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Old 03-08-10, 06:14 AM   #331
JohnnyBlaze
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Quote:
Originally Posted by DivingDuck View Post
Moin,

been away for a few days as I have to work for my living from time to time.


the 'floor click' to switch to engine cam will be removed. As the non-stabilized freecam seems to be very popular, I´m considering to re-introduce it. I´m thinking of mis-using the captains´s bunk cam for a new free non-stabilized cam to roam the boat.

most probably related to the node/sub-node you linked the 'freemove' to. The point is, that simply adding the 'freemove' controller does not do the trick. You´ll have to add some more parameters to avoiding getting screwed when switching from any cam to this free cam. I recommend to be patient and wait for the update.

Regards,
DD
No worries there DD. Unfortunately we all have to work for our living
I just have a lot of spare time in my hands since I've had this flu for over a week now.

Maybe you could do two separate options in the mod. One with a freecam and one without.

Sure I'll wait for the update.

Thanks
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Old 03-08-10, 06:27 AM   #332
Magic1111
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Quote:
Originally Posted by JohnnyBlaze View Post
Maybe you could do two separate options in the mod. One with a freecam and one without.


Thanks
Yes, that's a good idea with two options !

And another Idea from me:

Is it possible to have the Hatches by default open? So that they are after loading a savegame always open? And that they must be manually close!

Best regards,
Magic
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Old 03-08-10, 06:33 AM   #333
DivingDuck
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Moin,

@JohnnyBlaze:
I´m just running some tests with the captain´s bunk camera. As I reckon nobody really needs it, I´ll convert it to a non-stabilized free cam. The floor click will than again lead to this free cam.


@Magic1111:
good to see you back well. Open hatches by default on mission start is possible. Will have to changes some values then.


Regards,
DD
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Old 03-08-10, 06:34 AM   #334
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I have use year 1943 and put a Fumo on boat (have ever test it in 7/13 in st. naz) when you compare the old rr.cam with your cr.cam the one controller rly miss.


here i have put in the controler:
*del*

look line 274-275
but there is one little problem, somehow i cant find exact the same controler in sh3edt as the stock controller... this one have a Highlightable function, but produce no bugs or so (its switch off too)

Last edited by V-Modifications; 03-08-10 at 01:24 PM.
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Old 03-08-10, 07:02 AM   #335
DivingDuck
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Moin V-Modifications,

I´ve checked the nodes 274+275 in CR7.cam.
The 'Tooltip' entry is different from what you posted. Are you sure these are the nodes you´re referring to?
Nodes 274+275 have been imported directly from RR.cam for the very first version of DD_OH. As OH used a 0Kb RR.cam and had the RR embedded in CR.dat these nodes have been copied to CR.cam together with all other nodes from the "original" GWX RR7.cam. Cross check the nodes against a stock RR7.cam file and you´ll see that nothing has changed here.
The 'FocusableObject' entry itself may not cause a CTD. Only if 'AllowSelection' is set to 'true' CTD will occur if no cam is linked to the object. As 'AllowSelection' is set to 'False' the problem does not lie with these nodes.
Please tell what object you clicked in RR causing the CTD. And confirm you use a VIIC/1943!

Regards,
DD
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Old 03-08-10, 07:35 AM   #336
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my english is not the best... but with the node in 274+275 the on in your file is right but in top of your 274+275 you have miss one node. i have take only 274+275 because its the same order as in the orginal radioroom.cam - maybe you can put the missing node where you want ( in easy words - i have put your 274+275 node too 276+277 (and all following) and have put the missing node on 274*275)

and yes i take a VII C with fumo30 (1943) only wait a bit for the back to windows, it happen when you get first time radar contact
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Old 03-08-10, 07:43 AM   #337
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Quote:
Originally Posted by CaptainNemo12 View Post
From one Nemo to another, my specs are as follows:

Windows XP SP3
Pentium Dual-Core @2.5Ghz
2Gb RAM
Nvidia 8400GS @512Mb

Didn't use the 3Gb patch or Anvart's file, just good old GWX with the following enabled:

GWX-Alternate Load Screen
GWX-Enhanced Damage effects
GWX 16km atmosphere
No continuous ship spotted
Water Stream + exhaust V2.3
WBNN Mission Orders Lite
GWX-2 no Ring Ring mod
FM_NewInterior 1.0

Cheers!
Thanks CaptainNemo12. Strange that it works OK on your rig without the switch but not on mine as I have 3Gb of RAM, but that's life I suppose.

Nemo
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Old 03-08-10, 07:55 AM   #338
Kapitän
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Quote:
Originally Posted by rowi58 View Post
Hi Kapitän,

Flakmonkey’s “NewInterior-MOD” IS the combination of DD’s “OpenHatch 3.10” and his improvement of the sub interior! One foe All – for the Type VII. And if you don’t play GWX or WAC, you have to do some changes in the *_Commands.cfg files – it’s all written in the superb manual.


Greetings
rowi58
Thanks for this. The latest version I can find however is, OH_V3.09. Did I miss the 3.10-Version somewhere?
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Old 03-08-10, 08:00 AM   #339
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3.10 has been combined with the Interiors mod, you don't need to download it separately. What you CAN do though is to install OH 3.09 to give you the open hatch functionality in all the boats and then install the FM Interiors mod on top of that when you use the VII.

Hope that helps.
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Old 03-08-10, 08:05 AM   #340
V-Modifications
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There are 2 bugs in the conning Tower - the position of both cameras there are too high - the conning tower camera needs to lower about ~500 then it have the normal position, but for the conning tower 3d peri i could not find a fix so far, it looks a bit as the camera fall down in right position in front of peri but loose his angels
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Old 03-08-10, 08:06 AM   #341
Kapitän
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Quote:
Originally Posted by Damo View Post
3.10 has been combined with the Interiors mod, you don't need to download it separately. What you CAN do though is to install OH 3.09 to give you the open hatch functionality in all the boats and then install the FM Interiors mod on top of that when you use the VII.

Hope that helps.
Thanks, Where can I find the 3.10-Version?
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Old 03-08-10, 08:20 AM   #342
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Quote:
Originally Posted by Kapitän View Post
Thanks, Where can I find the 3.10-Version?
It is a part of this mod, it hasn't been released separately!
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Old 03-08-10, 08:24 AM   #343
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Thanks Reece

Greetings
rowi58
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Old 03-08-10, 08:30 AM   #344
Reece
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Quote:
Originally Posted by V-Modifications View Post
There are 2 bugs in the conning Tower - the position of both cameras there are too high - the conning tower camera needs to lower about ~500 then it have the normal position, but for the conning tower 3d peri i could not find a fix so far, it looks a bit as the camera fall down in right position in front of peri but loose his angels
DD OH 3.09 did have a fix for the conning tower: DD_OH_V3.09_ConningDeckCam_Fix_20091216221109.7z
Don't know if this is it, otherwise earlier versions caused a problem similar to your description where the conning tower camera view was way above the boat, this had to do with Anvarts Flags mod & required using S3D to give a new ID to nodes 199 and 201 in Anvart's Turm7b_1_hd.dat. Hope this is of some help.
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Old 03-08-10, 08:30 AM   #345
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Thanks, as well.
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