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Old 01-09-11, 07:49 PM   #1
antier
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Quote:
Originally Posted by TheDarkWraith View Post
I have SteelViking's high resolution shadow improvement mod enabled in it. That's probably why. I'll be releasing another patch here soon that will provide more options
I confirm : the Shadow Improvement Mod is the mod causing FPS drop down (tried with a 6_3_3 version, no megamod).
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Old 01-09-11, 07:54 PM   #2
TheDarkWraith
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Quote:
Originally Posted by antier View Post
I confirm : the Shadow Improvement Mod is the mod causing FPS drop down (tried with a 6_3_3 version, no megamod).
patch 2 gives you options of enabling the HR or LS version or putting shadows back to stock values
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Old 01-09-11, 08:07 PM   #3
antier
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Quote:
Originally Posted by TheDarkWraith View Post
I have SteelViking's high resolution shadow improvement mod enabled in it. That's probably why. I'll be releasing another patch here soon that will provide more options
Quote:
Originally Posted by TheDarkWraith View Post
patch 2 gives you options of enabling the HR or LS version or putting shadows back to stock values
I confirm : with patch 2, everything works well, no more lags ! Big thanks !
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Old 01-10-11, 07:24 AM   #4
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
Magnum Opus v0.0.1 (BETA version for testing/feedback purposes)
TDW: could you use another version of numbering of this mod?
0.1.2 means: 0 - pre-release (beta) version, 1 - last vesrion available, 2 - patch for last version

This numbering is more natural to follow and understand which version is in use, like your Multiple UI 6.3.4.
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Old 01-10-11, 08:31 AM   #5
Rongel
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You fixed most of the things that i was complaining about already! Performance is great now, lights work and I can choose the maps. Okay here's more!

1. I would also like to decide which faces the crew has. I had grown accustomed to the stock faces and I miss them. I don't like the beards that much. And it's unrealistic that they have it already when the patrol starts.

2. The new radio features are exciting! The bad thing is that when I'm navigating through Kiel, i'm bombarded by messages from another ships that see me! And they are friendly! I really like the idea that I can hijack a message and know if the enemy boat has seen me, but maybe there should be only a small chance of that (25 % for example.)

3. The beginning of the first campaign was totally different now! I don't know which mod does it but the Poland aspect worked really well. The bad thing was that I couldn't select the first Poland mission where you need to sink three polish ships. I could read the assigment but no "Request mission"- button.

4. Some german speech was replaced by english version, for example "Fire at will" -sound when using binoculars to attack with deck gun.

Graphically I think that it's better to stay quite close to the stock version (with env 5 and interior mod) of the game. So that you can select which new things you want to use. For example I miss also the previous deck watch crew clothes. Somehow these new look a bit lowres. And the violet caps are too violet for the games look (my opinion). I'm satisfied if I can manually change them back myself. But anyway great work It's getting better all the time!
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Old 01-10-11, 09:13 AM   #6
TheDarkWraith
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Quote:
Originally Posted by Rongel View Post
1. I would also like to decide which faces the crew has. I had grown accustomed to the stock faces and I miss them. I don't like the beards that much. And it's unrealistic that they have it already when the patrol starts.

2. The new radio features are exciting! The bad thing is that when I'm navigating through Kiel, i'm bombarded by messages from another ships that see me! And they are friendly! I really like the idea that I can hijack a message and know if the enemy boat has seen me, but maybe there should be only a small chance of that (25 % for example.)

3. The beginning of the first campaign was totally different now! I don't know which mod does it but the Poland aspect worked really well. The bad thing was that I couldn't select the first Poland mission where you need to sink three polish ships. I could read the assigment but no "Request mission"- button.

4. Some german speech was replaced by english version, for example "Fire at will" -sound when using binoculars to attack with deck gun.
1. They can easily be replaced by whatever you want. Just a simple .dds file change.

2. The game gives me no way to discern if a contact is friendly or not. Thus there's no way to filter out these radio messages. We either live with this or I remove the feature totally. Personally, it's a very small annoyance versus the immersion that it provides.

3. Not sure why that is happening

4. Someone will have to compile a list of which sounds have been replaced and put together a sound pack for it to be included with the mod then.
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Old 01-10-11, 09:25 AM   #7
panosrxo
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Quote:
Originally Posted by TheDarkWraith View Post
4. Someone will have to compile a list of which sounds have been replaced and put together a sound pack for it to be included with the mod then.
It is the Chief Engineer's sounds:
data\Sound\Speech\ChiefEngineer
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Old 01-10-11, 09:36 AM   #8
rhaak
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I think you have to use the german version of KarlKoch's speech fixes and additions.
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Old 01-11-11, 01:51 AM   #9
jwilliams
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Quote:
Originally Posted by TheDarkWraith View Post

4. Someone will have to compile a list of which sounds have been replaced and put together a sound pack for it to be included with the mod then.
There is already a mod for the sounds replaced by your mega mod...

Your megamod just uses the english version. see my mod list below (i have highlighted the mod that puts the german voices back).


Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

D3D_Anti Lag_101 <--- this really does work.
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
Menu - Das Boot Departure Theme
Rel_SH4_BBC_1939_to_1945
Capthelms Audio+SV Touch Ups
SteelViking's Sky Banding Mod
Enhanced FunelSmoke_by HanSolo78
sobers realistic hydrophone operator SH5
Unterseeboot II SFX
U-Boat Propulsion SFX
German U-Boat Hydrophone SFX
Magnum_Opus_v0_0_1 + patch (this mod contains "speech fixes and additions(english version)").
Speech fixes and additions (german version) (activate after Magnum_opus to put the german voices back).
IO_StrategicMap_2_2_for_TDW_6_0_0
Lite Campaign LC 1.2
Open_Horizons


Hope this helps those that use german voices
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Last edited by jwilliams; 01-11-11 at 02:03 AM.
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Old 01-11-11, 04:37 AM   #10
col_Kurtz
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Quote:
Originally Posted by jwilliams View Post
There is already a mod for the sounds replaced by your mega mod...

Your megamod just uses the english version. see my mod list below (i have highlighted the mod that puts the german voices back).


Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

D3D_Anti Lag_101 <--- this really does work.
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
Menu - Das Boot Departure Theme
Rel_SH4_BBC_1939_to_1945
Capthelms Audio+SV Touch Ups
SteelViking's Sky Banding Mod
Enhanced FunelSmoke_by HanSolo78
sobers realistic hydrophone operator SH5
Unterseeboot II SFX
U-Boat Propulsion SFX
German U-Boat Hydrophone SFX
Magnum_Opus_v0_0_1 + patch (this mod contains "speech fixes and additions(english version)").
Speech fixes and additions (german version) (activate after Magnum_opus to put the german voices back).
IO_StrategicMap_2_2_for_TDW_6_0_0
Lite Campaign LC 1.2
Open_Horizons


Hope this helps those that use german voices
Yes... Yes, I hope. I`ll need to try this

So this post is to delete.
http://www.subsim.com/radioroom/show...&postcount=499
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Old 01-11-11, 05:21 PM   #11
col_Kurtz
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Quote:
Originally Posted by jwilliams View Post
There is already a mod for the sounds replaced by your mega mod...

Your megamod just uses the english version. see my mod list below (i have highlighted the mod that puts the german voices back).


Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

D3D_Anti Lag_101 <--- this really does work.
Unfortunately, not for me
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Old 01-11-11, 04:35 AM   #12
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
1. They can easily be replaced by whatever you want. Just a simple .dds file change.

2. The game gives me no way to discern if a contact is friendly or not. Thus there's no way to filter out these radio messages. We either live with this or I remove the feature totally. Personally, it's a very small annoyance versus the immersion that it provides.

3. Not sure why that is happening

4. Someone will have to compile a list of which sounds have been replaced and put together a sound pack for it to be included with the mod then.
Sound. My SH5 copy is installed with the German voices. Right now... I got two commands voice: English and German Fier at will! Feuer frei!
It`s only happen when I click on the icons above crew. And when the radio massege incoming.
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Old 01-14-11, 08:14 PM   #13
Montesky
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Various errors when apply the "SH3Style" !!

I get some errors at starting the game, applyed the Magnum_Opus_v0_0_1 after edit the "TheDarkWraithUserOptions.py" enabling the SH3Style

Code:
# the current UI Style
# set below to either SH3Style, SH4Style, or SH5Enhanced
UIStyle = SH3Style
i don´t use another enabled MOD...
Any idea ?


EDIT: uploading error photos










Last edited by Montesky; 01-14-11 at 08:35 PM.
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Old 01-14-11, 08:37 PM   #14
TheDarkWraith
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the first error is why you get the rest of them. Search for that error in the options file and you'll fix the problems. Did you edit the options file?
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Old 01-14-11, 08:58 PM   #15
Montesky
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Quote:
Originally Posted by TheDarkWraith View Post
the first error is why you get the rest of them. Search for that error in the options file and you'll fix the problems. Did you edit the options file?
Not ! i only enable the SH3Style how instrunctions say, editing the TheDarkWraithUserOptions.py file


i use "Texpad" for edit this... maybe a fault ¿? will be use standar notepad ?
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