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[REL] GWX_DFa-Flag&Pennants_2010
Mod file:
__GWX_DFa-Flag&Pens_2010.rar Size ~ 38.9 MB. Author Anvart. Link: https://www.mediafire.com/file/zzfmr..._2010.rar/file This mod is for SH3 ver. 1.4b game with GWX 3.0 mod. This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors. This mod is made for all Turms of the human subs (GWX 3.0). In this mod we can control rotation, raising/lowering of DF antenna, raising/lowering of Flag and raising/lowering of Pennants on turms using new StateMachine Classes... and using next commands: DF antenna: 1) Raising and rotation beginning - keys Shift+V ... 2) Rotation stop and lowering - keys Ctrl+V ... 3) Also, rotation stop and lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Flag on turm: 1) Raising - keys Shift+F ... 2) Lowering - keys Ctrl+F ... 3) Also, lowering - for commands: Crash_dive Periscope_depth Snorkel_depth Dive Set_depth; Pennants on turm: 1) Raising - keys Ctl+PgUp ... Rise_whole_periscope command... 2) Lowering - keys Ctl+PgDn ... Lower_whole_periscope command... 3) Also, lowering - for commands: Rise_periscope Lower_periscope Crash_dive Periscope_depth Snorkel_depth Dive Set_depth. Notes: Raising/Lowering of Flag work if the Watch Officer is on the bridge. Raising/Lowering of Pennants work if the Watch Officer is on the bridge and only in Harbor!!! If you have removed the Watch Officer from the bridge (or he has been killed) you should lower Flag and Pennants having cluck with the mouse on the Depth Dial near to zero (Set_Depth command)... Water Reflection for Pennants is disconnected (alpha-blending artefacts)... ... Two files (Pennants.jpg, ListOfPens.jpg) with the image of pennants and with the list of pennants, which you can write down in file "..\data\Submarine\NSS_Uboat$$\NSS_Uboat$$.eqp " after each patrol (as sunk tonnage), are presented. I have added bug-fixes for Watch Officer also... This mod is compatible with FM30_UpDown_final.7z mod. http://www.subsim.com/radioroom/showthread.php?t=155413 ... Also you can read about the test of this mod in: http://www.subsim.com/radioroom/showthread.php?t=161876 ************************************************** *** Installation: Using JSGME: Unpack __GWX_DFa-Flag&Pens_2010.rar file in MOD folder. To attach to game as last mod... ************************************************** *** Special gratitude to respected Skwasjer. His S3D tool successfully expand (supplement) HexEditor. S3D accelerates editing of files content ... especially object-animation, mesh animations (limited) and StateMachine System files ... The visual control through S3D Viewer allows to place objects quickly ... and so on ... Good Luck |
Thanks a lot for this :yep:
I can't wait to try it :up: |
Thank you so much for this wonderful MOD, I love the MOD !!!!!!!:yeah:
But I hope very much I can play this wonderful MOD in near future with LSH v5 and WAC4.1 too ! That´s my wish, my friend !!! :D :yep: Best regards, Magic:salute::salute::salute: |
This is a GREAT mod! Congrats mate!:salute:
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Many thanks Anvart!:yep:
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:yeah::salute:Thanks!
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Thank you Anvart, a superb mod my friend.
:salute::D Cheers Aces |
:D
Thanks, guys. Enjoy... only very accurate... |
:yeah:Patch_compat_GWX_IntOrders.7z
thanks for it ! :arrgh!: :rock: |
The download for the mod isn't working, it just takes me to the mediafire homepage.
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The first post has been updated...
I have fixed stock bug, very irritating me... i have added controller ConfigureBumpMap to all characters where it was not. :damn: |
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Link works now, must've been trying to download it while you were updating it :oops:. Thanks :salute:.
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Also, in this post http://www.subsim.com/radioroom/showthread.php?t=166046 you referred to Flackmonkey's exterior lightmaps, (" Flakmonkey has already asked the permission for consolidation of my mod with his ExteriorLightmaps mod.") Does this mean that GWX_DFa-Flag&Pens_2010 is compatible with flackmonkeys exterior lightmap mods? |
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On this problem better to write to DivingDuck... He knows all and uses my fix for DD_OH_V3.09. Quote:
P.S. Unfortunately DivingDuck has not answered on my letters on compatibility of mods, yet... |
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