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-   -   [REL] Better Scopes 1.2 (https://www.subsim.com/radioroom/showthread.php?t=113551)

l3th4l 04-29-07 07:14 AM

[REL] Better Scopes 1.2
 
This is a continuation of the work of Captain Cox detailed here.

UPDATE:

Version 1.2

http://img406.imageshack.us/img406/5...yatkmy2.th.jpghttp://img406.imageshack.us/img406/8...yobsvb8.th.jpg
http://img175.imageshack.us/img175/6...tatkzs3.th.jpghttp://img175.imageshack.us/img175/7...tobswp5.th.jpg

- changed the color of the lines to a dark green as per request
- refined some of the lines a bit


From the Readme:

This mod aims to improve the overall appearance of the periscope views in Silent Hunter 4. It does this by using historically accurate markings, adding a layer of dirt and scratches to the lens, reducing the opacity of the attack scope, resizing the scopes and adding a more readable and appealing heading scale.


Source Drawings from Submarine Periscope Manual:
http://i10.photobucket.com/albums/a1...ox/fig4-85.jpghttp://i10.photobucket.com/albums/a1...ox/fig4-78.jpg

Let me know what you think :)

ReallyDedPoet 04-29-07 07:15 AM

Nice work:up:

RDP

CaptainCox 04-29-07 07:30 AM

Bloody brilliant man, but you knew that already :p this will be in my JSGME "always use" folder :up:

And have to say, very nice team effort from all sides on this one.

But hey "l3th4l" you forgot
MADE BY l3th4l!!!! :yep:

Will check back on that zoom stuff when i have a min (free till Wednesday, thank god for Socialism :p )

Mush Martin 04-29-07 07:42 AM

Thats Just about perfect id say :up:

castorp345 04-29-07 08:55 AM

wonderful and beautiful!!
thank you!

:rock:

MaxT.dk 04-29-07 09:15 AM

Great job! :)

Iceberg 04-29-07 10:21 AM

Really nice! Thanks guys! :up:

sergbuto 04-29-07 10:38 AM

Thank you for your efforts. I like it quite a bit.

DaMaGe007 04-29-07 12:49 PM

Cool, downloading now !

flintlock 04-29-07 01:04 PM

Now this is a good mod!

Thank you for sharing this one.

:up:

Anvart 04-29-07 01:09 PM

Your mod does not have a vertical line at a obs/periscope.
Is it bug?


l3th4l 04-29-07 03:11 PM

Quote:

Originally Posted by Anvart
Your mod does not have a vertical line at a obs/periscope. Is it bug?

mhh.. no. it's on purpose. but now that you say that...

the source images above are straight from Captain Cox's thread but when i made the textures i looked directly at the periscope manual for reference... could have sworn there was an image without that vertical line...

tbh. for some reason i rather like it without that line; makes it look clean. but lets get a general consensus here: do people want that line to be present or do they prefer it the way it is?

To change that is pretty easy so that shouldn't be a concern.

edit: one more comment about this: as the picture in the persicope manual is depicting the attack scope while zoomed out and not the observation scope, it comes down to personal preference on this matter as we currently simply do not know what the observation scope actually looks like (of course i'd be more than happy if somebody proves me wrong here and provides us with accurate information about the obs scope).
seems like i have missed that line btw.; I couldn't find a picture without it :oops:
but as i've said, if people prefer it to be there i'll add it.

Jace11 04-29-07 03:40 PM

Yeah the observation scope needs a verticle line because...

You can't accurately tell the bearing without a line through the compass bar... making it too much of a guess job when plotting.. so you are forced to use only the attack scope.

l3th4l 04-29-07 04:26 PM

New version out - first post has been updated.

Chrall 04-29-07 07:06 PM

Awesome mod l3th4l, this is such a great mod. :up: And big thanks to Kataki for this brilliant idea.:yep:


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