SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-09-08, 01:22 PM   #736
:FI:Rabitski
Mate
 
Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
Default

Werner.
Any ideas how to get rid of the smoke trails that seem to be following my boat around the Pacific these day's. I put a thread up about this, and the replies I got seemed to suggest the fault lay with NSM.
:FI:Rabitski is offline   Reply With Quote
Old 03-09-08, 06:39 PM   #737
baxter
中国水兵
 
Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
Default

A question...was a fix ever found for the conflict between NSM4 and RSRDC?
baxter is offline   Reply With Quote
Old 03-10-08, 06:03 AM   #738
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by baxter
A question...was a fix ever found for the conflict between NSM4 and RSRDC?
Nope. Werner would look into that, but he said it would require some time.
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 03-10-08, 10:26 AM   #739
znatan
Seaman
 
Join Date: Jan 2008
Location: where do u think?
Posts: 42
Downloads: 1
Uploads: 0
Default I don't think NSM work for me in U-boat addon?

Can someone of the captains, pls look at my MODs here and tell me if NSM4 will work for me in the Uboat missions? For all the ships? I am not it works as it worked for me in the US missions.. I play manual targeting. Thanks for your time.

360 degree bearing plotter imperial 1.5
ROW pacific Enviroments 1.1alpha Install PE 1_1
ROW Sound Effect v_9
ROW pacific Enviroments 1.1alpha Patch for pe1_2Alpha
Spaxs SH4 Uboat SPEACH FIX_V2
Metric_Nomograph_V15
NaturalSinkingMechanics_40 light
znatan is offline   Reply With Quote
Old 03-11-08, 06:48 PM   #740
theluckyone17
Captain
 
Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
Default

I don't believe NSM changed the zones on the U.S. ships... so the uBoat campaign won't be affected by those. NSM will affect some general settings, however... or so I believe. The zones.cfg file should do this. Gah. I need to get into this...

Our plane was delayed by three hours coming into Albany last night, so we didn't get home 'til late. Kinda just dropped everything inside the door, then collapsed into bed. Had the foresight to actually take my boots off, though... wife would'a killed me in the morning otherwise.

Worked until 7PM, so now that everything else is out of the way, I'm gonna uninstall & reinstall SH4, taking snapshots of the files that NSM affects at each step.

Gawl darn it, SH4 installer says the checksum's don't match. Hope it's a dirty disk...

Ok... disk is good. Got the files from 1.4 pulled. Gotta install 1.5 next...

Quote:
Originally Posted by Digital_Trucker
4) A large bottle of Jack Daniels (optional)
5) A psychiatrist (mandatory)
If I bill my pysch time with Dr. Jack Daniels, you figure my insurance will cover it?

Last edited by theluckyone17; 03-11-08 at 07:53 PM.
theluckyone17 is offline   Reply With Quote
Old 03-11-08, 09:30 PM   #741
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Quote:
Originally Posted by theluckyone17

Quote:
Originally Posted by Digital_Trucker
4) A large bottle of Jack Daniels (optional)
5) A psychiatrist (mandatory)
If I bill my pysch time with Dr. Jack Daniels, you figure my insurance will cover it?
I believe so:rotfl:
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 03-11-08, 09:43 PM   #742
JREX53
Frogman
 
Join Date: Jan 2006
Posts: 300
Downloads: 353
Uploads: 13
Default

Quote:
Originally Posted by znatan
Can someone of the captains, pls look at my MODs here and tell me if NSM4 will work for me in the Uboat missions? For all the ships? I am not it works as it worked for me in the US missions.. I play manual targeting. Thanks for your time.

360 degree bearing plotter imperial 1.5
ROW pacific Enviroments 1.1alpha Install PE 1_1
ROW Sound Effect v_9
ROW pacific Enviroments 1.1alpha Patch for pe1_2Alpha
Spaxs SH4 Uboat SPEACH FIX_V2
Metric_Nomograph_V15
NaturalSinkingMechanics_40 light
Znatan,
Everything looks good except NaturalSinkingMechanics_40 light.
It is NOT compatible with 1.5. WernerSobe is still working on it.
__________________
Jim

JREX53 is offline   Reply With Quote
Old 03-11-08, 11:38 PM   #743
theluckyone17
Captain
 
Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
Default

Woohoo! Step one completed. Didn't trust myself the first time around, so I erased everything and started from scratch. I now have three sets of files: NSM4 Classic (not gonna touch light yet), v1.4, and v1.5, using the file list from NSM4 as a guide. They all match each other in location and names.

So now I get to go sort down through the changes... and find out why the changes would make them incompatible with 1.5. Has anybody been able to definitely say why NSM4 is incompatible with 1.5? Is it just wierd ship activity, or has CTD's been occurring?

Not to get ahead of myself, too, but what problem have people been having with RSRDC, 1.5, and NSM? CTD's? Odd behavior? I'm trying to get an idea of what to look for... You modding people must have the patience of saints, I swear. To be able to have a handle on this and deal with our (sometimes stupid) questions... ack.
theluckyone17 is offline   Reply With Quote
Old 03-12-08, 05:26 AM   #744
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

Quote:
Originally Posted by theluckyone17
Woohoo! Step one completed. Didn't trust myself the first time around, so I erased everything and started from scratch. I now have three sets of files: NSM4 Classic (not gonna touch light yet), v1.4, and v1.5, using the file list from NSM4 as a guide. They all match each other in location and names.

So now I get to go sort down through the changes... and find out why the changes would make them incompatible with 1.5. Has anybody been able to definitely say why NSM4 is incompatible with 1.5? Is it just wierd ship activity, or has CTD's been occurring?

Not to get ahead of myself, too, but what problem have people been having with RSRDC, 1.5, and NSM? CTD's? Odd behavior? I'm trying to get an idea of what to look for... You modding people must have the patience of saints, I swear. To be able to have a handle on this and deal with our (sometimes stupid) questions... ack.


I wa under the impression that the only real problem with NSM and 1.5 as the fact that the American ships were never tweaked to split in two when torpedoed. I mean it makes sense. Why would they need tweaking? You're not gonna sink your own ship, are you? Anyway, that's what I thought was the main deal here.
Fish40 is offline   Reply With Quote
Old 03-12-08, 11:36 AM   #745
NonWonderDog
Seaman
 
Join Date: Feb 2007
Posts: 31
Downloads: 1
Uploads: 0
Default

I added it to my install (but merged the zones.cfg edits in by hand to preseve the tweaks in Trigger Maru) and I've had no problems at all in the Pacific campaign. Everything seems to sink just like it's supposed to, although I haven't seen many merchants around Cavite.

I can't imagine why there'd be any problems, really. None of the files in question changed in the patch. The only things missing are compartment edits for the Allied ships, but those weren't in 4.0 anyway.
NonWonderDog is offline   Reply With Quote
Old 03-12-08, 01:13 PM   #746
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default

sorry guys that i didnt had a chance to post here for a while. So here is the statement.

About U-Boat Missions: I dont have that addon yet, but ive been told that UBI is sending me a copy. Sofar the latest version of NSM is not compatible with the addon. Just because it only changes the Japanese ships. Not the US ships. They will sink slower since they use the same zone properties but they have the old hitpoint based damage model. Once i have the addon and some time there will be new version of NSM.


About ships breaking in half on hull impact bug: I couldnt find the reason why it happens to some. If it happens to you, the best you can do now is to disable the breaking Zone manualy. You can do that by opening zones.cfg in editor, finding [NSKeel] zone and changing CargoType=Ammo to CargoType=None. That will just disable the keelbreaking. Keel damage will still accur and hits below the keel will inflict more flooding then hull hits.
WernerSobe is offline   Reply With Quote
Old 03-12-08, 02:45 PM   #747
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

Glad to hear from you Werner! I trust all is well at your end, and your absence was due to everyday obligations and not something more serious.
Fish40 is offline   Reply With Quote
Old 03-13-08, 05:27 AM   #748
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by WernerSobe
sorry guys that i didnt had a chance to post here for a while. So here is the statement.

About U-Boat Missions: I dont have that addon yet, but ive been told that UBI is sending me a copy. Sofar the latest version of NSM is not compatible with the addon. Just because it only changes the Japanese ships. Not the US ships. They will sink slower since they use the same zone properties but they have the old hitpoint based damage model. Once i have the addon and some time there will be new version of NSM.


About ships breaking in half on hull impact bug: I couldnt find the reason why it happens to some. If it happens to you, the best you can do now is to disable the breaking Zone manualy. You can do that by opening zones.cfg in editor, finding [NSKeel] zone and changing CargoType=Ammo to CargoType=None. That will just disable the keelbreaking. Keel damage will still accur and hits below the keel will inflict more flooding then hull hits.
Welcome back Werner! Don't sweat it, mate, Real Life always precedes. We've been patient so far, I don't think we'll go ballistic now and start protesting outside your house, demanding a new NSM version (right, guys?)!
Take care, catch you when you're ready
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 03-14-08, 06:02 PM   #749
theluckyone17
Captain
 
Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
Default

Oh, thank the Big Guy upstairs. I'm gonna hold off, now that I know Wernersobe's got a hold on it. Like I've been able to do anything with it anyways... got a sinus infection one day off the plane, and I've spent the days since staring at the ceiling then napping.

Ugh.

Anyway, thanks!
theluckyone17 is offline   Reply With Quote
Old 03-15-08, 08:39 PM   #750
Torps
Captain
 
Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
Welcome Back

Quote:
Originally Posted by WernerSobe
sorry guys that i didnt had a chance to post here for a while. So here is the statement.

About U-Boat Missions: I dont have that addon yet, but ive been told that UBI is sending me a copy. Sofar the latest version of NSM is not compatible with the addon. Just because it only changes the Japanese ships. Not the US ships. They will sink slower since they use the same zone properties but they have the old hitpoint based damage model. Once i have the addon and some time there will be new version of NSM.


About ships breaking in half on hull impact bug: I couldnt find the reason why it happens to some. If it happens to you, the best you can do now is to disable the breaking Zone manualy. You can do that by opening zones.cfg in editor, finding [NSKeel] zone and changing CargoType=Ammo to CargoType=None. That will just disable the keelbreaking. Keel damage will still accur and hits below the keel will inflict more flooding then hull hits.
Welcome back man! PE ROW v2 will be out soon, Row sounds v9 is out and is RSRDC compatible. TM for 1.5 is out and the only thing left is your killer mod!

Take your time btw. I just said to heck with it and I am using your none 1.5 compatible mod anyway because it adds so much to the game, cheers to you and your work. once again welcome back!
__________________
Torps

Contributor
PE for ROW
Reflections on Water
ROW Sound Effects


R.I.P Dave Bunnel aka LeoVampire
Torps is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.