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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Swabbie
![]() Join Date: Mar 2009
Location: Montreuil, France
Posts: 12
Downloads: 2
Uploads: 0
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Here they are :
[MODS] GWX - Axis Mediterranean Aircraft Skins=1 GWX - Enhanced Damage Effects=2 GWX - Late War Sensors Snorkel Antennas=3 GWX - Lite Harbor Traffic=4 GWX - VIIC41 Player Sub=5 LifeBoats&Debris_v4=6 GWX - Fix French=7 GWX - No Medals on Crew=8 GWX_DFa-Flag&Pens_2010=9 |
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#47 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Try removing these first:
GWX - Enhanced Damage Effects=2 GWX - Late War Sensors Snorkel Antennas=3 GWX - VIIC41 Player Sub=5 Edit: Have you tried DFant_subFlag_2010
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Sub captains go down with their ship! Last edited by Reece; 04-10-10 at 07:51 AM. |
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#48 |
Swabbie
![]() Join Date: Mar 2009
Location: Montreuil, France
Posts: 12
Downloads: 2
Uploads: 0
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Thanks, I will try this next time to port cause I'm in patrol now.
Never found DFant_subFlag_2010. I thought the mod installed with pens was the last version. |
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#49 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#50 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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don't know if this problem is already solved, but I couldn't find any information about:
compatibility with WB's "waterstream and exhaust combi V2.3" is not given. the "NSS_Uboat21.dat"-file will get over-written. any solutions?? edit: should have looked more carefully! Aces is already working on that issue. thx!
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Life, Liberty and Property! |
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#51 |
Seaman
![]() Join Date: Jun 2010
Location: Bath, UK
Posts: 37
Downloads: 112
Uploads: 0
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With no other mods applied I find once I've appiled this mod on top of GWX 3.0 Gold using JSGME my watch officer has permantly in an out stretched cross position.
Any idea what I'm doing wrong? Thanks ReadMe File On January, 26th 2010. GWX_DFa-Flag&Pens_2010.7z Author Anvart. This mod is for SH3 ver. 1.4b game with GWX 3.0 mod. |
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#52 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Most strange, this is a stock fault that Anvart fixed with the Uzor.dat file supplied with this mod!
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Sub captains go down with their ship! |
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#53 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Thanks, Reece. Your help for users is good thing.
![]() If my mod use correctly and other mods don't replace my mod files... all work excellently.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#54 | |
Seaman
![]() Join Date: Jun 2010
Location: Bath, UK
Posts: 37
Downloads: 112
Uploads: 0
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A great mod and thanks for the help. |
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#55 |
Seaman
![]() Join Date: Mar 2010
Posts: 39
Downloads: 43
Uploads: 0
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I have some problems with pennants. I dont see them in the harbor with the watch officer on the bridge and after ctrl+pgup.
Where do i have to put the two images files? I only have no ring ring mod and the lifeboats and debris enabled TY |
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#56 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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![]() ![]() Edit: Note that you can't edit the eqp file on the fly, by using Alt-tab, you can edit it but the changes wont show unless you exit the whole game and restart it, if you're returning to base, save and exit game (about 100km or so from base), edit file then restart and load last save, then when you are in harbor pennants will show correctly, pity you can't just Alt-tab!
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Sub captains go down with their ship! Last edited by Reece; 06-20-10 at 11:38 PM. |
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#57 |
Seaman
![]() Join Date: Mar 2010
Posts: 39
Downloads: 43
Uploads: 0
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Thank you Reece.
I had the watch crew still on watch!!! ![]() Now i will try to edit the eqp file.... ![]() |
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#58 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Just wondering....why does this mod install a new en_menu.txt file?
The mod's en_menu.txt filed wiped out my German names on all the boat's equipment. I replaced it with the English to German Name's en_menu.txt file and the mod still appears to work as it did with the mod's en_menu.txt file and I have my German names back.
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#59 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() ![]() Simply look (compare) item 4970=.... in *_menu.txt.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#60 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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"No officer at the helm". OK. Just results in a txt message warning with no audible message whenever the scope is lowered or raised while submerged.
Doesn't really stop anything from happening. The scopes still work. I can live with that to get the German names back. I'll try blocking the message and see if it affects the flag mod. If it does I'll unblock it again, but either way it is no big deal. Thanks for the reply..... I just wanted to know the reason.
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