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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 03-31-08, 06:46 AM   #151
kriller2
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by kriller2
Hi DB,
Thanks, Now we have 4 issues needs fixing:

1. The MountainDew issue with foam looking like beer Not an easy one as it will require me working on new sunsets, so that the new suncolor mathes the sky. I got it working yesterday by editing the suns halo and color and light, now I need to make some new sky's to match those colours This will allso affect the sun set and sun rises to be less colourfull and the question is if it's worth it?

2. Remove fog from the light fog to a setting that equals SH4 stock, but keep the new heavy fog. Will require some testing as the fog settings affect eachother, so it's not just one change.

3. Remove OakGrooves hud and make it an optional installation. Easy

4. Now to you Dr. Beast Integrating ROW effects which you and Digital Trucker is working on in to the new particles file. I have allso got the zones.cfg to work with ROW special effects by using the old particles from ROW and making a new zones.cfg, but the problem with that solution is that the oil-leak appears and disappears again and again, I have tried setting a shorter timer in the zones.cfg to make it appear only once, but to no avail. That leads me to think we have to take the new particles and integrate ROW special effects / oil leaks into it. Unfortunately I don't know how, as it was is4htl's playground and it seems he have moved on.
1. Are you NUTS?!? Beer is good for ya! You as a scandinavian should know that better than me! :rotfl:
2. Agreed with you there. Question: will tweaking this parameter also affect how the fog looks, or only viewing distance?
3. Agreed again.
4. I wonder if it's a 1.5 thing. Oil slicks showed up just fine on my rig (barring the annoying slowdown which has lead to this witchhunt), and I don't have the add-on. :hmm:
1. Beer.. yes I can consume quite a few of those especialy if I am to a festival like RF but to see it in the ocean is another thing :rotfl:
2. Yes it would :hmm:
4. It seems to be an 1.5 thing, before the addon the ROW effects worked with 1.4.

I hope we can work out a solution
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Old 03-31-08, 06:54 AM   #152
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You know, this new rig of mine drives me nuts, but I got to acknowledge this: loading times are FAST! Makes troubleshooting much, much easier (if I use the word "troubleshooting" again, I'll shoot myself, I swear!). Now I need to make a mental note to pick up a few Guinness on my way home, something tells me I'm gonna need them while I'm troubleshoo...BANG!
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Old 03-31-08, 08:28 AM   #153
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Is there still a walking camera in this mod for u-boat addon?
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Old 03-31-08, 10:09 AM   #154
kriller2
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Quote:
Originally Posted by DrBeast
You know, this new rig of mine drives me nuts, but I got to acknowledge this: loading times are FAST! Makes troubleshooting much, much easier (if I use the word "troubleshooting" again, I'll shoot myself, I swear!). Now I need to make a mental note to pick up a few Guinness on my way home, something tells me I'm gonna need them while I'm troubleshoo...BANG!
It's nice with a new rig and after some adjustments and make all the different componments work it's worth effort?

Quote:
ETA: if D_T is working on the zones.cfg file too, maybe I should PM him so we can coordinate our work. Me not having internet at home is a bit of a problem, though. Many times I've started working on something only to find out the next day that I had been re-inventing the steel...eeeh!...wheel (been listening to too much Pantera lately!).
Sorry for not answering this, (was at work.) No DT is only working to make the ROW smoke work with the new particles, so you have the zones.cfg for yourself so to speak, but I can send the file I made if you want to? - It
s not finished though.

EDIT: I have just examined the new particles.dat and there are 2 nodes: "Burning oil small" and "oil floating spot":hmm:

Aha! now I see why it wont work, it's not the particles files fault it's the materials that's missing the oil nodes / dds'es, if just I could export those nodes over to the new materials file... :hmm:

Pantera? Ok I see, what about inflames, they are swedish

BTW to all the users wondering what we are trying to make work here is a picture of the special effects:
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Old 03-31-08, 02:59 PM   #155
Doolittle81
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Quote:
Originally Posted by kriller2
Hi Doolitle,

The fog have always been in the game, but the Dev's somehow toned it max down, maybe it was because of optimizing so that the average rig could run SH4?

What me and Wclear has done is simply to let the player "see" the fog, before you could see the effect in the horizon sometimes without a fog! Now you have a nice haze effect when it's foggy.

If you don't like the effect, try turn off volumetric fog in the options menu.
Thanks for the explanation... Don't get me wrong, I love the Fog and my Rig can handle it with no problem at all. I just sometimes would like to have No fog, artificially canceled so to speak, when I want to do a specific ScreenCapture or movie clip. I'll try Unchecking volumetric fog when needing to make a capture of a beautiful sunset, for example. Thanks again.

By the way, here's a little 30-second movie clip with Fog and wind, etc... low resolution in streaming WMV format, but it gets the point across that fog adds a special touch to SH4 combat.
http://files.filefront.com/SubFogwmv.../fileinfo.html


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Old 03-31-08, 05:13 PM   #156
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I wouldnt mind trying this but are the crew spoting ranges reasonable in all conditions .
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Old 03-31-08, 07:03 PM   #157
kriller2
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@Monolith regarding the beer foam issue.. Now see what I have done to the sunsets :p I promised myself I wasn't going to mod it for a long time...

(The sky is another colour lookin the opposite direction)




Real life picture:


I allso made a new scene with no light fog, which I will post as an option.

What do you think, I found out a way to make the sun effect without the beer effect
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Old 03-31-08, 07:23 PM   #158
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Quote:
Originally Posted by kriller2
@Monolith
What do you think, I found out a way to make the sun effect without the beer effect

I think anything that does that is brilliant.

Please tell...what was the solution to the SunLightColor issue?
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Old 03-31-08, 07:33 PM   #159
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Quote:
Originally Posted by MONOLITH
Quote:
Originally Posted by kriller2
@Monolith
What do you think, I found out a way to make the sun effect without the beer effect

I think anything that does that is brilliant.

Please tell...what was the solution to the SunLightColor issue?
Thanks, what I did was to make the texture control the colours more instead of the datafile, it took some time and testing,because the engine slowly blends the colours from sunset to sunrise.
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Old 03-31-08, 07:47 PM   #160
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So, we're talking about the reflex_pac, right?

Such as reducing the red in here, for example... ?

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Old 03-31-08, 07:49 PM   #161
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@ Kriller2 : Wonderful, Sir.
You have a PM !
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Old 03-31-08, 09:04 PM   #162
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Old 03-31-08, 09:53 PM   #163
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LOL, the reflex pac-man :rotfl:
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Old 04-01-08, 02:19 AM   #164
kriller2
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@Ducimus :rotfl:
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Old 04-01-08, 02:46 AM   #165
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Quote:
Originally Posted by LukeFF
Kriller,

Another thing I just noticed is the issue of the camera going to a black screen still exists when trying to go to the sonar display on the U-boats and when trying to click on the officer in the control room of the American subs. Is there a known fix for this?
Hey Luke and Kriller2

I'm currently looking at the cameras.dat file again. Im not sure if the blackscreen issue is a relict from the ROW mod (thats the cameras.dat file im working on top of) if if its from the original. I have not changed anything in either of those two stations, only in the periscope, obs-periscope, binocular and UZO.
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