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Old 02-06-12, 03:49 PM   #1
peabody
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Default [Rel] IJN Furutaka for Sea Trials

By Request: IJN Furutaka for German Camapign or single missions.



Works in Single missions and the Uboat Add on. Has two torpedo tubes, placed at the bow of the ship since they fire straight forward. So be careful when travelling at flank speed and firing a torpedo.

Changed the ordersbar.cfg some. Removed the periscope tabs. First tab with Captain's hat is the bridge.



1. Bridge view
2. Uzo
3. Stop watch
4. Battle Stations
5. Deckgun (main turret)
6. Flak guns
7. Damage control
8 Recognition manual
9. Select as target
10. Pick up survivors

I also added an Uzo button on the Deckgun group so you can get range to target.
removed Silent running button.

Equipment is still using German names, Medals are German except for the small version on the side of the screen.

Background music is Japanese.

Link is now working, apparently Filefront/homefront is having a problem with some uploads so I used Mediafire

http://www.mediafire.com/?pu28qoikds4a398

Filefront/gamefront is working again:
http://www.gamefront.com/files/21312800/IJNFurutaka.7z


Peabody
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Last edited by peabody; 02-08-12 at 07:28 PM.
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Old 02-06-12, 05:30 PM   #2
chrysanthos
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hey nice one i promise to you no more nagging ok? are you happy?
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Old 02-06-12, 05:34 PM   #3
chrysanthos
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oh and one more thing...i am experimenting with maya and i saw that the port side dual guns are firing on air and surface ships....wich the takao guns are not....only in air mode,,,can i change that ? and if yes you allow me?;D
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Old 02-06-12, 05:55 PM   #4
peabody
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Quote:
Originally Posted by chrysanthos View Post
oh and one more thing...i am experimenting with maya and i saw that the port side dual guns are firing on air and surface ships....wich the takao guns are not....only in air mode,,,can i change that ? and if yes you allow me?;D
The Maya and Takao use different guns.
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Old 02-06-12, 06:07 PM   #5
chrysanthos
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oh...ok furutaka is complete with damage my friend?
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Old 02-06-12, 06:59 PM   #6
peabody
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Quote:
Originally Posted by chrysanthos View Post
oh...ok furutaka is complete with damage my friend?
It nees some tweaking, it is basically the same as the Takao, but I have to decide how to do it. I really should create custom zones. I don't want it to take zero damage but I don't want it to get destroyed every time you use it.

But it works and does take damage.

but for some reason that link still does not work. I do not know why, it shows in my files at filefront/gamefront but it says it is not available yet.

EDIT: Changed the d/l to mediafire, apparently some uploads are not linking properly at filefront.

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Last edited by peabody; 02-07-12 at 12:20 AM.
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Old 02-07-12, 11:09 PM   #7
chrysanthos
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hehe tbear you have lots of imagination just reading your text below i imagine something similar to a girl
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Old 02-09-12, 03:51 PM   #8
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i make a crazy experiment
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Old 02-09-12, 04:21 PM   #9
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lmao. The "folow" you problem i have worked on for 1 year with no succes

But. I personaly dont think the problem is the game. I think its the editor that simply dont have that option build in. If you cant set it, the game wount alow it.

I have to admit that i have been working on something, but have to look up some old files on a harddrive that are stored away. But its simple atleast the way i look at it. If you cant use it in the editor, you cant use it in the game. If you can use it in editor, it will work in game. (interesting, and something that have my attention)

But the clone way you talk about, could actualy work. It all comes down to if the game accept it. I have found no file so far that tell how the game alot or not alow groups on player ship, thats the reson i think its the editor. There is no magic code line to be found. There is one who might be able to help, the lead modder of SH 5 the darkwraith, he might now how to work it out since hes the SH series einstein

"note"
I have send a PM to him about our problem, all we can do is se if he come calling to our cry for help" lmao


I actualy have looked at the hitpoints etc, and are working in on some numbers that reprecent something along what Karle have, its an easy workaround, i post my findings here. Right now you simply take super battleship damedge, it need to come down to around battlecruiser damedge, stil tuff, but not that tough

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Last edited by TBear; 02-09-12 at 04:44 PM.
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Old 02-09-12, 04:58 PM   #10
peabody
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Quote:
Originally Posted by TBear View Post
lmao. The "folow" you problem i have worked on for 1 year with no succes

But. I personaly dont think the problem is the game. I think its the editor that simply dont have that option build in. If you cant set it, the game wount alow it.

I have to admit that i have been working on something, but have to look up some old files on a harddrive that are stored away. But its simple atleast the way i look at it. If you cant use it in the editor, you cant use it in the game. If you can use it in editor, it will work in game. (interesting, and something that have my attention)

But the clone way you talk about, could actualy work. It all comes down to if the game accept it. I have found no file so far that tell how the game alot or not alow groups on player ship, thats the reson i think its the editor. There is no magic code line to be found. There is one who might be able to help, the lead modder of SH 5 the darkwraith, he might now how to work it out since hes the SH series einstein


I actualy have looked at the hitpoints etc, and are working in on some numbers that reprecent something along what Karle have, its an easy workaround, i post my findings here. Right now you simply take super battleship damedge, it need to come down to around battlecruiser damedge, stil tuff, but not that tough

TBear
No the game will not allow groups on Players sub/ship. What I mean in my explanation is that if you are following a task force and see an enemy task force they will continue to go by. If they are close enough they will fire.

BUT the DDs will actually leave the task force or convoy and engage you. But one thing to keep in mind, the ship you are sailing is actually a sub. So the DD may be leaving the convoy to DC a sub, maybe it will not work with ships, but I think it may be worth a try.

If the DDs do not leave the escort position to attack ships then maybe make a non-playable sub, I know they will attack them, I have some.

Basically what I am trying to come up with is a way for you to have help when you attack other ships, to keep them away from your convoy or task force that you are protecting.

I will try a little single mission and see what happens.

Another thing to remember the editor is actually a reworked version of the SH3 editor, so there are some things you can do with editing using notepad that do not work in the editor but will work in the game.

To comment on your other damage comment, the armor value I used is actually LESS than a Heavy Cruiser would have. What happens is it was tested using Convoys with DDS and the 5inch guns would NOT penetrate the hull so the only damage is to the superstructure (tower) which still has the stock damage model. All the added zones are weaker than what a heavy curiser would have since they are submarine zones for hitpoints and I only changed the Armor level. (time problem as usual).

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Old 02-09-12, 05:14 PM   #11
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I do understand. But the problem to have own task for would be to alow you to create a group from the player ship. That way they have no option but to follow you. If we can nail that thing in the editor all you need is one waypoint and all ships attached to you would simply follow. That would restrain them to stay in formation, but would deffently be a step forward.

Please try your "clone" way, everything that brings imersion is welcome

On damedge, im fidling. Compairing Karles to the Takao/my maya. Changing some things, test and all over again.

Real life have to take a time out and things should be tuned towards player experience. But my maya file took a pounding from a Kent CVA and 3 DD`s and stil could run away with 22 % hull damedge. Upper deck masts etc was not pretty lol...but the hull need some tuning....

Karles value number of 40 seems ok.....4500 points seems on the shallow end, right now im fooling around from 20.000 and are working my way down....for playability it needs to be high, but it also needs to be "breakable" in a more realistic way.

Everything is cool and fun and i have the day of tomorow and can have more fun. Love to chat to fellow suface and IJN buffs

with respect
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Old 02-09-12, 05:28 PM   #12
Karle94
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If the two of you look in here you can see how the New Orleans fares against overwhelmingly superior odds at the battle of Samar. http://www.subsim.com/radioroom/show...86#post1836186
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Old 01-08-25, 12:24 PM   #13
chrysanthos
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hehe my old friend so many years have passed....how are you?


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