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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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This was 1.4
Edit: ok I removed the Silent Service Mod and it returned to normal. Great I love this feature on the map. Last edited by longam; 05-03-07 at 07:23 PM. |
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#182 | |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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I've deleted no-cd exe and return to orginal exe. All issues disapear! ![]() ![]() |
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#183 | |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
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#184 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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I had the same problem with 1.3 freezing on the load up screen, but 1.4 works perfectly and the imperial version scales perfectly at 1280x960.
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#185 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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?? EDIT: Well, the maps.cfg is there in the main mod folder (the one with the dos cmd files), but not in the sub mod folders (imperial vs metric). So, do I have to alter the maps.cfg before I run the createfolders.cmd?
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#186 | ||
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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#187 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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Well, I altered the maps.cfg for my 1680x1050 widescreen before I hit the createfolders.cmd, and it seemed to work well ingame afterwards.
The only problem I seem to have is now I get the nasty neon green line down the horizontal edge of my screen. We had this early on with SH4 with some resolution conflicts or something, I can't remember what the topic was now. Not sure how to get rid of the green line. Maybe I should try not adjusting the map.cfg first.
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#188 |
Seaman
![]() Join Date: Dec 2005
Location: Lecco, LC, Italy
Posts: 42
Downloads: 6
Uploads: 0
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Values seem to be incorrect with patch 1.3 with metric units (the 1500m circle is equivalent to 1550m on the ruler)
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#189 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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I would actually recommend you to use
360 Degree Bearing Plotter for Silent Hunter 4 1.4 Made by l3th4l (in the 1st post in this thread) Or are you already using that? |
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#190 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 90
Downloads: 0
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Yes,I use it. No problems.
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#191 |
Seaman
![]() Join Date: Dec 2005
Location: Lecco, LC, Italy
Posts: 42
Downloads: 6
Uploads: 0
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In fact I used the previous version, IMO it's still wrong but it doesn't matter since we can add 50m to the indicated value to have the real one.
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#192 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Its some time since we worked on this, but if I recall correctly we decided to use the "fixed ruler" on the top of the screen rather then the "TOOL RULER"...I dont know if this adds up better, but I think that is what we did in the end.
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#193 |
Seaman
![]() Join Date: Dec 2005
Location: Lecco, LC, Italy
Posts: 42
Downloads: 6
Uploads: 0
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Which measurement do I have to believe in?
-When the value passed from 0.2 to 0.3 on the ruler (the shorter line and what I experienced to be the most accurate with the reality)? -What is shown on the ruler line once the line is drawn (the second line)? -What is shown on the bearing tool? ![]() We have tree different values here so which is the good one? |
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#194 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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LOL We had this discussion many o times...I cant remember what is actually correct but hang on I load a game here and check....Have not had a reason to check this for a long time so I need to refresh my memory...hang on
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#195 |
Seaman
![]() Join Date: Dec 2005
Location: Lecco, LC, Italy
Posts: 42
Downloads: 6
Uploads: 0
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He he actually it could be useful to know which range to rely on especially during wartime
![]() I'm not sure but it seem they corrected the ruler since 1.3, before 1.3 when the value passed from x to y it wasn't correct at all. Now I tried 6 times with the torpedo training mission with the map marks activated and it's very accurate. So for the moment I will use this method to measure range |
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