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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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I'm a complete noob at 3d modding so am using all existing objects. I have thought about trying to make something that looks like the submarine escape training tower though.
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#17 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Hey everyone look what I found
![]() Extra Extra special thanks to the Devs for leaving this one ![]() CINCPAC HQ - on its way into position ![]()
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#18 | |
Planesman
![]() Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
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#19 | |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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If the Moderators are listening, this thread deserves to be more obvious. It was rather hard to find, i.e. 2 or 3 trips thru the search function. This is our main operating base for pete's sake. Thanks. Respectfully Submitted; CDR Resser
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#20 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
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Hate to burst a bubble, but that was/is the enlisted barracks. Not really critical, as long as its there!
One final touch would be the escape tower if possible. Frank |
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#21 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Something new about this mod?
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#22 | |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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![]() Quote:
Respectfully Submitted; CDR Resser
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#23 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Hi all,
Work has kept me away from the mod for a few weeks. Thanks for the correction Frank, some of the research photos I've been using are a little vague. For all those curious as to the how to mod a harbour, I hope to release a tutorial with this Mod, but in the mean time I will be getting back to all those who PMed me. Now back to the mod. I final had pieced together all the bits of dock section needed to put together the Sub Base. Then I looked it over and thought "this looks like *&%&$%^#^&. Many of the dock sections have huge gaps in thier models and the road textures just weren't even close. I persisted and started adding more buildings and the selection "in game" isn't that hot. Sooooo, I down loaded Wings3d, Blender, Gmax and Milkshape and UVmapper and have started to learn 3d modeling. Results below: Start with satellite ref of Pearl Harbour ![]() Use the only ww2 sub in area to confirm scale - as both Forde Island and Naval Yard are slightly "off scale". convert to background image in w3d: ![]() Then with much reading - trial and error -more reading, - more reading - more reading - then start to build a slightly more accurate Pearl Sub Base. ![]() ![]() I've nearly got all the terrain down and will soon be building the variuos buildings - including the escape tower, CINCPAC and officers' mess. My journey into the world of 3d modding has so far been slow but over the past couple of days it has all sort of been coming together - and I'm actually starting to speed up. ![]() ![]() ![]() Atleast when it comes to texturing I'll have no problems. Hope to post again shortly with much better news. -
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#24 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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Great idea and some really nice work shaping up here - looking forward to seeing the fruits of this work as I'm leaving Pearl in my next career - keep plugging away
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#25 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Excellent news, and it's great to see the bases finally get some much-needed attention.
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#26 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
Uploads: 0
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Nice to see you put so much effort into it!
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#27 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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Very good research and it will give me a reason to actually start from inside base, or make a manual docking upon return to base. I can hardly wait!
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#28 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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You sir, are a braver man than I. I'm looking forward to your mod, keep it up.
Also great idea for the tutorial you want to include, I'm sure that would help others who might be inclined to start modding other harbors.
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#29 |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Fantastic work!
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#30 |
Planesman
![]() Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
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Looking forward to the tutorial. I'd like to try and do something with New London / Groton which isn't even a location on the map now
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