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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 | |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
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![]() I just have a lot of spare time in my hands since I've had this flu for over a week now. Maybe you could do two separate options in the mod. One with a freecam and one without. Sure I'll wait for the update. Thanks ![]()
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#332 | |
Silent Hunter
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![]() And another Idea from me: ![]() Is it possible to have the Hatches by default open? So that they are after loading a savegame always open? ![]() Best regards, Magic |
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#333 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@JohnnyBlaze: I´m just running some tests with the captain´s bunk camera. As I reckon nobody really needs it, I´ll convert it to a non-stabilized free cam. The floor click will than again lead to this free cam. @Magic1111: good to see you back well. Open hatches by default on mission start is possible. Will have to changes some values then. Regards, DD
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#334 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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I have use year 1943 and put a Fumo on boat (have ever test it in 7/13 in st. naz) when you compare the old rr.cam with your cr.cam the one controller rly miss.
here i have put in the controler: *del* look line 274-275 but there is one little problem, somehow i cant find exact the same controler in sh3edt as the stock controller... this one have a Highlightable function, but produce no bugs or so (its switch off too) Last edited by V-Modifications; 03-08-10 at 01:24 PM. |
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#335 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin V-Modifications,
I´ve checked the nodes 274+275 in CR7.cam. The 'Tooltip' entry is different from what you posted. Are you sure these are the nodes you´re referring to? Nodes 274+275 have been imported directly from RR.cam for the very first version of DD_OH. As OH used a 0Kb RR.cam and had the RR embedded in CR.dat these nodes have been copied to CR.cam together with all other nodes from the "original" GWX RR7.cam. Cross check the nodes against a stock RR7.cam file and you´ll see that nothing has changed here. The 'FocusableObject' entry itself may not cause a CTD. Only if 'AllowSelection' is set to 'true' CTD will occur if no cam is linked to the object. As 'AllowSelection' is set to 'False' the problem does not lie with these nodes. Please tell what object you clicked in RR causing the CTD. And confirm you use a VIIC/1943! Regards, DD
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#336 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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my english is not the best... but with the node in 274+275 the on in your file is right but in top of your 274+275 you have miss one node. i have take only 274+275 because its the same order as in the orginal radioroom.cam - maybe you can put the missing node where you want ( in easy words - i have put your 274+275 node too 276+277 (and all following) and have put the missing node on 274*275)
and yes i take a VII C with fumo30 (1943) only wait a bit for the back to windows, it happen when you get first time radar contact |
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#337 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
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Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#338 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#339 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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3.10 has been combined with the Interiors mod, you don't need to download it separately. What you CAN do though is to install OH 3.09 to give you the open hatch functionality in all the boats and then install the FM Interiors mod on top of that when you use the VII.
Hope that helps.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#340 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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There are 2 bugs in the conning Tower - the position of both cameras there are too high - the conning tower camera needs to lower about ~500 then it have the normal position, but for the conning tower 3d peri i could not find a fix so far, it looks a bit as the camera fall down in right position in front of peri but loose his angels
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#341 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#342 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,848
Downloads: 171
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It is a part of this mod, it hasn't been released separately!
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Sub captains go down with their ship! |
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#343 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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Thanks Reece
![]() Greetings rowi58 |
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#344 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,848
Downloads: 171
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Don't know if this is it, otherwise earlier versions caused a problem similar to your description where the conning tower camera view was way above the boat, this had to do with Anvarts Flags mod & required using S3D to give a new ID to nodes 199 and 201 in Anvart's Turm7b_1_hd.dat. ![]() ![]()
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Sub captains go down with their ship! |
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#345 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Thanks, as well.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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