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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
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Again, thanks for the hard work.
DL now.
__________________
TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#167 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Bump, in my sleepiness last night I missed this!
tater |
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#168 |
Watch
![]() Join Date: Jul 2007
Posts: 30
Downloads: 0
Uploads: 0
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Thanks Mate! Please tell me one thing though... must I be in harbour to load this, or can I still be out on patrol?
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#169 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#170 |
Watch
![]() Join Date: Jul 2007
Posts: 30
Downloads: 0
Uploads: 0
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Thanks! Will do!
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#171 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 90
Downloads: 0
Uploads: 0
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Thanks Werner
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#172 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Nice work, Werner.
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#173 |
Swabbie
![]() Join Date: Jul 2007
Posts: 8
Downloads: 0
Uploads: 0
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Thanks!
Werner, thanks for your hard work on this newest version. I'll download it an try it out as soon as I can.
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#174 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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ok bad news. Smoke bug still accurs and it triggered for me finely.
Looks like its triggered when loading a saved game after being damaged. It doesnt make sence, absolutely. I have not touched anything dealing with the sub itself, only shipfiles. ![]() Ive now looked at subfiles, they seem to be alright. They are using only sub zones which i didnt touch. And it acts very strange. There is no source, the smoke seems to be dropped from the sub and remains on surface until its maximum visual range is reached. Then its dropped again. So wtf is that? ![]() |
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#175 | |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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#176 |
Watch
![]() Join Date: Jul 2007
Posts: 30
Downloads: 0
Uploads: 0
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Hi Werner
I noticed the following: I was blasting away at a junk with my deck gun (well, the gun crew was!). At that time, there was no smoke. As soon as the "enemy destroyed message" appeared, the smoke appeared of my port stern. If it helps.... cheers! |
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#177 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Drops in the water, then you drive away and it stays there... like an oil burning effect some ships have? They sink, and there is fire/smoke on the surface.
I know you didn't mod the effects. but perhaps the sub calls a certain damage effect that links to something else? Did you look at all the conning tower zones? what about deck guns? Any of those share stuff with ships? tater |
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#178 | |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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#179 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#180 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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The SHZoneEditor that is in the games main root directory is the problem and what we need is a program that opens and alows you to adjust an ACT file wich is what it is. If you alter the Zon's on just the correct ship that is situated next to the sub damage file in that Editor program it effects the next zone sector sometimes or the one before it.
The only thing I can sugest is seeing if with a Hex editor you can find out what ship is placed in there right next to the zone's for the subs then put that 1 ship back to normal and see if it solves the problem. |
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