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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 05-06-08, 12:11 PM   #676
DrBeast
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Quote:
Originally Posted by tonschk
thank you for the help, i unzipped the patch 3.1 , later copy and paste into the SH4 mods folder , later enabled ( left side to right side ) with the JSGME , but i never got the sentence overwrite ..something, may be i have a old JSGME
Ok, you REALLY have to make sure you have the most recent version of JSGME, otherwise you're in for a nasty surprise. Older version were case-sensitive, which means that you could very easily foul up the installation.
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Old 05-06-08, 12:19 PM   #677
tonschk
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by tonschk
thank you for the help, i unzipped the patch 3.1 , later copy and paste into the SH4 mods folder , later enabled ( left side to right side ) with the JSGME , but i never got the sentence overwrite ..something, may be i have a old JSGME
Ok, you REALLY have to make sure you have the most recent version of JSGME, otherwise you're in for a nasty surprise. Older version were case-sensitive, which means that you could very easily foul up the installation.
Thank you i think i need to update JSGME ,to be sure , my JSGME is from the last year september octoberor may be older , thank you
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Old 05-06-08, 12:22 PM   #678
tonschk
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Quote:
Originally Posted by tonschk
Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by tonschk
thank you for the help, i unzipped the patch 3.1 , later copy and paste into the SH4 mods folder , later enabled ( left side to right side ) with the JSGME , but i never got the sentence overwrite ..something, may be i have a old JSGME
Ok, you REALLY have to make sure you have the most recent version of JSGME, otherwise you're in for a nasty surprise. Older version were case-sensitive, which means that you could very easily foul up the installation.
Thank you i think i need to update JSGME ,to be sure , my JSGME is from the last year september octoberor may be older , thank you

may be this was the reason i got some strange bugs with other mods , green sky or something
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Old 05-06-08, 12:38 PM   #679
Doolittle81
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Just in case there is a language problem......I'll point out that JSGME only says that certain files have already been altered by an earlier MOD...and asks if it should continue to enable the current MOD. It does not specifically ask for "Overwrite" permission, though that will be the effect/result of continuing.
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Old 05-06-08, 01:09 PM   #680
tonschk
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Quote:
Originally Posted by Doolittle81
Just in case there is a language problem......I'll point out that JSGME only says that certain files have already been altered by an earlier MOD...and asks if it should continue to enable the current MOD. It does not specifically ask for "Overwrite" permission, though that will be the effect/result of continuing.
thank you , when i enable the patch 3.1 i dont got any message , I simple enable the pathch 3.1 left side to right side of JSGME ,none message was there
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Old 05-06-08, 01:59 PM   #681
Defiance
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Hiya's,

Anyone losing smoke from ships or even burning wrecks when they pan left/right ??

Sometimes my smoke vision goes off when actual smoker (ship/burning hulk etc) are still in field of vision

Maybe it's just my mods config, I remember dave having to fix this smoke loss effect last year

As i say maybe just me but would like anyone else with same issue to shout out

EDIT, Here's my JSGME snapshot so others using similar can pick it over



Many Thanks

Ciao

Def
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Old 05-06-08, 02:09 PM   #682
ustahl
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Def, install the black smoke mod and the issue is fixed. Works great for me in 1.5. Make sure you install the black smoke mod after PE3.

link: http://www.subsim.com/radioroom/show...ht=black+smoke

Edit: I see from your JSGME snapshot that you have the Warships_retextured_v1_3 mod installed. That's unnecessary, as this mod is incorporated in PE nowadays. Was in PE2 as well as in PE3 now.
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Old 05-06-08, 02:41 PM   #683
Defiance
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Hiya ustahl,
Ahh i did remove the warships then re-added lol

Will remove now

Cheers for reply, Will DL now and also see what conflicts/changes with pe3 and that

Many Thanks

Ciao

Def
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Old 05-06-08, 04:30 PM   #684
Ducimus
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Quote:
Originally Posted by Defiance
...

Last edited by Ducimus; 05-06-08 at 04:59 PM.
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Old 05-06-08, 06:37 PM   #685
Defiance
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He He Ducimus,

I assume i am doing something wrong in jsgme ?? lol

Maybe your TMo patch should go right after the main install ? (my bad just noticed that)

I use the stock optics in your TMo scopes as my eyes need all the help they can get lol (own use only)

The warships retextured is now removed

And the NSM Classic i sorted with winmerge to avoid messing stuff up (so far so good, ships go down realllllllllll slowwwwwww)

Hmm noticed rsrdc patch is a bit late added in jsgme

Ohh well doing darn great in a campaign

Will tidy/sort jsgme asap i die (USS Tuna)

Can't resist it, Here's pics of PE:3 with TMo and RSRDC and mixed up mods

Stormy weather, Love this PE effect


Nice calm day in the pacific, Slight clouds


Lucky Escape, Last of my fish was a dud lol or this would of been deadmeat


Dang i love the main mods i use

Have Fun

Ciao

Def
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Old 05-06-08, 08:56 PM   #686
Syxx_Killer
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Quote:
Originally Posted by Defiance
Lucky Escape, Last of my fish was a dud lol or this would of been deadmeat
I really like that pic for some reason.
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Old 05-07-08, 12:13 AM   #687
kriller2
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Hi Defiance,

Thanks for the pictures There is nothing wrong with your install all the PE's are installed nicely on top of eachother and TM is installed before PE3.

I think Duci is just thinking "thats alot of mods installed"
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Old 05-07-08, 03:59 AM   #688
DrBeast
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Quote:
Originally Posted by kriller2
I think Duci is just thinking "thats alot of mods installed"
Heh...wonder how he'd react if he saw my enabled mods list! Not only do I have A LOT of small mods, along with the major ones, but on top of those I've added my own modifications...makes up quite a big list!
Speaking of "major mods", I was finally able to download TMO, and will start working on the special effects for that one (inbetween punching in test results from an ongoing experiment ).

@Defiance: you don't need Brighter Torpedo Wakes either. It's also included in PE
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Old 05-07-08, 04:01 AM   #689
vickers03
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Quote:
Originally Posted by ustahl
Def, install the black smoke mod and the issue is fixed. Works great for me in 1.5. Make sure you install the black smoke mod after PE3.

link: http://www.subsim.com/radioroom/show...ht=black+smoke

Edit: I see from your JSGME snapshot that you have the Warships_retextured_v1_3 mod installed. That's unnecessary, as this mod is incorporated in PE nowadays. Was in PE2 as well as in PE3 now.
be aware that you will lose the other smoke&burning oil
effects included by kriller! the black smoke mod is not
ROW compatible. i'm working on another smoke mod
that will work with ROW. it will also include different
kind of smoke for merchants&warships.
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Old 05-07-08, 06:51 AM   #690
Defiance
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Hiya's,
Yeah i like that pic too, A kind of "one that got away" scenario lol

K2, Yeah with Mr Ducimus's dry humor one can't tell sometimes lol

DB, Will remove brighter fish wakes too Woohoo TMo Special-Effects Compat

And vickers03 i will remove the smoke mod until you've done a compat version

Only use the external cam to snap shots, Using TMo with RSRDC sure makes you sweat sometimes with just using scope/bridge views he he

Now i've gone and fubar'ed my xp default jpeg viewer lol

Cheers

Ciao

Def
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