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Old 10-19-12, 07:54 AM   #1
blueduck
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Quote:
Originally Posted by von krackenfahrt View Post
Problem with 5.1. Made a nice fresh install of SH3 1.4. Downloaded 5.1 as a single file. Opened as administrator pointing it to C:\programmes\ ubisoft\ Silent hunter III as per instruction PDF. All opened oK. and 5,1 tools/manuals/JSME files appear in Silent HUnter files. All 32 mods appear in JSME. 5.0 and 5.1 activated in JSME.

SH launched, but goes into normal SH3 1.4.

What am I missing?
Sorry von krackenfahrt,

but you did not follow one of the most important instructions for Vista and Win7: "Very Important: for Windows 7 and VISTA the game must not be installed into the given destination folder!" (See page 6!).


As far as you have realized JSGME is not able to activate the MODs into "C:\Program Files"!

Copy or move your installation to "C:\ubisoft\ Silent hunter III" or "D:\ubisoft\ Silent hunter III"

Regards
Blueduck
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Old 10-20-12, 02:58 PM   #2
von krackenfahrt
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Thanks for reply

Ok progress made! Problem was I was using JSGME incorrectly. I now get the living silent hunter III screen on game launch and initial game menu with "living silent hunter" on the bottom banner. All good so far but when I launch a single mission it loads the mission to nearly 100% on the progress bar and then "Silent Hunter III has stopped working" message. Updated driver NVIDIA Ge FOrce GT620 306.97. 3Gb RAM. Ideas?
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Old 10-21-12, 04:38 AM   #3
blueduck
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Hello von krackenfahrt,

1. please post detailed specs of your PC and Vista (32/64 ??)
2. did you finish the install-instructions completely?
3. which MODs are activated?

Regards
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Old 11-11-12, 08:37 AM   #4
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Dear mates: I have a question about LSH3: Is there some fix for Widescreen UI? I use WS MaGUI 3.4 in GWX (my monitor is 1360x768 resolution); in LSH3 some of the UI screens are not so well positioned, with difficult reading.

Many thanks and best regards.

Fitzcarraldo
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Old 12-27-12, 04:34 PM   #5
Butzis
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Merry Christmas Kaleun ! Feliz Navidad ! Frohe Weihnachten !
Saludos y gute Jagd !
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Old 12-28-12, 03:37 AM   #6
BossMark
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Want to try this mod but How do I get it into English
Doest matter have sorted that. Another question though is this mod compatable with SH3 commander
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Last edited by BossMark; 12-28-12 at 04:17 AM.
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Old 12-28-12, 05:19 AM   #7
blueduck
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Quote:
Originally Posted by BossMark View Post
Want to try this mod but How do I get it into English
Doest matter have sorted that. Another question though is this mod compatable with SH3 commander
Hello BossMark,

yes, there is a special SH3Commander-MOD at "_LSH3_V5.1_TOOLS\SH3Commander".
So you will have to have a new SH3Commander-Installation for LSH3V5.1 with this MOD actiated.

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Old 12-28-12, 05:50 AM   #8
BossMark
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Thank you Blueduck
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Old 12-28-12, 01:56 PM   #9
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Quote:
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Thank you Blueduck
Never mind mate!

See post #751 (top of the page) concerning missing files!

Regards
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Old 11-01-13, 11:14 AM   #10
Reisk@
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Default little map grid bug in 5.1 ?

Hi and thanks for a great mod. Feels easy though, already 2 pages of sinked ships in first patrol with max realism and still got bullets to spare.

I ran into a problem in patrol where mission was to patrol grid AN01. I went there but game didn't understand that I had reached that grid. Orders sheet kept claiming that reaching the grid was incomplete even when I buzzed there for days.

Started a new campaign and now my mission is to patrol grid AM39. This worked fine and game realized that i had arrived in correct grid. You might want to check this out.

And a question came to mind, does the fire and burning cause more damage to the ships in this mod as it should ?

Thanks again for a excellent mod.
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Old 11-02-13, 06:15 AM   #11
blueduck
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Quote:
Originally Posted by Reisk@ View Post
Hi and thanks for a great mod. Feels easy though, already 2 pages of sinked ships in first patrol with max realism and still got bullets to spare.

I ran into a problem in patrol where mission was to patrol grid AN01. I went there but game didn't understand that I had reached that grid. Orders sheet kept claiming that reaching the grid was incomplete even when I buzzed there for days.

Started a new campaign and now my mission is to patrol grid AM39. This worked fine and game realized that i had arrived in correct grid. You might want to check this out.

And a question came to mind, does the fire and burning cause more damage to the ships in this mod as it should ?

Thanks again for a excellent mod.

Hello Reisk@,

this a known issue even in SH3-Stock. There are several more PQs which "do not work correctly". They will all be eliminated in LSH3_v6.

Concerning your question if fire does more damage to the ships: No!
TDW did his MOD "TDW_Ship_Plane_Fire_Damage_v1_4_SH3.7z" in March 2011 and at this time LSH3_v5.1 was already released.
We had a discussion in the team about this MOD and came to the conclusion that the ship's crew will do some firefighting not to have to go into the boats.

Regards
Blueduck
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Old 11-02-13, 03:56 PM   #12
Reisk@
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Hi and thanks for the info.

Very surprising that this map bug has been here from the start. I have played vanilla and Grey wolves for years and never seen it. At the first patrol of Lsh-bang it happens. Sometimes probability works in mysterious ways.

That fire mod sounds great. It feels wrong that burning ships suffer no damage from it.

It would really be nice to see small fires likely going out by crew and larger fires possibly break into massive infernos and cause likely explosions and drive crew into the sea since fire will either get larger or die out. With or without the crew. Ammo / petrol ships and oil tankers should obviously explode totally in inferno case but in rare cases a possibility that abandoned ship just burns entirely without sinking ( Das boot scenario ) would be nice. Especially if the ship's hull is intact.
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Old 11-03-13, 07:25 PM   #13
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Oh boy December.. looks like I'll have to put SH4 down for a while and re-install SH3 to try out LSH3!!

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Old 11-05-13, 02:29 PM   #14
SnipersHunter
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Eta is December.
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Old 11-13-13, 04:22 AM   #15
blackswan40
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Default RE WRITING THE STEEL SHARKS CAMPAIGN

The steel sharks group have been playing a sh3 campaign for six years now
the prowlers of the deep mod is now very old & dated
we tried to use our campaign files with LSH 5.1 but the ship rosters are different
so it wouldn't sing I had interesting talks with blitzkrieg & blueduck they informed
me that LSH V6 will be out in December 2013 further more the ship rosters of LSH 5.1 & LSH 6
are compatable no ships removed just more ships added so ive started rewriting our campaign with LSH 5.1
& when LSH 6 is released the Campaign files will be compatable
the Campaign will be written in the SCR lair with Convoys only having a 30 day date life so to speak eg
Convoy HX1 leaves Halifax 16/9/1939 (entry date) 16/10/1939(exit date)
cant wait to see LSH 6 even LSH 5.1 is very polished n nice

now wheres my pack of red light bulbs & my stopwatch evey time a car back fires
driving past my apartment I order full a head 30 degree dive bubble

Blackswan40 you need to get out more

what like out on patrol with LSH 6 capital idear lock n load boys



REGARDS Blackswan40
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