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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Let's Sink Sumptin' !
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Great job on this mod privateer.
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#32 |
Stowaway
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I'll get all the Turms adjusted for this.
Then go back and adjust reflections on them all. If anyone knows what I need to look at for the Image in the Upgrade screen? I'd be thankful for the info. I also plan to add a placement Node to the Turms so you can add Stuff like Plaques and Life Rings. Or a Christmas wreath if you wish to. ![]() And Emblems on the AI Subs would be nice. |
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#33 |
Sailor man
![]() Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 269
Uploads: 0
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![]() ![]() Can anybody tell me what i'm doing wrong here. I have enabled the mod with JSGME and when i select the demo Turm i get this. I am using the VIIC with Turm 1. I've tryed changing resolutions, disabling various mods but i still get the same results. I created a couple of my own emblems with Gimp but it still looks exactly like the image above. I cant see the wood for the trees here so can anybody please help. |
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#34 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
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Well, whatever you are doing wrong I am doing it too
![]() I get the exact same result, sadly. The stock emblems still work.
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#35 |
Stowaway
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When the 7c_1 Turm is the only Turm available,
the Game is grabbing the Turm7c_8 info. ![]() Here's the fix. http://www.subsim.com/radioroom/down...do=file&id=971 |
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#36 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
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privateer support department working fast
![]() I´m at sea for the next couple of weeks (game time) but will apply the fix asap. Now, is it better to replace the data folder in ..7C_1 with the one in ..7C_8 or to load both mods with JSGME?
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#37 |
Sailor man
![]() Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 269
Uploads: 0
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Thanks Privateer.....Working fine now.
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#38 |
Stowaway
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Tarjak noted the Turm was not working several days ago
and PM'd me. I just had to chase it down. Enable the 7C_8 and the 7C_1 and the 7C_1 shows properly. When I finish a few more Turms I'll put them together so all Turms are enabled at the same time. The Game should not be useing the 7C_8 Turm info, as it's for AI Units. Go figure, eh? This means I'll most likely have to do all the AI Turms as I do the Player Turms. I had planned on doing them last. |
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#39 |
Fleet Admiral
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I've just uploaded my VIIB Historic Turms pack for use with this mod. It includes the VIIB Turm Your Way mod so you don't have to install everything separately.
The mod has all the known emblems for 20 of the 24 Type VIIB boats. 4 Boats either had no emblem or there is no existing data on what the emblems were. Placement is historic where information was available. Enjoy http://www.subsim.com/radioroom/down...do=file&id=975 |
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#40 | ||
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
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![]() Quote:
You know the part where Geena Davis and Alec Baldwin crash into the side of it and fall into the water below. ![]() Now we all know who was really behind the sceens. ![]()
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#41 |
Born to Run Silent
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Nice job, Jeff
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SUBSIM - 26 Years on the Web |
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#42 | |
GWX Project Director
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#43 | |
Fleet Admiral
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In doing research for the turm emblems I've come a cross a couple of things which I've not known before. e.g. the Laughing Sawfish emblem carried by 9th FLotilla boats appears to have actually been blue and not black, green or red.
Excerpt from Georg Hogel's "U-Boat Emblems of World War II: Quote:
![]() Last edited by TarJak; 04-04-09 at 08:16 AM. |
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#44 |
Fleet Admiral
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I've just finished uploading the first installment of VIIC/1 turm files. The pack includes 55 .TGA files which cover 35 boats. Enjoy.
http://www.subsim.com/radioroom/down...do=file&id=977 |
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#45 |
Chief of the Boat
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Nice one TJ
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