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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#811 | |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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#812 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=173371 // |
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#813 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi TDW,
Can you take in consideration to add the ''Zoomable external camera'' in your MO. I found him very useful. Here is the link: http://www.subsim.com/radioroom/down...o=file&id=1571 Thanks! ![]() |
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#814 | |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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My fault, I did not list my specs ![]() Windows 7 ultimate 64x intel quad Q6600 2.4ghz GeForce Gtx 285 Ram: 4 gbs |
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#815 | |
Black Magic
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#816 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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By the way, i was noticed that a lot of people are using Stormys DBSM SH5 v1.2 MFCM Basemod after your MO mod, and, they do not knot that are overiting your sh file from TDW FIX. Maybe you can update you SH file or ask Stormy to update his sound mod collection.
Will you consider to make an MO parts only with sounds mods in the future? Thanks! ![]() |
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#817 | |
Silent Hunter
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That sounds very good ! ![]() But two questions: 1.) I think in the forthcoming complete version of MO (0.0.5) is the version 6.3.7 (Patch) from your GUI MOD then included, right ? ![]() 2.) What for Files from actually MO must I save, that I have in MO 0.0.5. the same color of underwater Look (or have you please an Download Link from the Original-MOD) ? Or you offer the underwater color MOD to "Optional MOD Folder" which comes with 0.0.5 for those who want the underwater color MOD ?! Thanks for answer, Magic ![]() |
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#818 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi TDW,
I read somewhere on the forum that you made changes in TDW FIX to have the same results with ones from External Torp Reload Time - wamphyri mod. ![]() I, and magic1111 also, want to enable this mod but i have conflicts with MO! ![]() Is ok, or your MO reload the external torpedo in the same maner like External Torp Reload Time - wamphyri mod? ![]() Thanks! |
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#819 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TDW,
which dds-file is the german-flag on the u-boat? best regards and thanks Ruby |
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#820 | |
Black Magic
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#821 | |
Black Magic
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The .dds files used for the flags can be changed to whatever the user wants. See \SubFlags_0_0_6_byTheDarkWraith\data\Textures\TNor mal\tex' for the files used. As an example, the following .dds file is for VIIA flag 1: 7A_Flag_1.dds. Breakdown of naming convention: 7A - type of sub Flag - denotes for flag _1 - denotes flag 1 (top flag) _2 - denotes flag 2 (bottom flag) Flag 1 is the top flag. Flag 2 is the bottom flag. The flags have their alpha channels enabled so user can do some neat tricks with the flags (weathering, tearing, tattered look, etc.) |
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#822 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TheDarkWraith,
many thanks. best regards Ruby |
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#823 |
Watch
![]() Join Date: Mar 2010
Posts: 24
Downloads: 73
Uploads: 0
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I hope I'm not derailing any topics, but I'm having some problems and I didn't know where to turn.
I recently install the Magnum Opus Mod with Patch 2 and I've been experiencing some annoying and strange problems. First, I had extreme frame rate drops, but I removed Steelvikings shadow mod and that seems to have fixed things up just fine. But I'm still experiencing some odd graphic glitches. For example, the screen will go black. I can still move around and hear the sound of my footsteps, just the screen is black. If I alt-tab out of the game and go back, it will fix the problem, but then it happens again. I also experience glitches like things disappearing when I move the mouse pointer over them, then when I click, they reappear. I've also had the water completely disappear and I can see the ground and it looks like the boat is floating through the air. I tried updating the drivers for my graphics card and I thought that solved the problem, but the glitches reappeared when I started a new campaign and finished the tutorial. I also have a lot of random crashes to desktop. I've tried lowering my settings, but I still experience the same problem. I should also note that these issues only seem to occur in the campaign. I've tried playing some historical missions and everything runs just fine. So has anyone else experienced these problems, and if so, please tell me how to fix them. They are very frustrating and annoying. I hope it's not a mod issue, because I really don't think I can play SH5 without MO mod. It would just suck too much. Also, my system checks out for all system requirments. I am using an ATI card, 5700, 1gig of ram I believe. So again, any help would be greatly appreciated! Thanks. |
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#824 |
Ace of the deep .
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Problem maybe . I installed magnum Opus V1 and patch 2 . I also installed sobers 100% underwater FX .
http://www.subsim.com/radioroom/down...=2750&act=down With the mega mod patch 2 the game isnt reading PFX files . My mod works vanilla but not with the mega mod patch 2 . |
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#825 | |
Black Magic
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