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Old 06-05-08, 03:49 PM   #31
Suicide Charlie
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This is awesome.

I remember maybe a year ago I asked if the bases could be specifically modified to resemble what they actually looked like at the time. I specifically wanted to give my hometown (San Diego, CA) and huge overhaul. I work in the bay and could pretty much layout the 1940's layout of the bay by heart. In any event, somebody said that the bases were came most from stock build and then were just placed at cordinates preventing us to really re-design them. I'm glad to see that wasn't really true and some beautiful work going into it.
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Old 06-05-08, 04:45 PM   #32
Torpex752
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Oh and one more little detail.......

If you watched the John Wayne Movie Operation pacific...remember that church the Duke was in with his whole crew? Well that little church was there in WWII. ( I stand corrected...1944, but that still may qualify for including it since WWII didnt end until Aug 45?)


On side note...When I was in Pearl I made sure I sat where the Duke sat..just so I could tell the kids that..lol

Frank

Last edited by Torpex752; 08-11-08 at 06:12 AM.
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Old 06-22-08, 02:46 AM   #33
Nauticalwolf
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Hi Guys,

Unfortunately work has kept me pretty busy over the past couple of weeks, progress has been slow but still going in the right direction. Many initial failures getting the model right and getting it to work in game has led to more than a little frustration.

I think I have solved the majority of the issues and now have a very stable mod for the docks. (All 3d construction done with wings3d)

There is still a little work to do on re-texturing it but I have put that on hold till I get the various buildings sorted out.

Rebuilding any harbour wont be difficult.

The thing that has slowed progress on this mod has been my lack of 3d modeling knowledge. This has been steadily improving.

Here are a couple of "happy snaps" of the sub base docks.


Looking South East


Looking North East


Looking North West


Again Looking North East

The texturing is still a little rough but this will be sorted out. (texturing is my thing 3d modelling isn't ).

At the moment I am in the process of finishing off the 3d models for the various buildings.

I can't quite identify a couple of the structures, if anyone could give me a hand with an idea of what the buildings, circled in the below photos are, it would be a great help.

1. Building on magazine Island?


2. Building? / structure? Southern sub base ?


Same: seen from different angle


If anyone knows what these buildings are or has some better reference material - it would be an enormous help.

One last thing:

Here is a downloadable - preview of the Perl Sub Base.

rar: http://files.filefront.com/Install+P.../fileinfo.html

7Zip: http://files.filefront.com/Install+P.../fileinfo.html

Its only made for a vanilla game set up, but should give an idea of where the mod is going.
Normal stuff - download, extract to mod folder and instal with JSGME.

Well thats about it for now, I hope to post again shortly will the first release.
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Old 06-22-08, 02:36 PM   #34
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Thanks for the update NW. I am really looking forward to this mod.

Respectfully Submitted;
CDR Resser
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Old 06-22-08, 09:38 PM   #35
JREX53
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Nauticalwolf,

On the buildings you want help with. From experience in the 70's when I was stationed in the area. I would say they are probably either warehouses or machine shops.


I can't say so for sure, just my 2 cents worth.

Jim
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Old 06-23-08, 02:48 AM   #36
Nauticalwolf
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Hi Guys,

I've had a few requests to explain what files go into working on the ports/harbours.

So:

First off: almost all the objects found in on or around the ports/harbours are found in: Data\Library\harbor_kit.dat, this files contains all the dock pieces, cranes, trees, buildings, vehicles etc. - You need to get the ID numbers from here in order to mod the port or harbour.

Secondly: the port/harbour is actually located in Data\Terrain\Locations, each port/harbour has its own file, so if you wish to mod say Midway; you need to grab the Midway_water.dat file. These files contain the locations and orientation of all the pieces that make up the port or harbour.

The file structure normally starts (after file identifiers) with all the animated figures then it goes through all the "placements" for the various objects.

I use s3d to work the dat files; finding the object that I'm interested in then changing or relocating etc.

The first time I went to build the sub base it was going to be made up of all "in-game" smashed together pieces in order to make a whole new base.

After not being happy with the "look" of the sub base I decided to make all new models and then build the base again. - (great plan only I didn't have a clue how to build 3d models)

Now I know.

Just download the preview if you need to work out how the new files are structured and arranged.

Must go now, too much time posting equals not enough time modding.
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Old 06-23-08, 06:13 AM   #37
kriller2
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This keeps getting better and better, nice work NauticalWolf
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Real Environment mod

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Old 06-24-08, 02:15 AM   #38
Nauticalwolf
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Thanks JREX, Thankyou Kriller2,

You would'nt have any better photos of the buildings?

What I can't make out is, are they a sort of saw tooth type roof and do they have long lengths of windows?

Thanks for the help.
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Old 06-24-08, 10:05 AM   #39
JREX53
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Sorry Nauticalwolf, no pictures. During the 70's, Cameras and Naval, Army, Air Force bases were not
a good mix. If the SP, MP, etc caught you taking pictures, you were looking at some serious charges.

From what I recall, the machine shops and warehouses had windows from about 1 or 2' from the top of the walls down to about halfway down the wall. They both had large sliding doors on each side for access. I think the roofs were sawtooth shaped with windows in the vertical side.

Hope this helps,

Edit: Also remember, I was in my 20's, so had other things on my mind at the time, and architecture wasn't one of them.
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Old 06-24-08, 03:39 PM   #40
Nauticalwolf
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Thanks JREX,

The info is a big help, and kinda confirms what I had thought.

Ahh the seventies
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Old 06-25-08, 06:51 AM   #41
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G'day all,

Now northern and southern buildings complete.

Does anyone have a photo of the church? (please)

I've spent a lot of time trying to find research photos and although I have managed to collect a lot from the 1940's -1950's there are still a couple of buildings I cant construct without a clearer picture.

A little help would be appreciated.



positioned with satellite reference where possible


Hopefully not long to go now.
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Old 06-25-08, 07:04 AM   #42
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Thankyou Mikhayl,

Its taken a while; hopefully the mod will be out very soon.
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Old 06-25-08, 08:10 AM   #43
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awesome!!!
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Old 06-25-08, 08:57 AM   #44
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Quote:
Originally Posted by Nauticalwolf
Thanks JREX,

You would'nt have any better photos of the buildings?

What I can't make out is, are they a sort of saw tooth type roof and do they have long lengths of windows?

Thanks for the help.
There is an American Images book for the Sub base at New London here:

http://www.amazon.com/Naval-Submarin...4402507&sr=1-1

While it is not specific to Pearl Harbor It might be better than nothing at all.
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Old 06-25-08, 05:24 PM   #45
LukeFF
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Quote:
Originally Posted by Nauticalwolf
Does anyone have a photo of the church? (please)
Is there a particular name for the church you are trying to model? I ran a Google search, but I ended up with a bunch of different results for churches in the PH area.
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