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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#856 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I find that Goblin is better to use on SH5 .sim files than S3D is. Just a suggestion.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#857 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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In other words, when the graphic of the water in a room goes above a door threshold, it will not spill into the next compartment. TDW, do you have any incite into the dynamics of the subs damage/flooding characteristics?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#858 |
Black Magic
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#859 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Hey TDW, just wanted to let you know that the uboot_sensors.sim file in this version of IRAI is not compatible with the one in the FX update and UI mod; the new behavior of the DF loop and antenna is not visible when IRAI is last on the install list. Oh, and what would be the proper install order of all three of them?
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#860 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I wanna register a complain against a brit bomber that almost riped my boat in pieces. The boat is so damaged now that is already week since the repairs started and the batteries are still not repaired
![]() ![]() I have to admit that I also miss a sh3 or 4 damage and crew control panel. Wish I could order repair priorities, see whos injuried and whos not, give out orders not just standing there and do nothing. Because in sh5 we can do absolutely nothing when the boat is damages... just tc and wait. |
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#861 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#862 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#863 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Anyway, is the first time when I saw my sub different compartment flooded, the engine room was a mess. Now I learned to be very careful with the planes.. no more dodging and fight back. If one of their bombs hit the sub, game over. |
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#864 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Torpedo miss. The AI airforces are just awsome in this mod.. topedoes, bombs, hedgehogs etc.. they drop everything they got and they do it good.
![]() Here is the result after I messed up with a taskforce that included few Dido's ![]() ![]() |
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#865 |
Swabbie
![]() Join Date: Mar 2010
Posts: 7
Downloads: 35
Uploads: 0
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ok guys im to foolish to increase the DC effect by my self
![]() maybe you can increase the effect a bit for the next version of IRAI ?! But i noticed an other thing: i attacked a small convoy in the north atlantic (1940) and after the first torpedo hit, all freighters stopped for a while ![]() maybe there is a way to improve the behavior of the convoy in such a situation ... i go on testing ![]() |
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#866 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Is it a single mission to replay and test/upgrade AI? What level of AI (and equipment type) is included in described situation? What type of escorts are used?
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#867 | |
Black Magic
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#868 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Is a shot from mare nostrum with Lite and Elite campaign mod on. So they are all elite with competent crew. I mostly play campaigns... over and over again :P
I was hunting those ghost Force xyz and I encountered one of those way to many taskforces that got a Dido and a light cruiser in the middle. Had no intention to engage them, so I dived at 180m deep and turned boat to evade.. but a lame armed crawler of wtf was that, passed over me and somehow he noticed my presence. Then hell got loose.. all ships got back and started to dance around me. Also, the glued escort ships are still present. I need to run them ashore or reload the game to get rid of them. It's kinda funny.. you discovered the devs bug included in the pre-patch1.2 stock game ![]() |
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#869 |
Swabbie
![]() Join Date: Mar 2010
Posts: 7
Downloads: 35
Uploads: 0
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I noticed an other point,
my sonarman only reports warships, so if im close to a convoy, i only can see blue contact lines !!! ah and the hydrophone only works at 20 ++ meters, if i am on periscope dept, you can´t hear anything ... any idea what is going on with the sonaroperator ?? |
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#870 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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1. The most strange is that the escort always known where I am (they looking for me at correct side of convoy). 2. If escort is hearing my torpedo, why they do not react? 3. Convoy does not zigzag (always turn at stern to me) 4. Convoy does not change course at this same time - not "immediately". It looks like other ships react will high delay to commander. -------- Edit: It is not true that convoy is not zigzaging, at same cases leader turn to my side (at left) but only 10° for previous course. After that they change the course to stern to me. Tested with 'military convoy / competent level mission' Mission is available at http://www.filefront.com/17316020/Military_convoy.zip
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![]() Last edited by PL_Andrev; 09-26-10 at 10:31 AM. |
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