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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Nice looking Jones!
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#182 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#183 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() then auto slide out pannels, later perhaps real navigation... ...yes sometimes he is very busy not even able to respond ![]()
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Stormy...... |
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#184 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Looking very nice indeed, but I'll have to wait till the English Version is released....
Keep up the great work you are doing in bringing this mod to SH5.. ![]() Cheers Deep Six ![]()
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#185 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Written Updates Post 1
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#186 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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is it possible with a little help, that i could put this mod into english
many thanks. |
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#187 |
Bilge Rat
![]() Join Date: Aug 2009
Posts: 1
Downloads: 55
Uploads: 0
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OMG
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#188 |
Silent Hunter
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#189 |
Seaman
![]() Join Date: Jul 2007
Posts: 42
Downloads: 96
Uploads: 0
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Hi. I have tested your mod and everything works great, except for one small little thing; my AOB wheel in the TDC is dead locked, and even if I set the TDC to on/manual I can't turn it, does anyone know why?
Btw, thanks to all you modders for your great work! ![]() EDIT: Oh sorry, it's the target-bearing-wheel that doesn't turn, but it's not too much of a problem because it seems to change when turning the attack periscope or UZO. It doesn't change visually when I turn the scope, but the firing angle seems to turn, so I guess it works. Last edited by Kanelglass; 08-31-11 at 10:42 AM. |
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#190 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Guys
i got it working. I created a new clock wich can be toggled between 3 Types. Just click in the middle of the dials an you switch the type of clock. in the upper left and rigth of the toggle button for starting and stopping the clock there are the draggable areas. Here are the three types. i got the first chrono runnig and the others are still to add in the dials.cfg. the quality of the clocks will also be fixed. i banned the stock clock out of view. So the Clock will only be shown if you want it to be shown. ![]() ![]() ![]() This one will also be a part of the next update. Still have not enough time to get it finished now. But Work will go on. Best Regards DrJones |
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#191 |
Navy Seal
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Thats a great feature DrJones
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#192 | |
Silent Hunter
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Excellent News !!! ![]() ![]() ![]() Best regards, Magic |
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#193 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Wow, this looks amazing! So atmospheric! I hope you and TDW can make it compatible with OM. It's incredibly inspiring to see so many great modders working on this game.
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#194 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#195 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hi, DrJones.
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![]() I am assured, Your interface (after a while) will occupy Favourable position among fans SH5. Very much You I ask. Do not complicate the interface abundance of options as at TDW_NewUIs. ![]() To You it is necessary, separate Mega-mod. From the bottom of the heart I wish Good luck!!! ![]() |
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