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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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#541 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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@Kriller2,
You have a PM...if yet in time! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#542 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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An important note for those who changed the "CargoType=" in Zones.cfg from "Ammo" to "None" after problems were found with NSM4 when used in conjunction with RSRD I think, causing ships to blow up too often.
This will change it back, so you'll need to do it again. Hope we see a fix for this from one of the modders though as breaking some keels would be nice. I think its to do was explosions going off on the ship causing the keel damage area that i think werner had modded to explode unintentionally. Possibly ship cargo or explosions being changed by RSRD did this... Mod seems very nice so far guys well done. I especially like the shell effect... I'm switched over here from Environment Mod for a bit...
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Rest in peace Dave |
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#543 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
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#544 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#545 |
Canadian Wolf
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The waves ( especially in storm conditions ) in this mod are truly awsome
![]() ![]() Well done ![]() RDP |
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#546 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#547 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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The only problem with the special effects is that they use the zones.cfg to control the effects and TM uses the same file. Dr. Beast have made 3 different version one for stock SH4, one for NSM4 light and one for NSM4, so we need to make 3 different zones.cfg for TM and Dr. Beast is on vacation right now... :hmm:
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![]() BTW a small patch will be posted later today, there was a problem with the debris mod so that you would never see the lifeboats with people on board, but it's fixed and now you will both see the new debris when a ship is sunk AND the original life boats, thanks to Rubini for working on this mod for SH4 ![]() |
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#548 | |||
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Here Wilcke...
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You have a few posts in that thread (pages 31-34 of "[REL] Natural Sinking Mechanics" are of particular interest) so you must just have missed this after you decided to pull NSM4.
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Rest in peace Dave |
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#549 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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I'm seeing some similar issues with reflections as noted earlier. I tested using the Artillery Training mission, so it is easily repeatable. Maybe the direct comparison will provide some hints?
![]() ![]() Also makes the fact that some ships LODs are missing reflections very apparent.
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-AKD |
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#550 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Kriller, I am running into a problem with the game crashing wiht this new version of the mod. I have a test mission that I use to try out submarine performance characteristics - it's a blank mission with just the player's sub and perfectly calm seas. Anyways, every now and then, when viewing the surface (either on the bridge or through a periscope) the game will crash without warning and tell me the file in question is kernel.dll. I've never seen this happen before with your mod work, so I'm led to believe something might be up here with this mod. Can you look into this?
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#551 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi LukeFF and AkdaDavis and Fireship,
Can I ask you what mods you are using? - to be sure it's PE3 causing the trouble I will ask you to uninstall all mods except PE3 and see if the same thing happens, then I have something to track the issue down to. |
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#552 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#553 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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#554 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Here are the latest RFB builds: You will need both files on that page to be current.
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![]() ROW Sound Effects Contributor RFB Team Leader Last edited by LukeFF; 04-29-08 at 06:18 PM. |
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#555 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Thanks! Got it downloading, you may remove the links now if you don't want to release the mod before time
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