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Old 01-30-11, 09:38 PM   #1
THE_MASK
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Problem maybe . I installed magnum Opus V1 and patch 2 . I also installed sobers 100% underwater FX .
http://www.subsim.com/radioroom/down...=2750&act=down

With the mega mod patch 2 the game isnt reading PFX files . My mod works vanilla but not with the mega mod patch 2 .
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Old 01-30-11, 10:32 PM   #2
TheDarkWraith
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Quote:
Originally Posted by sober View Post
Problem maybe . I installed magnum Opus V1 and patch 2 . I also installed sobers 100% underwater FX .
http://www.subsim.com/radioroom/down...=2750&act=down

With the mega mod patch 2 the game isnt reading PFX files . My mod works vanilla but not with the mega mod patch 2 .
no clue. Never seen those kind of files
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Old 01-30-11, 10:56 PM   #3
stoianm
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Quote:
Originally Posted by sober View Post
Problem maybe . I installed magnum Opus V1 and patch 2 . I also installed sobers 100% underwater FX .
http://www.subsim.com/radioroom/down...=2750&act=down

With the mega mod patch 2 the game isnt reading PFX files . My mod works vanilla but not with the mega mod patch 2 .
LOL sober i am thinking at this mod of yours sobers 100% underwater FX - you are hunting sweeping the scope underwater sometimes?
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Old 02-01-11, 04:58 AM   #4
THE_MASK
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I finally found out after 2 days of tearing my hair out why my sobers 100% underwater FX mod wouldnt work with Magnum Opus . I was also getting on occasion a faulting SHSim.act file and excessive sun glare in fog and other things . some PFX files wernt being read by the game .
C:\Ubisoft\Silent Hunter 5\data\Filters\underwater in particular . After 2 days i tracked down the offending file to be
C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1\data\Misc\underwater_dis p_map

It is saved as 32 bit whereas it should be saved as DXT5
http://www.filefront.com/17878640/un...r_disp_map.dds
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Old 02-01-11, 05:13 AM   #5
stoianm
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Quote:
Originally Posted by sober View Post
I finally found out after 2 days of tearing my hair out why my sobers 100% underwater FX mod wouldnt work with Magnum Opus . I was also getting on occasion a faulting SHSim.act file and excessive sun glare in fog and other things . some PFX files wernt being read by the game .
C:\Ubisoft\Silent Hunter 5\data\Filters\underwater in particular . After 2 days i tracked down the offending file to be
C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1\data\Misc\underwater_dis p_map

It is saved as 32 bit whereas it should be saved as DXT5
http://www.filefront.com/17878640/un...r_disp_map.dds
Hi sober,

i was thinkig at this mod of yours - the mean of the mod is to have like ,,real visibility'' when you are sweeping your scope underwater

What i am not able to understand is why you are sweeping your scope underwater? - what advantage you have when you do that (when you sweep your scope under water?)

I was thinking at this and i am very curios

Realy apreciate an explanation!

Best regards!
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Old 02-01-11, 05:44 AM   #6
THE_MASK
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Quote:
Originally Posted by stoianm View Post
Hi sober,

i was thinkig at this mod of yours - the mean of the mod is to have like ,,real visibility'' when you are sweeping your scope underwater

What i am not able to understand is why you are sweeping your scope underwater? - what advantage you have when you do that (when you sweep your scope under water?)

I was thinking at this and i am very curios

Realy apreciate an explanation!

Best regards!
It was just an anti cheat .
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Old 02-01-11, 05:53 AM   #7
stoianm
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Quote:
Originally Posted by sober View Post
It was just an anti cheat .
Ok, i see - so if you are using for example the mod AilImpurity 1.2 or (the vanilla version) then you will be able to see very clear underwater at long distance and hunt ships with the scope underwater - that make the relity go.

Your mod it is like an anticheat to increase the reality of the game!

When the mod will be god to go i will use it?

Best regards!
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Old 02-02-11, 02:56 PM   #8
Sokolov
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If i will install this mega mod, will it change russian languge (that i have), can i add some mods more, and can i delete some mods from this mega-mod? Thanks
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Old 02-02-11, 02:57 PM   #9
Sokolov
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I wanna delete just Lite campain
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Old 02-02-11, 03:00 PM   #10
stoianm
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Quote:
Originally Posted by Sokolov View Post
I wanna delete just Lite campain
This version of MO that is now available to download has not yet the mod ,,lite campaign'' included. It will be in next version. So you do not worry about ,,lite campaign''.

Salute!
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Old 02-02-11, 03:09 PM   #11
Sokolov
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Lite campain included in that version or it will in next or i can just do not install it (lite campain)?
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Old 02-01-11, 01:38 PM   #12
Timbo open seas
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Default help please thedarkwraith

Hi am a newbie ,
Had subsim 5 for a few months and tyred to install a few times and kept getting the graphic card out of date sorted it now,take no notice of it OK NOW,its a Geforce GTX470 with latest updates.

The problem is ThePatch 2 what do i install from the update and which order do i do it ? as a bit lost on this one sorry.

Thanks for any help Cheers Timbo

Ps use silent hunter 4 a lot.

Sorted it now Thank you H.T

Last edited by Timbo open seas; 02-02-11 at 04:49 AM.
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Old 02-01-11, 02:00 PM   #13
Herr Trigger
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To Timbo open seas

Go to page 47 of this thread, post 693, all explained, but follow carefully!!

regards,

H.T.
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Old 02-01-11, 02:25 PM   #14
Poacher886
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A quick couple of questions:

1. Its troubling me that 'My' Uboat (Type7a) may have a fixed max depth, that is, every new campaign with a type7a will always and only go to xxx depth before crushing, obviously, each and every boat would have had a different final depth all be it similar one in most cases. I've located the data/submarine/ type7a.cfg file. where i found the "Max depth" option which had a value of 200m. Now my question is, is this the depth the boat can go to before crushing? And if so, i will get my trusty assistant to type a new value between 200-225m without my knowing thus leaving me always guessing at the final depth!

2. This is a simple one. Im now on my second patrol having spent 22 days at sea in September....i've never seen any rain at all, is it modelled or did the environment mod remove it in some way??

Thanks
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Old 02-01-11, 03:13 PM   #15
THE_MASK
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Quote:
Originally Posted by Poacher886 View Post
A quick couple of questions:

1. Its troubling me that 'My' Uboat (Type7a) may have a fixed max depth, that is, every new campaign with a type7a will always and only go to xxx depth before crushing, obviously, each and every boat would have had a different final depth all be it similar one in most cases. I've located the data/submarine/ type7a.cfg file. where i found the "Max depth" option which had a value of 200m. Now my question is, is this the depth the boat can go to before crushing? And if so, i will get my trusty assistant to type a new value between 200-225m without my knowing thus leaving me always guessing at the final depth!

2. This is a simple one. Im now on my second patrol having spent 22 days at sea in September....i've never seen any rain at all, is it modelled or did the environment mod remove it in some way??

Thanks
Brilliant idea
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