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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Silent Hunter
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Forgot to mention this: Friendly Fire incidents would be very nice. There should always be a small possibility that the AI will misidentify your sub and attack it (or attack other friendly units).
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#107 | |
Chief of the Boat
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#108 |
Machinist's Mate
![]() Join Date: Jun 2008
Location: Merry Old England
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It's probably doable, but it won't - or shouldn't - happen.
A principle of game design is not to punish the player for something they have no control over. Its like game design 101, and there's really nothing a player could do to protect themselves against misidentification by a friendly, short of never ever surfacing - which is what people would start doing. I would **** a brick if I lost an entire career in 1943 because I got obliterated by a friendly BB who didn't recognise me. It may be realistic, but there's a certain point beyond which realism stops being fun.
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#109 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
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I'd like to see some animated crew walking and working on the merchants and the warships - and some lifeboats to be lowered and some rafts to be dropped over board, followed by some sailors...
Let's have a better editor - AI units should trigger an event too... Combined/aditive triggers should be possible. A range for speed setting would be fine ( i.e. 5 to 8 knots for variable replay or 5 to 5 knots for fixed speed). Primary and secondary targets for attacking units (i.e. sink warships first). A perfect documentation! 1/2 degrees for the hydrophone ![]() No percentage of damage - but an uncertein report of the CE - light, medium, severe or dramatic damage condition. At least 3 persons per flak - gunner, reloader and helper. Templates of all U-Boats for easy creating individual skins and emblems. Different port and starboard skins for the ships - or at least parts of it, for numbers and names. ![]()
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#110 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
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CE: "I'l check it out" ...... Capt: "Well, what's the status?" CE: "Sir, the forward torp crew seems to be performing Julius Caesar" Capt: "...You mean....?" CE: "Yes, Sir, there's dramatic damage in the forward torp room...." ![]() Ok, sorry about that..... |
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#111 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#112 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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This is a great idea. I think one of the reasons why we have such inflated tonnage numbers is the ease in which we can conduct submerged night attacks. I'm sure it would lead to grumbling amongst some players, but that's reality!
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#113 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
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When an escort lies to listening and waiting for a lost submarine contact, have it turn off it's signal lamps. Those flashing lights negate the stealth aspect that the escort should have.
Add the option to turn off automatic sighting reports while looking through the periscope. This should be left to the player to decide if the area is truly clear of hostile ships. Mission Editor: Add the ability to add a Support Group to a convoy. This group could travel around the convoy randomly at distances of 10-20 miles. They could also come in to prosecute a submarine contact and free up the convoy escort to return to it's station. Add Leigh Lights to aircraft in the Atlantic Theater.
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#114 |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
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I want to be able to board and search / scuttle.
I want to be able to shell land targets. Wolfpacks please! Points for damaging ships. A truly dynamic campaign-what you sink stays sunk, no magically respawning "Yamato" or self repairing convoys. Players couldn't rely on the war being played out exactly as in history.
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#115 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Yes, Prize Law! Completely overlooked in the Silent Hunter series sofar.
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#116 |
Stowaway
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German u-boats had the unique look. I would find it very hard to misidentify it with any other sub.
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#117 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
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Greetings!
I think the essencial and all so the good ideas they are all ready here...what i really hope its no more W.W.II ERA. Submarines yes, but later war subs, or nuclear subs, or what ever... ![]() P.S. Or the possibility to continued in the W.W.II but be able to play in the Japanese side against U.S.A another view of the pacific war. ![]()
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#118 |
Stowaway
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The raindrops should also fall from the wind direction, not opposite like it is in SH3
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#119 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
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How about a fire, and smoke in the compartment. Yikes. Battery acid leak.
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#120 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
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