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Old 11-18-10, 04:54 PM   #346
Tonga
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Pretty amazing work, this actually is something I'd dreamt of for a really long time, a modern state of the art subsim... *g*

Hope you don't mind a question though:
Are there any plans to include the new German 212A class? I know, nothing to do with the Cold War, but since it's today's leading technology...

Took a pic of one of these beauties when it was at HDW here in Kiel:


Last edited by Tonga; 11-18-10 at 05:14 PM.
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Old 11-19-10, 05:15 PM   #347
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Is anyone else having issues with the Delta II? Engines still failing to start in my game.
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Old 11-19-10, 06:34 PM   #348
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Quote:
Originally Posted by jhapprich View Post
this will replace the current victor I and III with conversions from the RA-Dangerous Waters Mod.Beta

link: http://www.filefront.com/17530146/Da...r1_3_Refit.rar

ps sledgehammer, thank you for the model, will take a look at it shortly
I thank very beautiful submarines!
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Old 11-20-10, 02:11 AM   #349
jhapprich
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there is no Delta II ingame...
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Old 11-20-10, 04:05 AM   #350
Herr_Pete
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In my game i clearly have the option for a submarine named the Delta II. The submarine has the Red Star on the front of the conning tower and it also has the missile silos lined along the back.
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Old 11-20-10, 05:04 AM   #351
Marka Ragnos
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Quote:
Originally Posted by Herr_Pete View Post
In my game i clearly have the option for a submarine named the Delta II. The submarine has the Red Star on the front of the conning tower and it also has the missile silos lined along the back.
Make a screenshot of that sub please
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Old 11-20-10, 05:55 AM   #352
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Nice work endeed. What do you tell me about a complete redesign of the Control Rooms looking at the real modern ones? This would be amazing,in parallel with a modern Captains or Officers Room.
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Old 11-20-10, 07:12 AM   #353
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It may actually be the Delta III (first 2 numerals are really close together or just 2 thick numeral)

Point being, its engines don't work.



Like I said earlier, When you want star the engines it simply says

"Cannot Comply"
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Old 11-20-10, 09:40 AM   #354
Marka Ragnos
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just checked you are correct

the delta III will not start.

There is no crew to operate it the compartment is missing.
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Old 11-20-10, 09:45 AM   #355
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And the project 670 you will correct as the project-671? Covers of rocket mines not exact and a structure dark.


Here the drawing small but at me it big if it is necessary I will throw off.
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Old 11-20-10, 10:02 AM   #356
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Default Delta III bugfix

alright here is the bugfix for the delta III Beta.it also contains the beta version for the delta IV. to hotmanandre: the boat is a projekt 670 skat/charlie I, not Skat-M, most certanly not a Victor, just as the Juliett and the Delta III it needs intense overhaul so please be patient.

link: http://www.filefront.com/17536372/Da...ix_DeltaIV.rar

add: i`ve modified the original DeltaIV texture so that it doesn`t look that smooth any longer and made some minor corrections.
link: http://www.filefront.com/17538070/66...gh_Texture.rar

Last edited by jhapprich; 11-20-10 at 05:50 PM.
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Old 11-20-10, 06:12 PM   #357
Marka Ragnos
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Delta IV looks GREAT!
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Old 11-20-10, 10:30 PM   #358
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Default Oscar II Career Playable

please make the Oscar II Career Playable plz! thanks

im new to this forum, just downloaded this 3 days ago.

thanks.
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Old 11-21-10, 07:00 AM   #359
Marka Ragnos
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mister jhapprich

When i launch a missile from the oscar class they just refuse to hit the target.
They miss the target with a fraction and when they are locked on they change course prior to impact.

With other subs i don't have this problem .


I tried with moving and idle targets both are the same.
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Old 11-21-10, 08:43 AM   #360
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I take it the AI Subs are findable in campaign, it's jst that we've all waited so long to fight a submarine with a sub marine.

Can we encounter them, and will that attack us as they should if enemy or would we have to make a mission of our own to do so.

also i see that they have missiles that actually fire correctly, although some experience problems is that correct.
it's just im looking into adding missiles to my USS Theodore Roosevelt mod which will be Career playable.
my best candidate as of yet is the Ohio's missiles that run just above the surface of the water.
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