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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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![]() Thank you, I was wondering ... ![]()
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#272 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#273 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Hi
I'm using More Crew Commands V1.02 loaded before Mighty Fine Crew V 1.2.1 and the crash dive fix mod. (MFC) When I select depth under keel in the Navigator dialog list he turns to the map and appears to be active, but never responds with the answer. The sonar ping doesn't sound and nothing is written in the message box. Any ideas?
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#274 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#275 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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![]() That's it. Otherwise commands will not be able to trigger. ![]()
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#276 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I only just got around to trying this Mod, shame on me! It's amazing what you've acheived. The hair on the back of my neck stood up when I saw and heard this happen:
![]() Uploaded with ImageShack.us The last man down (No1) looks as though he's about to pull the hatch shut (can this be modded?), did you animate that or is it scripted? I hear that Patch 1.2 will fix more animations aswell as make it possible to Manipulate GR2 files ![]()
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***THE GENERAL*** |
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#277 |
Commodore
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A happy accident. I used that animation because it gave the dangling leg look from the control room. I've never really looked at it from the CT until I saw your screenshot.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#278 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
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just out of curiosity mate, If I dont want animations, only morale change to max, is there an option for this??
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#279 |
Commodore
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There are morale mods available. This mod only affects the animations.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#280 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Can we expect an update compatible with patch 1.2 anytime soon?
Love this mod and i need my fix ![]()
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#281 |
Seaman
![]() Join Date: Sep 2009
Posts: 35
Downloads: 36
Uploads: 0
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yes that would be great. Dont' like to play withot that Mod!
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#282 |
Sailor man
![]() Join Date: Mar 2010
Posts: 49
Downloads: 71
Uploads: 0
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For me MFCM still works with latest SH5 1.2 patch.Seen no problems so far.
![]() Actually all my mods are still working.De-Installed all mods before patch,installed them again and started next mission from harbour.All fine,i´m a happy SH5 player! Here my mod list in correct order: AOTD_RDA_Beta_V1.03 No crosshair Free Cam Tweak 1.1 - Narrow Capthelms SH5 Audio Mod Conus' Graphic Mod 1.0 AilSmoke 1.7 MightyFine Less Annoying Footsteps 1.0 Fix for digits (german speechpack) Grossdeutscher Rundfunk MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround Old Style Explosions V1.1 Reboot's Water Drips 1.1 Nauticalwolf's Poster Mod AilClouds 3.0 RealSizeMoon BRF 1.3 full BRF 1.1 HP balance Damage assessment Haramirs Sensor Mod 1.1 AilClimateZones 1.0 Lite_Campaign_LC_1.2_-_GER AilBubbles 1.0 Micro AilRain 1.0 Detailed Caustics 1.0 NDB,NDH OM#1 - No Dialog Indicator |
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#283 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Well im now mighty anxious to give this fine mod a go now that the patch has finally arrived. But also feel the need to wait a see if our friend Heretic test's it out to make sure it doesn't undo anything in the patch.
I've no doubt the mod will work, but the real test is if it undoes anything the patch fixes. That I dont want. ![]() In fact im sure most mods do in fact work, but the thing is do they undo anything else. The patch touched an awful lot of files.
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#284 |
Commodore
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I did a compare of the files the patch changed and they're mostly doing stuff like changing uniforms when crew go on deck - nothing I'm not already doing.
No changes are required to make the mod 1.2 compatable.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#285 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Aye aye, then in it goes then as I really love what I've seen in your mod.
One thing I've been curious about though, are the animations that your mod does already there in SH5, or did you do them? If they were already there thats sad that they didn't implement them. Cause it seems like the actual animations as it is dont reflect what one sees in the demos and such. Thanks so much Heretic, and a gentleman you are! ![]()
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"Chance favors the prepared mind" |
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