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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#736 |
Mate
![]() Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
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Werner.
Any ideas how to get rid of the smoke trails that seem to be following my boat around the Pacific these day's. I put a thread up about this, and the replies I got seemed to suggest the fault lay with NSM. |
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#737 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
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A question...was a fix ever found for the conflict between NSM4 and RSRDC?
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#738 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#739 |
Seaman
![]() Join Date: Jan 2008
Location: where do u think?
Posts: 42
Downloads: 1
Uploads: 0
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Can someone of the captains, pls look at my MODs here and tell me if NSM4 will work for me in the Uboat missions? For all the ships? I am not it works as it worked for me in the US missions.. I play manual targeting. Thanks for your time.
360 degree bearing plotter imperial 1.5 ROW pacific Enviroments 1.1alpha Install PE 1_1 ROW Sound Effect v_9 ROW pacific Enviroments 1.1alpha Patch for pe1_2Alpha Spaxs SH4 Uboat SPEACH FIX_V2 Metric_Nomograph_V15 NaturalSinkingMechanics_40 light |
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#740 | |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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I don't believe NSM changed the zones on the U.S. ships... so the uBoat campaign won't be affected by those. NSM will affect some general settings, however... or so I believe. The zones.cfg file should do this. Gah. I need to get into this...
Our plane was delayed by three hours coming into Albany last night, so we didn't get home 'til late. Kinda just dropped everything inside the door, then collapsed into bed. Had the foresight to actually take my boots off, though... wife would'a killed me in the morning otherwise. Worked until 7PM, so now that everything else is out of the way, I'm gonna uninstall & reinstall SH4, taking snapshots of the files that NSM affects at each step. Gawl darn it, SH4 installer says the checksum's don't match. Hope it's a dirty disk... Ok... disk is good. Got the files from 1.4 pulled. Gotta install 1.5 next... Quote:
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#741 | ||
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#742 | |
Frogman
![]() Join Date: Jan 2006
Posts: 300
Downloads: 353
Uploads: 13
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Everything looks good except NaturalSinkingMechanics_40 light. It is NOT compatible with 1.5. WernerSobe is still working on it.
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Jim ![]() |
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#743 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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Woohoo! Step one completed. Didn't trust myself the first time around, so I erased everything and started from scratch. I now have three sets of files: NSM4 Classic (not gonna touch light yet), v1.4, and v1.5, using the file list from NSM4 as a guide. They all match each other in location and names.
So now I get to go sort down through the changes... and find out why the changes would make them incompatible with 1.5. Has anybody been able to definitely say why NSM4 is incompatible with 1.5? Is it just wierd ship activity, or has CTD's been occurring? Not to get ahead of myself, too, but what problem have people been having with RSRDC, 1.5, and NSM? CTD's? Odd behavior? I'm trying to get an idea of what to look for... You modding people must have the patience of saints, I swear. To be able to have a handle on this and deal with our (sometimes stupid) questions... ack. |
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#744 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I wa under the impression that the only real problem with NSM and 1.5 as the fact that the American ships were never tweaked to split in two when torpedoed. I mean it makes sense. Why would they need tweaking? You're not gonna sink your own ship, are you? ![]() |
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#745 |
Seaman
![]() Join Date: Feb 2007
Posts: 31
Downloads: 1
Uploads: 0
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I added it to my install (but merged the zones.cfg edits in by hand to preseve the tweaks in Trigger Maru) and I've had no problems at all in the Pacific campaign. Everything seems to sink just like it's supposed to, although I haven't seen many merchants around Cavite.
I can't imagine why there'd be any problems, really. None of the files in question changed in the patch. The only things missing are compartment edits for the Allied ships, but those weren't in 4.0 anyway. |
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#746 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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sorry guys that i didnt had a chance to post here for a while. So here is the statement.
About U-Boat Missions: I dont have that addon yet, but ive been told that UBI is sending me a copy. Sofar the latest version of NSM is not compatible with the addon. Just because it only changes the Japanese ships. Not the US ships. They will sink slower since they use the same zone properties but they have the old hitpoint based damage model. Once i have the addon and some time there will be new version of NSM. About ships breaking in half on hull impact bug: I couldnt find the reason why it happens to some. If it happens to you, the best you can do now is to disable the breaking Zone manualy. You can do that by opening zones.cfg in editor, finding [NSKeel] zone and changing CargoType=Ammo to CargoType=None. That will just disable the keelbreaking. Keel damage will still accur and hits below the keel will inflict more flooding then hull hits. |
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#747 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Glad to hear from you Werner! I trust all is well at your end, and your absence was due to everyday obligations and not something more serious.
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#748 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() Take care, catch you when you're ready ![]()
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#749 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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Oh, thank the Big Guy upstairs. I'm gonna hold off, now that I know Wernersobe's got a hold on it. Like I've been able to do anything with it anyways... got a sinus infection one day off the plane, and I've spent the days since staring at the ceiling then napping.
Ugh. Anyway, thanks! |
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#750 | |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Welcome Back
Quote:
Take your time btw. I just said to heck with it and I am using your none 1.5 compatible mod anyway because it adds so much to the game, cheers to you and your work. ![]()
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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