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Old 05-03-07, 07:09 PM   #181
longam
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This was 1.4

Edit: ok I removed the Silent Service Mod and it returned to normal. Great I love this feature on the map.

Last edited by longam; 05-03-07 at 07:23 PM.
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Old 05-05-07, 06:40 AM   #182
t0maz
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Quote:
Originally Posted by t0maz
I (...) have still some map issues (corrupted land - irregular land lines only, no normal continets).
(...)
So i will test this problem some more. :hmm:
Solved!
I've deleted no-cd exe and return to orginal exe. All issues disapear! Described map issue, issue that i cannot fire torpedos sometimes and flat characters with big "voodoo" eyes So if anybody have some of this issues -> return to your orginal sh4.exe.
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Old 05-05-07, 06:47 AM   #183
t0maz
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Quote:
Originally Posted by CaptainCox
I wonder...:hmm: could this have something to do with it ? http://www.subsim.com/radioroom/showthread.php?t=112377
http://www.subsim.com/radioroom/showthread.php?t=112508
or does it only happen using the MOD ?
Exactly - thanx
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Old 05-05-07, 07:45 AM   #184
Bilge_Rat
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I had the same problem with 1.3 freezing on the load up screen, but 1.4 works perfectly and the imperial version scales perfectly at 1280x960.

great job.
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Old 05-20-07, 07:56 PM   #185
MONOLITH
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Quote:
Originally Posted by CaptainCox
For the guys with the wide-screen problem open the "Data" folder in the "360 Bearing Tool" folder and open the "Menu" folder and keep going until you see a document called "Maps" open with "Notepad"

Hey Captain, I just tried this one out, and in my folders there is no MENU folder. Just Data/submarine/....

??

EDIT: Well, the maps.cfg is there in the main mod folder (the one with the dos cmd files), but not in the sub mod folders (imperial vs metric). So, do I have to alter the maps.cfg before I run the createfolders.cmd?
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Old 05-20-07, 08:10 PM   #186
l3th4l
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Quote:
Originally Posted by MONOLITH
Quote:
Originally Posted by CaptainCox
For the guys with the wide-screen problem open the "Data" folder in the "360 Bearing Tool" folder and open the "Menu" folder and keep going until you see a document called "Maps" open with "Notepad"

Hey Captain, I just tried this one out, and in my folders there is no MENU folder. Just Data/submarine/....

??

EDIT: Well, the maps.cfg is there in the main mod folder (the one with the dos cmd files), but not in the sub mod folders (imperial vs metric). So, do I have to alter the maps.cfg before I run the createfolders.cmd?
it's an oversight on my part if the maps.cfg is still there... it has been disabled for compatibility reasons.
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Old 05-20-07, 08:29 PM   #187
MONOLITH
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Well, I altered the maps.cfg for my 1680x1050 widescreen before I hit the createfolders.cmd, and it seemed to work well ingame afterwards.

The only problem I seem to have is now I get the nasty neon green line down the horizontal edge of my screen. We had this early on with SH4 with some resolution conflicts or something, I can't remember what the topic was now. Not sure how to get rid of the green line. Maybe I should try not adjusting the map.cfg first.
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Old 07-14-07, 09:03 AM   #188
Inside686
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Values seem to be incorrect with patch 1.3 with metric units (the 1500m circle is equivalent to 1550m on the ruler)
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Old 07-14-07, 09:05 AM   #189
CaptainCox
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I would actually recommend you to use
360 Degree Bearing Plotter for Silent Hunter 4 1.4
Made by
l3th4l

(in the 1st post in this thread) Or are you already using that?
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Old 07-14-07, 09:08 AM   #190
Bluesub 6
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Yes,I use it. No problems.
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Old 07-14-07, 09:16 AM   #191
Inside686
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In fact I used the previous version, IMO it's still wrong but it doesn't matter since we can add 50m to the indicated value to have the real one.
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Old 07-14-07, 09:32 AM   #192
CaptainCox
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Its some time since we worked on this, but if I recall correctly we decided to use the "fixed ruler" on the top of the screen rather then the "TOOL RULER"...I dont know if this adds up better, but I think that is what we did in the end.
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Old 07-14-07, 09:38 AM   #193
Inside686
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Which measurement do I have to believe in?

-When the value passed from 0.2 to 0.3 on the ruler (the shorter line and what I experienced to be the most accurate with the reality)?
-What is shown on the ruler line once the line is drawn (the second line)?
-What is shown on the bearing tool?





We have tree different values here so which is the good one?
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Old 07-14-07, 09:42 AM   #194
CaptainCox
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LOL We had this discussion many o times...I cant remember what is actually correct but hang on I load a game here and check....Have not had a reason to check this for a long time so I need to refresh my memory...hang on
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Old 07-14-07, 09:52 AM   #195
Inside686
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He he actually it could be useful to know which range to rely on especially during wartime

I'm not sure but it seem they corrected the ruler since 1.3, before 1.3 when the value passed from x to y it wasn't correct at all. Now I tried 6 times with the torpedo training mission with the map marks activated and it's very accurate. So for the moment I will use this method to measure range
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