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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2626 |
Stowaway
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#2627 |
Navy Seal
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Big waves never prevent from opening tubes and launch torpedos!
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#2628 |
Stowaway
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Big waves of the Atlantic Ocean does not normally allow the team to visit the toilet!
![]() Or you are talking about the game? I spoke with a former captain of the diesel submarine of the Soviet period, and he confirmed that the severe storm torpedo attack is not possible with the position of the periscope! Last edited by Captain73; 07-28-13 at 05:50 AM. |
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#2629 |
Navy Seal
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Agreed for the scopes
![]() But you can listen and work from hydrophone...and again, you still can open tubes and fire a salvo...in storm. I don't see why patcher would deactivate torpedo tubes in big weather... If TDW takes this strange idea, i'll never activate it anyway ![]()
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#2630 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2631 | |
Stowaway
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As you wish! ![]() I support the historicity and realism in SH5! |
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#2632 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
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alone would be a cheaper option for the player to choose
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#2633 |
Count Dracula
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A sextant bug
the menu sextant appear anywhere ( hydro station, binocular, attack scope, obs scope ) when i close the sextant meny can not use anymore the report botton from any of crew member ![]() ![]()
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#2634 |
Navy Seal
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^^
![]() Only problem remaining with sextant here, is the little icon to activate sextant stadimeter staying on screen (nav map/UZO/binos/periscope) whatever i do ![]() Edit: in fact just had again same report order problem as you, with hydroman and radioman...still there, but not always.
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Last edited by Fifi; 07-28-13 at 08:12 PM. |
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#2635 |
Navy Seal
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Since i have installed latest Generic Patcher v1.0.145.0 and TDW 7.5 UI's there is no more speed drop while battery recharging is active?! Any hint ?
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#2636 | |
Navy Seal
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#2637 |
Loader
![]() Join Date: Oct 2011
Posts: 89
Downloads: 27
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15 m/s = 54 Km/h windspeed = Beaufort 7 = 4 - 5.5 meter wave height.
So a torpedo obviously has a depth keeping problem when in "Near Gale" (=Beaufort 7) or above.
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Dietrich von Carlewitz, 2nd Lt. U-29 |
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#2638 |
Loader
![]() Join Date: Oct 2011
Posts: 89
Downloads: 27
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The communications improvements with other friendly ships (maybe say status: course, speed, position, damage level, flooding level, etc. . ) are promising.
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Dietrich von Carlewitz, 2nd Lt. U-29 |
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#2639 |
Count Dracula
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torpedo safe depth
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#2640 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Imo, it is on the captain to evaluate at any moment the risks and the benefits of a given strategy, and he got the authority to issue any order as far as it doesn't involve an obvious and useless risk for the life of his crew and the safety of his vessel (as it would be ordering deckgun to be manned during a storm). There are other ways to make torpedo attacks not viable during stormy weather. The first ideas that occur to me: - making torpedoes to fail (much) more often on heavy waves than during calm weather, especially at shallow depth settings. This bugged stock feature was fixed by TDW and, if needed, we only got to adjust weather related torpedo failure rates ![]() - making equipments to incur damage due to their misuse. In this special case, setting a random chance that torpedo dors can jam every time they are opened/closed, and increasing this chance on rough seas. This is not featured in game yet, but it is in TDW's todo list ![]() |
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