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Old 04-23-10, 01:25 PM   #271
Athlonic
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Quote:
Originally Posted by Heretic View Post
I'm still here. Just waiting for the patch.

Thank you, I was wondering ...

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Old 04-24-10, 01:31 PM   #272
urfisch
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Quote:
Originally Posted by Heretic View Post
I'm still here. Just waiting for the patch.
nice, ok. thanks!
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Old 04-24-10, 03:38 PM   #273
raymond6751
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Default Navigator problem

Hi
I'm using More Crew Commands V1.02 loaded before Mighty Fine Crew
V 1.2.1 and the crash dive fix mod. (MFC)

When I select depth under keel in the Navigator dialog list he turns to the map and appears to be active, but never responds with the answer. The sonar ping doesn't sound and nothing is written in the message box.

Any ideas?
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Old 04-24-10, 04:45 PM   #274
Heretic
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Quote:
Originally Posted by raymond6751 View Post
Hi
I'm using More Crew Commands V1.02 loaded before Mighty Fine Crew
V 1.2.1 and the crash dive fix mod. (MFC)

When I select depth under keel in the Navigator dialog list he turns to the map and appears to be active, but never responds with the answer. The sonar ping doesn't sound and nothing is written in the message box.

Any ideas?
I think you need to install More Crew Commands after MFCM.
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Old 04-25-10, 01:33 AM   #275
Athlonic
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Quote:
Originally Posted by Heretic View Post
I think you need to install More Crew Commands after MFCM.

That's it.
Otherwise commands will not be able to trigger.

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Old 04-29-10, 07:09 AM   #276
The General
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I only just got around to trying this Mod, shame on me! It's amazing what you've acheived. The hair on the back of my neck stood up when I saw and heard this happen:


Uploaded with ImageShack.us

The last man down (No1) looks as though he's about to pull the hatch shut (can this be modded?), did you animate that or is it scripted? I hear that Patch 1.2 will fix more animations aswell as make it possible to Manipulate GR2 files
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Old 04-29-10, 09:32 AM   #277
Heretic
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A happy accident. I used that animation because it gave the dangling leg look from the control room. I've never really looked at it from the CT until I saw your screenshot.
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Old 05-03-10, 12:08 PM   #278
commandosolo2009
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just out of curiosity mate, If I dont want animations, only morale change to max, is there an option for this??
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Old 05-03-10, 02:39 PM   #279
Heretic
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Quote:
Originally Posted by commandosolo2009 View Post
just out of curiosity mate, If I dont want animations, only morale change to max, is there an option for this??
There are morale mods available. This mod only affects the animations.
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Old 05-12-10, 03:09 AM   #280
Ragtag
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Can we expect an update compatible with patch 1.2 anytime soon?
Love this mod and i need my fix
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Old 05-12-10, 05:08 AM   #281
winkelmander
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yes that would be great. Dont' like to play withot that Mod!
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Old 05-12-10, 10:45 AM   #282
DerMo
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For me MFCM still works with latest SH5 1.2 patch.Seen no problems so far.

Actually all my mods are still working.De-Installed all mods before patch,installed them again and started next mission from harbour.All fine,i´m a happy SH5 player!
Here my mod list in correct order:

AOTD_RDA_Beta_V1.03
No crosshair
Free Cam Tweak 1.1 - Narrow
Capthelms SH5 Audio Mod
Conus' Graphic Mod 1.0
AilSmoke 1.7
MightyFine Less Annoying Footsteps 1.0
Fix for digits (german speechpack)
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
Old Style Explosions V1.1
Reboot's Water Drips 1.1
Nauticalwolf's Poster Mod
AilClouds 3.0
RealSizeMoon
BRF 1.3 full
BRF 1.1 HP balance
Damage assessment
Haramirs Sensor Mod 1.1
AilClimateZones 1.0
Lite_Campaign_LC_1.2_-_GER
AilBubbles 1.0 Micro
AilRain 1.0
Detailed Caustics 1.0
NDB,NDH OM#1 - No Dialog Indicator
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Old 05-12-10, 10:54 AM   #283
SabreHawk
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Well im now mighty anxious to give this fine mod a go now that the patch has finally arrived. But also feel the need to wait a see if our friend Heretic test's it out to make sure it doesn't undo anything in the patch.
I've no doubt the mod will work, but the real test is if it undoes anything the patch fixes. That I dont want.

In fact im sure most mods do in fact work, but the thing is do they undo anything else.
The patch touched an awful lot of files.
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Old 05-12-10, 11:38 AM   #284
Heretic
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I did a compare of the files the patch changed and they're mostly doing stuff like changing uniforms when crew go on deck - nothing I'm not already doing.

No changes are required to make the mod 1.2 compatable.
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Old 05-12-10, 12:36 PM   #285
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Aye aye, then in it goes then as I really love what I've seen in your mod.

One thing I've been curious about though, are the animations that your mod does already there in SH5, or did you do them?
If they were already there thats sad that they didn't implement them. Cause it seems like the actual animations as it is dont reflect what one sees in the demos and such.

Thanks so much Heretic, and a gentleman you are!
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