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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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By Request: IJN Furutaka for German Camapign or single missions.
![]() Works in Single missions and the Uboat Add on. Has two torpedo tubes, placed at the bow of the ship since they fire straight forward. So be careful when travelling at flank speed and firing a torpedo. Changed the ordersbar.cfg some. Removed the periscope tabs. First tab with Captain's hat is the bridge. ![]() 1. Bridge view 2. Uzo 3. Stop watch 4. Battle Stations 5. Deckgun (main turret) 6. Flak guns 7. Damage control 8 Recognition manual 9. Select as target 10. Pick up survivors I also added an Uzo button on the Deckgun group so you can get range to target. removed Silent running button. ![]() Equipment is still using German names, Medals are German except for the small version on the side of the screen. Background music is Japanese. Link is now working, apparently Filefront/homefront is having a problem with some uploads so I used Mediafire http://www.mediafire.com/?pu28qoikds4a398 Filefront/gamefront is working again: http://www.gamefront.com/files/21312800/IJNFurutaka.7z Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 02-08-12 at 07:28 PM. |
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#2 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hey nice one
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#3 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
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oh and one more thing...i am experimenting with maya and i saw that the port side dual guns are firing on air and surface ships....wich the takao guns are not....only in air mode,,,can i change that ? and if yes you allow me?;D
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#4 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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The Maya and Takao use different guns.
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#5 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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oh...ok furutaka is complete with damage my friend?
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#6 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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It nees some tweaking, it is basically the same as the Takao, but I have to decide how to do it. I really should create custom zones. I don't want it to take zero damage but I don't want it to get destroyed every time you use it.
But it works and does take damage. but for some reason that link still does not work. I do not know why, it shows in my files at filefront/gamefront but it says it is not available yet. EDIT: Changed the d/l to mediafire, apparently some uploads are not linking properly at filefront. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 02-07-12 at 12:20 AM. |
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#7 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hehe tbear you have lots of imagination
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#8 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i make a crazy experiment
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#9 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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lmao. The "folow" you problem i have worked on for 1 year with no succes
But. I personaly dont think the problem is the game. I think its the editor that simply dont have that option build in. If you cant set it, the game wount alow it. I have to admit that i have been working on something, but have to look up some old files on a harddrive that are stored away. But its simple atleast the way i look at it. If you cant use it in the editor, you cant use it in the game. If you can use it in editor, it will work in game. (interesting, and something that have my attention) But the clone way you talk about, could actualy work. It all comes down to if the game accept it. I have found no file so far that tell how the game alot or not alow groups on player ship, thats the reson i think its the editor. There is no magic code line to be found. There is one who might be able to help, the lead modder of SH 5 the darkwraith, he might now how to work it out since hes the SH series einstein ![]() "note" I have send a PM to him about our problem, all we can do is se if he come calling to our cry for help" lmao I actualy have looked at the hitpoints etc, and are working in on some numbers that reprecent something along what Karle have, its an easy workaround, i post my findings here. Right now you simply take super battleship damedge, it need to come down to around battlecruiser damedge, stil tuff, but not that tough ![]() TBear
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress Last edited by TBear; 02-09-12 at 04:44 PM. |
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#10 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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BUT the DDs will actually leave the task force or convoy and engage you. But one thing to keep in mind, the ship you are sailing is actually a sub. So the DD may be leaving the convoy to DC a sub, maybe it will not work with ships, but I think it may be worth a try. If the DDs do not leave the escort position to attack ships then maybe make a non-playable sub, I know they will attack them, I have some. Basically what I am trying to come up with is a way for you to have help when you attack other ships, to keep them away from your convoy or task force that you are protecting. I will try a little single mission and see what happens. Another thing to remember the editor is actually a reworked version of the SH3 editor, so there are some things you can do with editing using notepad that do not work in the editor but will work in the game. To comment on your other damage comment, the armor value I used is actually LESS than a Heavy Cruiser would have. What happens is it was tested using Convoys with DDS and the 5inch guns would NOT penetrate the hull so the only damage is to the superstructure (tower) which still has the stock damage model. All the added zones are weaker than what a heavy curiser would have since they are submarine zones for hitpoints and I only changed the Armor level. (time problem as usual). Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#11 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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I do understand. But the problem to have own task for would be to alow you to create a group from the player ship. That way they have no option but to follow you. If we can nail that thing in the editor all you need is one waypoint and all ships attached to you would simply follow. That would restrain them to stay in formation, but would deffently be a step forward.
Please try your "clone" way, everything that brings imersion is welcome ![]() On damedge, im fidling. Compairing Karles to the Takao/my maya. Changing some things, test and all over again. Real life have to take a time out and things should be tuned towards player experience. But my maya file took a pounding from a Kent CVA and 3 DD`s and stil could run away with 22 % hull damedge. Upper deck masts etc was not pretty lol...but the hull need some tuning.... Karles value number of 40 seems ok.....4500 points seems on the shallow end, right now im fooling around from 20.000 and are working my way down....for playability it needs to be high, but it also needs to be "breakable" in a more realistic way. Everything is cool and fun and i have the day of tomorow and can have more fun. Love to chat to fellow suface and IJN buffs ![]() with respect TBear
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#12 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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If the two of you look in here you can see how the New Orleans fares against overwhelmingly superior odds at the battle of Samar. http://www.subsim.com/radioroom/show...86#post1836186
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#13 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
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hehe my old friend so many years have passed....how are you?
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