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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 |
Formerly Kpt. Hess
Join Date: Sep 2008
Location: 39.20 nmi from U 9
Posts: 54
Downloads: 261
Uploads: 0
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Pretty amazing work, this actually is something I'd dreamt of for a really long time, a modern state of the art subsim... *g*
Hope you don't mind a question though: Are there any plans to include the new German 212A class? I know, nothing to do with the Cold War, but since it's today's leading technology... ![]() Took a pic of one of these beauties when it was at HDW here in Kiel: ![]() Last edited by Tonga; 11-18-10 at 05:14 PM. |
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#347 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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Is anyone else having issues with the Delta II? Engines still failing to start in my game.
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#348 | |
Sparky
![]() Join Date: Jun 2009
Location: Rus/Portugal
Posts: 158
Downloads: 194
Uploads: 0
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#349 |
Stowaway
Posts: n/a
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there is no Delta II ingame...
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#350 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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In my game i clearly have the option for a submarine named the Delta II. The submarine has the Red Star on the front of the conning tower and it also has the missile silos lined along the back.
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#351 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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#352 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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Nice work endeed. What do you tell me about a complete redesign of the Control Rooms looking at the real modern ones? This would be amazing,in parallel with a modern Captains or Officers Room.
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#353 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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It may actually be the Delta III (first 2 numerals are really close together or just 2 thick numeral)
Point being, its engines don't work. ![]() Like I said earlier, When you want star the engines it simply says "Cannot Comply" |
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#354 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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just checked you are correct
the delta III will not start. There is no crew to operate it the compartment is missing. |
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#355 |
Sparky
![]() Join Date: Jun 2009
Location: Rus/Portugal
Posts: 158
Downloads: 194
Uploads: 0
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And the project 670 you will correct as the project-671? Covers of rocket mines not exact and a structure dark.
![]() ![]() Here the drawing small but at me it big if it is necessary I will throw off.
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#356 |
Stowaway
Posts: n/a
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alright here is the bugfix for the delta III Beta.it also contains the beta version for the delta IV. to hotmanandre: the boat is a projekt 670 skat/charlie I, not Skat-M, most certanly not a Victor, just as the Juliett and the Delta III it needs intense overhaul so please be patient.
link: http://www.filefront.com/17536372/Da...ix_DeltaIV.rar add: i`ve modified the original DeltaIV texture so that it doesn`t look that smooth any longer and made some minor corrections. link: http://www.filefront.com/17538070/66...gh_Texture.rar Last edited by jhapprich; 11-20-10 at 05:50 PM. |
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#357 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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Delta IV looks GREAT!
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#358 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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please make the Oscar II Career Playable plz! thanks
im new to this forum, just downloaded this 3 days ago. thanks. Yamato_NF |
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#359 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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mister jhapprich
![]() When i launch a missile from the oscar class they just refuse to hit the target. They miss the target with a fraction and when they are locked on they change course prior to impact. With other subs i don't have this problem ![]() I tried with moving and idle targets both are the same. |
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#360 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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I take it the AI Subs are findable in campaign, it's jst that we've all waited so long to fight a submarine with a sub marine.
Can we encounter them, and will that attack us as they should if enemy or would we have to make a mission of our own to do so. also i see that they have missiles that actually fire correctly, although some experience problems is that correct. it's just im looking into adding missiles to my USS Theodore Roosevelt mod which will be Career playable. my best candidate as of yet is the Ohio's missiles that run just above the surface of the water.
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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Tags |
modern, submarine |
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