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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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I think not as one will overwrite the other. They have the same file name so no go unfortunately. But its pretty easy to have them both in JSGME and just have one deactivated and one activated, switch and back in game etc. You have to be in the main menu to do this but!!!.
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#122 |
Weps
![]() Join Date: Nov 2005
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I tried every 360 imperial bearing tools here, but not single one worked
![]() Another thing was, that it took several minutes before my game actually started after the loading bar had reached the 100%. And when I removed the mod (Capt Cox's) with the JSGME there was no more waiting after the loading bar. :hmm: I tried to change the map(cfg) resolutions for 1440x900 that I use, but it didn't help. 1500 yards tools is good one, more better would be 3000 yards. I tried that one too, it didn't fit either.
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#123 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Hm mm, yea I wonder do you have a wide screen? some ppl (not many) have had probs using this mod with wide screens. So far I haven't done nothing towards this as i don't have one, wide screen that is...
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#124 | |
Seaman
![]() Join Date: Jun 2006
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You can download my widescreen version here: http://hosted.filefront.com/cdrake66/1929340 I currently have only done the metric plotter, but switch your game to metric and try it, if the range is correct I'll get off my butt and create a widescreen version of his Imperial plotter. Oh, and as for a 3000 yard plotter, I tried to do a 3000 meter version for widescreen but the texture size exceeded 4096x4096, I don't know of any graphics cards that can yet handle textures larger than this so I gave it up. Regards, Chris edit: Ok, I've done the Imperial bearing tool. It can be downloaded at the above link. This is sized for widescreen resolutions (tested at 1920x1200). The outer ring is 1500 yds, this equates to .74 nm. I have it sized such that the ruler changes from .7 nm to .8 nm at the 1500 yard ring. This assumes that the ruler changes from .6 nm to .7 nm at .65 nm and from .7 to .8 at .75 nm. I believe this should be pretty accurate for widescreen users. Last edited by cdrake66; 04-05-07 at 07:26 PM. |
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#125 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
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#126 |
Seaman
![]() Join Date: Feb 2007
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I am fairly certain the NVidia 8800 supports 8192x8192 textures, actually. It's probably not worth scaling the 3000 yard version up just for one card, though--especially if you can't test it. It would also take up far more video memory than can be justified.
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#127 |
Weps
![]() Join Date: Nov 2005
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Thanks a million cdrake 66 for your effort! I downloaded your wide imperial 360 and give it a quick test. Then off for holidays...
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#128 | |
Seaman
![]() Join Date: Jun 2006
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#129 | |
Seaman
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#130 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
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Just tried the imperial version. Standard size LCD @ 1024x768.
Checked the range to target through the periscope and it showed around 1600yds, on the mod it was showing as 700yds. These are rough estimates as I can't remember the exact values, but there was a helluva difference. |
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#131 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Not exactly...
The ruler tool in the game is using NM or Nautical Miles. However the periscope is using Yards...why, well I did not write the game. I guess NM is used more often when looking at charts and maps and stuff and yards is used in this case for a visual contact. The "MOD" is using a "METER" overlay scaled up to use the for example the 100m as 0.1nm, 200m as 0.2nm etc etc. I am running 1280x1024 and this is what I get. ![]() As you can see the ruler shows 0.6nm and the 360 bearing tool shows 600 I guess you could call that 0.600 or one would have to rework the graphics. But that was not your problem. Now check this ![]() 01225...yards...or?...well i would say pretty spot on :p Now watch ![]() Not 100% but close enough for my money (considering I was not spot on measuring with the ruler. Nothing wrong with the mod...or? Now you had 1600 yards in the scope and saw 700 on the navi map...watch ![]() ![]() not 100%, but close enough... Sticking out my neck here :p But why didn't the whole world go "Metric" like the rest of Europe when they had the chance..well they are doing it inch by inch. Now that's a bad joke if i ever heard one!. Last edited by CaptainCox; 04-07-07 at 04:42 PM. |
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#132 |
Seaman
![]() Join Date: Jun 2006
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Captain Cox,
When I rescaled your Imperial Bearing mod for widescreen, I set it up so that the scale read correctly in yards. Not tenth's of nautical miles. So, on mine, at the 1500 ring (1500 yards in this case) the ruler reads .75nm (1500 yards = .74 nautical miles). So, if you range a target at 1000 yards on the stadimeter, it will show up at the 1000 ring on the bearing plotter. That was the way I interpreted it at any rate. Regards, Chris |
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#133 |
Sea Lord
![]() Join Date: Feb 2007
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If you look closely at the ruler "marking" it says "nm" and that's what i went for
![]() I guess if you want to call that yards its OK. Its a bit weird for me anyway to have 2 different measurements in the scope and on the map. But I am playing the game in "Metric" anyways :p |
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#134 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
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Thanks for the explanation, now it all makes sense. If I had zoomed in that close to my sub I guess I would have seen that NM marking.
![]() But anyway, thanks for all the mods you're putting out, nice work. |
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#135 | ||
Seaman
![]() Join Date: Jun 2006
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Regards, Chris |
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