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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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but you did not follow one of the most important instructions for Vista and Win7: "Very Important: for Windows 7 and VISTA the game must not be installed into the given destination folder!" (See page 6!). As far as you have realized JSGME is not able to activate the MODs into "C:\Program Files"! Copy or move your installation to "C:\ubisoft\ Silent hunter III" or "D:\ubisoft\ Silent hunter III" Regards Blueduck |
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#2 |
Nub
![]() Join Date: Nov 2010
Posts: 3
Downloads: 20
Uploads: 0
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Thanks for reply
Ok progress made! Problem was I was using JSGME incorrectly. I now get the living silent hunter III screen on game launch and initial game menu with "living silent hunter" on the bottom banner. All good so far but when I launch a single mission it loads the mission to nearly 100% on the progress bar and then "Silent Hunter III has stopped working" message. Updated driver NVIDIA Ge FOrce GT620 306.97. 3Gb RAM. Ideas? |
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#3 |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Hello von krackenfahrt,
1. please post detailed specs of your PC and Vista (32/64 ??) 2. did you finish the install-instructions completely? 3. which MODs are activated? Regards Blueduck |
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#4 |
Argentinian Skipper
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Dear mates: I have a question about LSH3: Is there some fix for Widescreen UI? I use WS MaGUI 3.4 in GWX (my monitor is 1360x768 resolution); in LSH3 some of the UI screens are not so well positioned, with difficult reading.
Many thanks and best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#5 |
Loader
![]() Join Date: Aug 2006
Location: Berlin
Posts: 89
Downloads: 13
Uploads: 0
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Merry Christmas Kaleun ! Feliz Navidad ! Frohe Weihnachten !
Saludos y gute Jagd !
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#6 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
Uploads: 0
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Want to try this mod but How do I get it into English
Doest matter have sorted that. Another question though is this mod compatable with SH3 commander
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Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now ![]() ![]() Last edited by BossMark; 12-28-12 at 04:17 AM. |
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#7 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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![]() Quote:
yes, there is a special SH3Commander-MOD at "_LSH3_V5.1_TOOLS\SH3Commander". So you will have to have a new SH3Commander-Installation for LSH3V5.1 with this MOD actiated. Regards Blueduck |
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#8 |
Fleet Admiral
![]() Join Date: May 2011
Location: Leeds, West Yorkshire
Posts: 15,272
Downloads: 278
Uploads: 0
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Thank you Blueduck
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Never trust the Tories look what Thatcher and Major did in the 80s and 90s and look what the wicked witch May is doing now doing now ![]() ![]() |
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#9 |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Never mind mate!
See post #751 (top of the page) concerning missing files! Regards Blueduck |
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#10 |
Swabbie
![]() Join Date: Nov 2013
Posts: 10
Downloads: 0
Uploads: 0
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Hi and thanks for a great mod. Feels easy though, already 2 pages of sinked ships in first patrol with max realism and still got bullets to spare.
![]() I ran into a problem in patrol where mission was to patrol grid AN01. I went there but game didn't understand that I had reached that grid. Orders sheet kept claiming that reaching the grid was incomplete even when I buzzed there for days. Started a new campaign and now my mission is to patrol grid AM39. This worked fine and game realized that i had arrived in correct grid. You might want to check this out. And a question came to mind, does the fire and burning cause more damage to the ships in this mod as it should ? Thanks again for a excellent mod. |
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#11 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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![]() Quote:
Hello Reisk@, this a known issue even in SH3-Stock. There are several more PQs which "do not work correctly". They will all be eliminated in LSH3_v6. Concerning your question if fire does more damage to the ships: No! TDW did his MOD "TDW_Ship_Plane_Fire_Damage_v1_4_SH3.7z" in March 2011 and at this time LSH3_v5.1 was already released. We had a discussion in the team about this MOD and came to the conclusion that the ship's crew will do some firefighting not to have to go into the boats. Regards Blueduck |
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#12 |
Swabbie
![]() Join Date: Nov 2013
Posts: 10
Downloads: 0
Uploads: 0
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Hi and thanks for the info.
Very surprising that this map bug has been here from the start. I have played vanilla and Grey wolves for years and never seen it. At the first patrol of Lsh-bang it happens. Sometimes probability works in mysterious ways. That fire mod sounds great. It feels wrong that burning ships suffer no damage from it. It would really be nice to see small fires likely going out by crew and larger fires possibly break into massive infernos and cause likely explosions and drive crew into the sea since fire will either get larger or die out. With or without the crew. Ammo / petrol ships and oil tankers should obviously explode totally in inferno case but in rare cases a possibility that abandoned ship just burns entirely without sinking ( Das boot scenario ) would be nice. Especially if the ship's hull is intact. |
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#13 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
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Oh boy December.. looks like I'll have to put SH4 down for a while and re-install SH3 to try out LSH3!!
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#14 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Eta is December.
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#15 |
GWX - KC Crash Test Dummy
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The steel sharks group have been playing a sh3 campaign for six years now
the prowlers of the deep mod is now very old & dated we tried to use our campaign files with LSH 5.1 but the ship rosters are different so it wouldn't sing I had interesting talks with blitzkrieg & blueduck they informed me that LSH V6 will be out in December 2013 further more the ship rosters of LSH 5.1 & LSH 6 are compatable no ships removed just more ships added so ive started rewriting our campaign with LSH 5.1 & when LSH 6 is released the Campaign files will be compatable the Campaign will be written in the SCR lair with Convoys only having a 30 day date life so to speak eg Convoy HX1 leaves Halifax 16/9/1939 (entry date) 16/10/1939(exit date) cant wait to see LSH 6 even LSH 5.1 is very polished n nice now wheres my pack of red light bulbs & my stopwatch evey time a car back fires driving past my apartment I order full a head 30 degree dive bubble Blackswan40 you need to get out more what like out on patrol with LSH 6 capital idear lock n load boys REGARDS Blackswan40
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Someone Had to Make the Tea Last edited by blackswan40; 11-13-13 at 07:34 AM. |
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