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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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[REL] New_Torpedo_Door_Sound_Mix
New OGG Sound Mix Sample files for Torpedo Door Open/Close sound effect byTheBeast | Created: 7:17 PM 8/9/2012
================================================== ===================================== This MOD is SEMI-JSGME Ready and does require edit done by the user! PURPOSE: Player Emersion! FILE INFO: Torpedo_Tube_Opening.ogg Sample Rate: VBR 96-128 Length: 15 seconds File Size: 208,896 bytes (No Compression) (Tube Floods, Tube Outter Door Opens, Hull Outter Doors Open, Torpedo Man says "Tube Ready to Fire") Torpedo_Tube_Closing.ogg Sample Rate: VBR 96-128 Length: 15.4 seconds File Size: 200,704 bytes (No Compression) (Torpedo Man says "Closing Tube", Hull Outter Door Closes, Tube Outter Door Closes, Tube Purges) NOTE: I did not include a Commands.cfg file because there are to many variations on Key Bindings. I didnt want to mess up anyones Key Binding configuration. This means that you will have to manually edit your data\Cfg\Commands.cfg for to make the changes listed below. CREDITS: Stormy - [REL] Stormy`s DBSM collection SH5 REQUIRED CHANGES: (data\Cfg\Commands.cfg) - Copy your current Commands.cfg to same location in this MOD. - Make the changes listed below to the new Commands.cfg file and save changes. Code:
[Cmd308] Name=Open_torpedo_tube Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Opening [Cmd309] Name=Close_torpedo_tube Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Closing [Cmd310] Name=Open_sel_torpedo_tube Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Opening [Cmd311] Name=Close_sel_torpedo_tube Contexts=1 HasDelayedExecution=Yes Sound_0=ELO_Helm,Torpedo_Tube_Closing ![]() - These changes worked fine using NewUIs_TDC_7_1_0_byTheDarkWraith Yeah, I found a free Sound Mixer - WavePad by NCH DOWLOAD LINK: http://www.subsim.com/radioroom/downloads.php?do=file&id=3666 Regards! ![]() TheBeast Last edited by TheBeast; 08-09-12 at 10:51 PM. Reason: Add Sound Sample Info |
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#2 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
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Thank you, TheBeast, currently downloading
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#3 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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hi, very nice sample mix, THX !
...SDBSM and or players with a german voice pack installed would need a german "tube rdy to fire" voice at the end of the opening sample. ![]() ...using ogg instead of wave for this sounds is a great idea, it save some mem and performance. Consider a wave to ogg migration where ever possible for the next SDBSM version.
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Stormy...... |
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#4 |
Navy Seal
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Still more
Thanks theBeast ![]() |
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#5 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#6 | ||
The Old Man
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I would want Normal, Tension, Whisper versions of each. Really supprised you guys didnt notice I was using CheifEngineer (helm) rather then TorpedoMan (weapon) when calling sounds. Sound_0=ELO_Helm,Torpedo_Tube_Opening should be Sound_0=ELO_Weapon,Torpedo_Tube_Opening |
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#7 |
Navy Seal
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Bump
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#8 |
Nub
![]() Join Date: Dec 2012
Location: England
Posts: 4
Downloads: 73
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Nice Mod!
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#9 |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
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Nice Nice
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Will this mod work without using NewUIs_TDC_7_1_0_byTheDarkWraith?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#11 |
Ocean Warrior
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I don't remember, have you able to open/close torpedo tubes manually in stock game?
If yes, this mod should work in stock.. Don't forget to edit commands.cfg..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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V, I see no way by key commands to open or close the torpedo doors in stock or modded SH5. I'm thinking is a sound mod only. In SH3 it was neccessary to do so or you wasted a torpedo, if you forgot to open them.
Can someone correct me if I'm wrong?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#13 |
Navy Seal
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I think you can assign a key to open close torp doors using Keymapper if you don't have one mapped
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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Thanks for that Fi. Do you have this mod running and torpedo doors opening/closing with a keycommand?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#15 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Thanks nice mod
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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