually edit one of the ini's to incorporate both sets of changes to one ini file. From the looks of it, the easiest way is to add the Nomograph text to Mav's camera mod. Thanks for the reply.
__________________
![]() |
|
![]() |
![]() |
![]() |
#70 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
![]() Quote:
although it does not contain the camera mod but its close to what your asking for...
__________________
|
|
![]() |
![]() |
![]() |
#71 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
|
![]()
So Mav... the edited lines in your quote below... these are incorporated into your camera mod, correct?
And if I understand correctly, what this is doing is adjusting things so that the tick marks on the new scope views are accurate with the mast heights on vessels, or did I read all this wrong? Quote:
__________________
![]() Last edited by MONOLITH; 05-29-07 at 12:02 AM. |
|
![]() |
![]() |
![]() |
#72 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#73 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Quote:
![]() |
||
![]() |
![]() |
#74 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
|
![]()
Thank you.
It appears that the camera view when looking the radar is moved closer to the radar screen as well. Was this intentional? Now if we can just incorporate Beery's camera distance changes back into the camera.dat, I'll be happy. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#75 | |||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Quote:
Quote:
![]() |
|||
![]() |
![]() |
|
|