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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 07-05-08, 07:34 PM   #976
misfitdreamer
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you know kriller, i love PE 3.3, but i have one major criticism with PE as well as with EE 4.4... is that the water shading just doesn't look right.. personally i think PE 3.3 is the best we've had since 1.4 vanilla.. but i don't know. i always thought the way shIII shaded it's water was very nice.. choppy and soft shaded. perhaps it's just me but i always though ShIII wave models were better than sh4. i can't put my finger on it honestly.. but sh4's water always looked a bit off.

shIII's water shading techniques plus P.E. environmental effects and colors.. = OMG
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Old 07-06-08, 12:29 PM   #977
kriller2
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Quote:
Originally Posted by Mikhayl
Hi Kriller, I noticed a glitch when "#5 PE3 real reflections for harbour and objects" is enabled (on top of #1 PE3 Install only for the shots) : some harbour objects (trees, some dock parts, maybe others) are invisible if you're not very close, maybe you overlooked some LOD values, I don't know exactly :hmm:
I packed 10 screenshots showing some examples :

http://www.mediafire.com/?1nbn31vynsg

It's on stock SH4 with a custom locations file but all the harbours are from the stock game (and show as expected without the reflections mod enabled).

Cheers.
Hi Michaly,
Thanks for notifying me , this is a bug with the visibility mod, Dave allso had the same problem so don't know if there is a solution if its not something that I overlooked in the dat-file when editing the harbour objects in S3D, I can take a look at it at the same time as modding PE4.

Quote:
you know kriller, i love PE 3.3, but i have one major criticism with PE as well as with EE 4.4... is that the water shading just doesn't look right.. personally i think PE 3.3 is the best we've had since 1.4 vanilla.. but i don't know. i always thought the way shIII shaded it's water was very nice.. choppy and soft shaded. perhaps it's just me but i always though ShIII wave models were better than sh4. i can't put my finger on it honestly.. but sh4's water always looked a bit off.

shIII's water shading techniques plus P.E. environmental effects and colors.. = OMG
Hi Misfitdreamer,
Thanks , I know exactly what you mean, but I do think that the water looks much better in SH4 than SH3, the water in SH3 is to smooth, if you look at the ocean in RL the waves are not that smooth and can sometime look like a carpet or something, but the engine in SH4 is still long away from f.ex. the water in Crysis, maybe SH5 will be better?

BTW have you seen the wip from PE4? http://www.subsim.com/radioroom/showthread.php?t=138663

(It's the best waves I can get with the engine from SH4, but still needs some work...)

Quote:
Dear Kriller,

I was out yesterday near Gibraltar. It was dark and I had big monsterwaves.
Can you tell me how to get them in Single mission?
Do you know the best setting in the Mission editor?
When I set 15 windspeed the waves are much smaller.

Here is a screenshot. It looks horrible, because I set the contrast and the brightness very hard for seeing the waves.

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You mean how to get the waves big in single missions? - then you have to set a setting in your save game, can't remember which as I am on a vacation right now long away from my PC at home.

As for the mission editor, that's one thing I newer have been examining, can anyone else help here?
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Last edited by kriller2; 07-06-08 at 12:46 PM.
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Old 07-10-08, 09:46 AM   #978
gimpy117
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EEEKKK!!! I can't input courses after the install!!!
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Old 07-15-08, 11:13 AM   #979
Lynx2069
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Default PE with TMO/RSRD/OM

After installing PE on top of TMO,RSRD,and OM I seem to get wierd behavior from my camera. Whenever i'm in the command room I find my view coming from behind some valves and when I go to the hydro's I see nothing. Makes me think it has somthing to do with a camera issue, although who am I to say. Just curious as to if anyone else has had the problem or knows a solution. Not a huge deal I know....but I'd rather play SH3 then SH4 without the PE mod.
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Old 07-17-08, 04:36 AM   #980
kriller2
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Quote:
Originally Posted by Lynx2069
After installing PE on top of TMO,RSRD,and OM I seem to get wierd behavior from my camera. Whenever i'm in the command room I find my view coming from behind some valves and when I go to the hydro's I see nothing. Makes me think it has somthing to do with a camera issue, although who am I to say. Just curious as to if anyone else has had the problem or knows a solution. Not a huge deal I know....but I'd rather play SH3 then SH4 without the PE mod.
Hi Lynx,
The mod is not tested with TMO + RSRD (and OM), so don't know whats causing the weird camera. You could try remove the "camera.dat" from this folder before installing the mod: "ROW Pacific environments 3_3\#1 PE3 Install\Data\Library", then the camera file from TM / OM will be used.
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Last edited by kriller2; 07-17-08 at 04:48 AM.
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Old 07-17-08, 12:17 PM   #981
Lynx2069
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Lynx2069
After installing PE on top of TMO,RSRD,and OM I seem to get wierd behavior from my camera. Whenever i'm in the command room I find my view coming from behind some valves and when I go to the hydro's I see nothing. Makes me think it has somthing to do with a camera issue, although who am I to say. Just curious as to if anyone else has had the problem or knows a solution. Not a huge deal I know....but I'd rather play SH3 then SH4 without the PE mod.
Hi Lynx,
The mod is not tested with TMO + RSRD (and OM), so don't know whats causing the weird camera. You could try remove the "camera.dat" from this folder before installing the mod: "ROW Pacific environments 3_3\#1 PE3 Install\Data\Library", then the camera file from TM / OM will be used.
Thanks Kriller, I Will defenetly try and post my results..

And the Pics of PE4 look amazing

Edit: Finally corrected the problem by removing the camera.dat file from both the #1 PE install and the #6 PE TMO patch. Not sure if It has caused any severly unwanted side effects but then again im not sure what that file does. Also I tried to run it without OM before I began removing anything and also experienced the "Hi, and yes my head is melted in with this bulkhead" camera or so I call it.

Last edited by Lynx2069; 07-17-08 at 11:09 PM.
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Old 07-18-08, 05:43 AM   #982
vickers03
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Quote:
Originally Posted by kriller2
Hi Michaly,
Thanks for notifying me , this is a bug with the visibility mod, Dave allso had the same problem so don't know if there is a solution if its not something that I overlooked in the dat-file when editing the harbour objects in S3D, I can take a look at it at the same time as modding PE4.
Harbor_kit.dat,
vegetation_kit.dat --> all objects are set to MinRenderDim=500
this means they will only be rendered if
they are at least 500 pixels in dimension.
should be set to 5.
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Old 07-20-08, 01:58 PM   #983
kriller2
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Quote:
Originally Posted by vickers03
Quote:
Originally Posted by kriller2
Hi Michaly,
Thanks for notifying me , this is a bug with the visibility mod, Dave allso had the same problem so don't know if there is a solution if its not something that I overlooked in the dat-file when editing the harbour objects in S3D, I can take a look at it at the same time as modding PE4.
Harbor_kit.dat,
vegetation_kit.dat --> all objects are set to MinRenderDim=500
this means they will only be rendered if
they are at least 500 pixels in dimension.
should be set to 5.
great the bug is now corrected for Pe4
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Old 07-24-08, 02:48 PM   #984
Nisgeis
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Congrats on getting married Kriller (yes I know it's very late!).

Will Marge Simpson disappear in PE 4?
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Old 07-25-08, 01:20 PM   #985
kriller2
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Hi Nisgeis, thanks! ...but do yo mean Marge from the Simpsons?.. have you seen her in pe3
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Old 07-27-08, 06:01 AM   #986
Bosje
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OK i hope I came to the right thread for this, I'll try to explain as clearly as I can

Stumbled across a strange problem just now. After having lots of things going wrong when i upgraded my old 1.4 installation to 1.5 and some mods on top of that, I tried again with a fresh install

so now that's 1.0 -> 1.5 -> RFB -> RSRD with patches -> PE3.3 (#1 through #5 for stock settings)

all is well until I go to my sonar or radar station from the conning tower (salmon, porpoise, all the same). The conning tower camera is free walking with the above modsequence, when I go back to previous view from the radar/sonar I get in the middle of blackness with camera out of sectors. F2 gets me back to the control room but from there I can no longer get to the conning tower proper. it's the blackness from there on.

at first glance it would seem there is some kind of conflict resulting from the 1.5 settings: F9 is now no longer Conning Tower but it's Radar. Something that needs to be tweaked in cameras.dat or commands.en?

The same error occurs in the S class, except that the previous camera from radar/sonar in the S class is the control room which is consequently wrecked from then on. In other words, one is perfectly fine until one hits the radar or sonar console with the left mouse button. then it gets screwed and you have to restart the game.

upon freshly loading, the Conning tower works fine. hitting F8 or F9 works fine, from there you can back to the conning tower camera fine, nothing going wrong. Hit sonar or radar with the mouse -> screwed

This happens with ONLY PE3.3 or ONLY RFB1.5 as well, so it's something in both mods as far as I can see. I removed all mods and tried this with various mod sequences. results are always the same.

I came up with a solution but it's only a limited solution: ROW camera mod 2b for 1.4 fixes the problem as it nails the conning tower camera to the floor. With that mod installed on top, I CAN hit the radar/sonar consoles with the mouse and simply right click back to that fixed cam position. But when I install the mod it says something about overwriting salmon/porpoise/gato files. Not S class. And indeed, the S class is still screwed up (hit the 'radioman' highlight from the control room and then go back to previous view -> control room camera out of sectors.

SO....

the current sequence is 1.0 -> 1.5 -> PE3.3 -> RFB1.5 -> RSRDC for RFB1.5 -> ROW camera 2b
this sequence seems alright so far, as long as I stay away from the s class or german subs

am I onto something here or did I somehow manage to corrupt a file or two within 5 minutes of freshly installing the whole thing?

kind regards, Bosje

ps: I love the environment
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Old 07-27-08, 01:35 PM   #987
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The ROW camera 2b mod will cause problems with the U-boats
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Old 07-27-08, 01:50 PM   #988
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yes I know, with that mod on top I have no textures in the IXD2 control room and the hydrophone is black etc, like I said I have to stick to the big fleet boats, S class also gets screwed up

but the mod nails the conning camera to one spot and that seems to fix my somehow currupted game. no problems so far, several hours into the patrol

(except of course the frikkin game not knowing it's arse from it's head;
my crew either die from CO2 poisoning while running on the surface or they stand out on the bridge at 200 feet depth

someone said on the addon bugs thread that it seems related and I agree: silent running refusing to be initiated while submerged, crew on bridge at depth, crew refusing to come out and CO2 building up while surfaced. The game doesn't know which way is up. betatesters must be in short supply in rumania, took me one patrol to encounter all the above.
Those are stock issues that come with the addon out of the box, however, and therefore not relevant to this thread.)

So, back to relevance...
Anyone able to recreate my bug with the radar/sonar consoles in the conning tower?
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Old 07-31-08, 12:52 PM   #989
Nisgeis
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Quote:
Originally Posted by kriller2
Hi Nisgeis, thanks! ...but do yo mean Marge from the Simpsons?.. have you seen her in pe3
I was thinking specifically of the oil slick fire effect that was somewhat controversial. Some loved it and some hated it. It was once referred to as the 'Marge Simpson' effect due to the similarity between her hair and the oil fire effect. Still, it was an improvement over what was before, as no one criticised the actual fire, which was a better than once was . If you need a particle effects engineer, I have my toolbox ready. I had an idea about improving the anti aircraft fire.

I'm probably posting this in the wrong topic anyway.
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Old 07-31-08, 04:01 PM   #990
kriller2
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by kriller2
Hi Nisgeis, thanks! ...but do yo mean Marge from the Simpsons?.. have you seen her in pe3
I was thinking specifically of the oil slick fire effect that was somewhat controversial. Some loved it and some hated it. It was once referred to as the 'Marge Simpson' effect due to the similarity between her hair and the oil fire effect. Still, it was an improvement over what was before, as no one criticised the actual fire, which was a better than once was . If you need a particle effects engineer, I have my toolbox ready. I had an idea about improving the anti aircraft fire.

I'm probably posting this in the wrong topic anyway.
Aah.. that was the one you were thinking off!, I love the effect it realy adds to the realism that the ships just don't sink without oil slick and fire , but didn't remember it being called the Marge Simpson effect :p

check you PM.
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