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#226 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#227 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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- all points of above.
- better all shortcomings of sh3, for example the smoke, it have to go to the direction as the wind goes. - add the great dutch navy. I do still miss this. (http://www.netherlandsnavy.nl/) look under ships, ships by name) - better damage textures etc. - combine with destroyer command v.5 (nice for online playing) - make detecting by a destroyer realistic. (no superai anymore) In real life, lying on a seabed you were almost undetectable. - better crew animation, live onboard. - Let the damage of a cargoship also cargo dependable. (search on youtube what a torpedoes does with a tanker) - When the bridge of a cargo/destroyer has been gunned let the ship unsteerable. (crew is killed) - more realism. - in wintertime i do miss ice on deck etc. - make the inside of a uboat as it really was. I do mean a full realistic made rooms etc. So a copy of the real uboat.
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![]() Last edited by java`s revenge; 08-08-09 at 06:38 AM. |
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#228 |
A-ganger
![]() Join Date: Oct 2008
Location: Belgium
Posts: 79
Downloads: 3
Uploads: 0
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- Aside from the SH3 style dynamic campaign, maybe include a story mode?
-More life aboard the uboat -WOLF PACKS!! |
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#229 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I guess these were mentioned a thousand times before, but anyway, here's my take:
- WOLFPACKS, of course, meaning a competent underwater AI; - radio (and even intelligence) interaction with base, and with sea, underwater and air assets - friendly, neutral and enemy; - dynamic campaign - a must - but with random missions every now and then, based on war events; - water and ships hydro behavior that looks natural, unlike the flying subs seen in SH4; - realistic weather, that should also include snow and ice (a must during Arctic patrols) - high level of moddability, of course; - a more interactive uboat - realistic crew management, malfunctions, damage model, supplies etc. - something I miss since SH1: awarding points (or whatever form of renown the game will give) also for damaged ships, instead of completely ignoring such kind of achievements; - a more realistic way of handling the boat, from the commander's point of view: interaction with crew in plotting a target's course, the possibility to use crew members for doing the actions they did in reality (I mean, while surfaced, the target was plotted by a crew member, but while submerged, the only info could be obtained by the captain alone). Many of these ideas actually were due to make their way into SH3 as well, but the devs were not given the time needed to complete them. There's a lot of hints in the SH3 files that they were scheduled to be coded - sound files not addressed by the engine, lines of code that don't work etc. So, the ideas are there, I am certain the dev team is aware of all our wishes and is working hard to fulfill them. The only problem is: will the devs be allowed to develop the game to the full extent they want? If so, I am sure all of these - and even more - will be put in the game. I only hope they will be given enough time and nobody will force them to cut the developing short. |
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#230 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Finish SH3,& SH4,make it SH7
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#231 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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Thanks to all who enjoyed/supported my thoughts (particularly nice to get a
![]() ![]() It's good to see the familiar faces in my favourite game website (and I still find it hard to believe I was here - March 2001 - before many of the real 'characters')..... I've not posted for a while as I'm not playing - I upgraded to a sweet 22" high def Dell monitor and found SHIII didn't cope. Any solutions to that?? Hope all are well. Cheers |
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#232 |
Frogman
![]() Join Date: Jul 2007
Location: UK
Posts: 296
Downloads: 43
Uploads: 0
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1) A complete Royal Navy
Or as complete as can be attempted. In 1939 the RN was still the biggest fleet in the world. It'd be more than a little disappointing if, like SH3, SH5 out the box consisted of a Revenge class, a carrier, some destroyers and a corvette. The fact that the Barham subclass, Ark Royal and HMS Courageous - all sunk by U-boats! - were missing is unforgivable. The RN is, after all, very much your main enemy in the game, just as the Kriegsmarine considered it during the war. 2) Randomised AI behaviour One of the reasons why I've had diminishing returns with SH3, even after GWX, is that the actions of AI units are so easy to predict after a few months of playing. 3) Ahead-throwing weapons! Most importantly Squid and Double Squid, with Loch Class frigates to carry them. Also, Mousetrap for US ships. Maybe even Shark - if it's valid to play as a Type XXI, it's surely valid to get fired at with experimental Allied weapons! Squid is most important, though. It's not like it was an obscure weapon - it accounted for dozens of U-boats. 4) Realistic damage modelling and graphics based on real war accounts and photographs Every individual ship should have unique compartment modelling to allow for different damage behaviour every time a torpedo hits. That means: No more putting one eel in the bow of a ship with a sinking guaranteed as the captain drives his ship underwater5) A full, proper and unified physics engine 6) Don't expect or rely upon modders to fix bugs, playtest or fill in the gaps for you! 7) Accurate ship behaviour No more F1-style acceleration and stopping from 20yr old merchants and warships. Realistic turning circles and tactical diameters. 8) Remember your constituency - given a choice, realism and historical accuracy are far preferable to fancy graphics and effects One last thing: I have to disagree with people asking for playable surface ships. If you attempt that, the sub portion of the game is inevitably going to suffer. Likewise, a combined Atlantic and Pacific game with the option to play as German, US, British, Japanese, Dutch, Siamese, Free French, Albanian, etc. is also going to have the effect of watering down the core experience. Pick one nationality - my choice is German - and stick with it. Last edited by Cohaagen; 08-13-09 at 10:58 AM. |
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#233 | |
Eternal Patrol
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First post in the thread:
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“Never do anything you can't take back.” —Rocky Russo |
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#234 |
Mate
![]() Join Date: Jul 2009
Location: the Netherlands
Posts: 55
Downloads: 53
Uploads: 0
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Little bit off-topic but still want to mension this. Ubisoft is going to tell us more about SH 5 at Cologne's GameCom what if they say they are not going to release it before christmas 2010 or later... maybe they will say this is going to be the last world war 2 installement......
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#235 | |
Chief of the Boat
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#236 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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One last thing from me....
I hope that there will be not left many things to be modded and that we will proceed smoothly to SH6 discussing adventures of our patrols in SH5 and not about mod compatibilities, ctds, possible solutions, beta testings and so on.
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#237 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#238 | |
Fleet Admiral
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#239 |
Sonar Guy
![]() Join Date: Jun 2008
Location: Galway-IRELAND
Posts: 397
Downloads: 179
Uploads: 0
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Personaly I think playing computer games is not a "niche", or should not be allowed to become one.
I have an X Box 360 to , and the way it is, due to the restriction in the number of commands, it will never be as "rich" as a ( Good ) computer game. But nobody is united as usual. We customers have to call the shots, because ultimately all they want is to make money. One can easily see that by the way they have to always release a game in a haste, full of bugs in nuisance rather than taking their time to release a top nocht game. ( as Bethesda did with Elder Scrolls IV and fallout III for example ) It's like I don't watch the bloody TV anymore, I am fed up to be interrupted with commercials every 10 minutes, but no, they all say the same but all stay inert in front of their screen, suffering the pain not saying anything One day may be computer games will disapear and it will be our fault. And please stop uploading your files at Filefront, upload at Subsim. |
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#240 |
Navy Dude
![]() Join Date: Jul 2002
Location: Ft.White Florida
Posts: 178
Downloads: 18
Uploads: 0
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I would like a AI UBoat that helps me!
Case in point,U 99 and U 47 deck gunning the same ship during the attack on Convoy HX 72.Now that would be a screen shot to end all! Real "welcome home" events dock side. Kicked to the army when you fail. Crew that starts to breakdown under a long depthcharge attack,i.e. as in Das Boot. A real good end of war event..not just "its over" cya next sim. Type XXIII. A better Drumbeat. More single player missions...ones that we have not done in SH2/SH3...over and over... Real convoy ship routes. More lone ships"jumpers" as there were during the war. Better weather,its the Atlantic! And last...ships that did not sink for days or wrecked in a storm...and you find it drifting,ripe for the kill.
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![]() G/K Worldwide: Making your life miserable since 2002 ! K.R.A.P. http://www.subsim.com/radioroom/forumdisplay.php?f=240 |
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