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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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Thread Tools | Display Modes |
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#436 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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...to show how the pitch looks in storm, viewed from the side of the sub.
The roll movement looks great ![]() At the very start of the video it looks like most of the hull is riding high on top of the wave(s). A external side view would better clarify the pitch behaviour. ![]() The DC cascades look terrific, too. ![]()
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Cheers Uffe |
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#437 | |||
Torpedoman
![]() Join Date: Mar 2007
Location: Virginia (USA)
Posts: 113
Downloads: 7
Uploads: 0
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Enjoy, -m |
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#438 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Coratio your PM is full again
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#439 | |
Mr. Bad Wolf
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![]() ![]() I just got news about SW-Cowboy aka Russ and his new little modder-to-be inside his wife ![]() Anyway, you can always write me a message on BtS. It takes ages to decide, which PMs to delete and which not here at SSF, or maybe it's just me...
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#440 |
Soundman
![]() Join Date: Aug 2007
Location: Kingston Ontario
Posts: 141
Downloads: 49
Uploads: 0
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#441 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Just a comment on 'turning' the waves to the side, from what I've read and heard from sailors you always ran the ship head first into the waves, otherwise you risked being flipped over...I would think that a low riding sub would suffer this problem worse than a ship...I thought your first idea of lower waves in 15m/s wind to stop the rail riding was a more accurate way. Just my thoughts on it...keep up the great work mate.
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#442 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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![]() BTW to all testers: Im going on a little vacation an enjoy RL and will be back friday. |
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#443 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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The explosions all look quite different. The first one, there is a small surface disturbance, followed by a small water ejection. Second one is obsured by a depth charge in the foreground, but appears to be a medium surface disturbance followed by a wide and high plume. Third one, you get the plume of water, followed by the surface disturbance. Fourth one you get a large surface disturbance followed by a very high plume. Fifth one, there is the remnants of one in the background, then in the foreground, but looks like a high surface disturbance, followed by a large dark small water ejection. Last one is a high surface disturbance, followed by a very tall plume. I tried to match the effect most closely to the one at the end and the one at 34 seconds. But those crazy depth charges just wouldn't be consistent. I think it depends on the depth they explode and a bit of randomness as to the effect you get. It looks like the deeper they are, the less of a surface disturbance you get, due to the increased area of disturbance and consequent reduction of force and the charge moves more water sideways. Shallow charges give a larger disturbance, followed by a high plume. I went for the shallow look, as that's what the Japaneese favoured early war. I can look into making all the particles start at the same time, but I wanted to avoid that, as it can lead to effects looking artificial. What does everyone else think? All particles for the surface explosion to start together? Currently they start at between 0 and 0.2 seconds (I think). |
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#444 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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__________________
-AKD |
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#445 | |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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I felt sea sick just watching that! Well done. |
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#446 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#447 | ||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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__________________
-AKD |
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#448 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
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A while back when I installed the new PE2 on my 1.5 with TMO and RSRD I was not able to see the PE2 changes. I have since found out why, allow me to explain.
When you instal PE2 via JSGME (atleast for me) It adds an install PE2 and Optional Mods folder in your SH4 directory. Uninstalling the mod DOES NOT take this folder out of your directory leaving the changes active. When I added TMO and RSRD it overwrote these changes. After I did a search I found the folder, deleted both the install PE2 and Optional Mods folders and then uninstalled all the mods I had. I then reinstalled the mods and bingo, it works fine... Maybe it just my one experiance maybe it is something that was over looked but thats what I have found. So anyone having the same problem I had should take this into account and see if it works. Kriller2 do you know anything about this? Is it supposed to happen? Just thought I would share my discovery and help others with my problem. ![]()
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\"Ask Not What Your Country Can Do For You, Ask What You Can Do For Your Country.\" President John F. Kennedy ![]() |
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#449 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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When you extract a mod folder into the MODS folder in SH4, you have to make sure that directly inside it are the folders to be modified - for example the "Data" folder. Otherwise there may be a layer in between.
Green is correct, Red is not. SH4\MODS\PACIFIC ENVIRONMENT2\INSTALL PE2 SH4\MODS\INSTALL PE2 So if inside the main mod folder you find multiple files like "install PE2" and others, each with the modified folders directly inside, you must extract them separately.
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Rest in peace Dave |
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#450 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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@kriller2: enjoy your well-earned vacations! ![]()
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![]() ![]() ![]() Let the Beast inside you free! |
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